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Seeds of Magic - town and farm simulation RPG

03-03-2017, 05:41 PM
Joined: Apr 2014
Posts: 23
Pathing, Town Building Flow Chart and Cool New House

Hello Touch Arcade community! Welcome to our very first devlog about our game in production. We will be updating our blogs twice a week focusing about features of the game and progress reports. The game has been in production for a while now and it was time to start sharing what we have accomplished and what we plan on doing in the future.

Seeds of Magic Overview
Seeds of Magic is a town and farm simulation RPG with a strong leaning towards dealing with the citizens of the town that will be coming out for iOS, Android and PC.

Its been a few weeks since our last update because we have been hammering on a new 'dungeon' building system. We decided that a traditional farm just wasn't right for a wizard. So we decided that the wizard will own a nice tower with plenty of dungeon space underneath for building. Now you get to dig out your own areas, fill them with all the wizard's tools, and will be able to customize it at will. We will make a nice long blog post about that in the future, but for now lets give a progress report.

Customizable Dungeon Areas

Added areas that the player will be able to dig out using spells. These dungeon areas will become the main areas that the player 'owns'. Once these dungeons are built out, the player will then be able to craft different wall and floor tiles to further customize the look of their dungeons.

Indoor Farming

Players will be able to craft planter pots that allow them to grow their magical crops indoors. You will start out with a very basic pot which will have to be tended by either you or a golem, but will eventually learn advanced hydroponic planters which will do most of the work for you.

Placeable Objects

Selecting an object in your inventory will equip the object and allow you to carry it around. You will be able to put it down any valid location. If you don't like where you placed it you will be able to pick it back up and relocate it. Larger objects have bigger footprints so need more open space to place down.

Villager Dialogue

Working on and adding lots of new dialogue options. Discovered that breaking dialogue into 3 different sections allows for greater variety of conversations and less chance of dialogues repeating. Villagers will have a greeting, body and closing that are all separate from each other and can be mixed and matched as long as the rules align correctly.

Thanks for reading!

Gentleman Rat

Prior Updates
Pathing, Town Building Flow Chart and Cool New House
Village Handyman and Building New Houses
Tools for Building a Sandbox World
Magical Crops, Cauldrons, and One Scared Mayor
Progress Report #5
Dev Blog #4: Villager, Town and Farm Sandbox RPG
Progress Report #4
Dev Blog #3: Villager Portraits
Progress Report #3
Dev Blog #2: Conversations and NPCs Part 1
Progress Report #2
Dev Blog #1: Farming Primer
Progress Report #1
Welcome to Seeds of Magic

Last edited by GentlemanRat; 05-05-2017 at 12:56 PM. Reason: Adding new content
03-03-2017, 06:03 PM
Joined: Jul 2012
Location: on the internet
Posts: 1,885
premium? i love stardew valley if this is anything close to that then insta buy

im a rpg loving kind of guy

03-03-2017, 06:42 PM
Joined: Apr 2014
Posts: 23
Yeah, our current plan is premium. It just seems to suit the game play better than F2P. But we do not currently have a price point planned out.
03-07-2017, 01:47 PM
Joined: Apr 2014
Posts: 23
We have a new update. This time we are talking about the basics of farming. We will try to keep the updates coming every Tuesday and Friday. Thanks.
03-10-2017, 02:13 PM
Joined: Apr 2014
Posts: 23
The Friday progress report is up. Please feel free to leave any comments or questions. We will be happy to answer any you might have. Have a great weekend. Thanks.
03-14-2017, 12:56 PM
Joined: Apr 2014
Posts: 23
Dev Blog #2, this time on conversation and NPC interaction. This is a pretty big subject overall so this is just the first of many upcoming blogs on these subjects. Thanks for reading.
03-17-2017, 01:34 PM
Joined: Apr 2014
Posts: 23
Progress Report #3. Talking about expanding conversation content, placing objects in the world, and fixing up camera issues. Thanks for reading.
03-21-2017, 12:36 PM
Joined: Apr 2014
Posts: 23
Dev Blog #3 is up. Talking about character portraits and showing off some of the early sketches for character designs. Enjoy.
03-24-2017, 01:35 PM
Joined: Apr 2014
Posts: 23
New progress report. This time with player crafting, npc schedules and starting to work on town.
03-28-2017, 01:12 PM
Joined: Apr 2014
Posts: 23
Our fourth dev blog is up. This time we decided to deal with just a general overview of the game. Gives a good idea of what is planned.