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Seeds of Magic - town and farm simulation RPG

03-03-2017, 05:41 PM
#1
Joined: Apr 2014
Posts: 22
Pathing, Town Building Flow Chart and Cool New House



Hello Touch Arcade community! Welcome to our very first devlog about our game in production. We will be updating our blogs twice a week focusing about features of the game and progress reports. The game has been in production for a while now and it was time to start sharing what we have accomplished and what we plan on doing in the future.

Seeds of Magic Overview
Seeds of Magic is a town and farm simulation RPG with a strong leaning towards dealing with the citizens of the town that will be coming out for iOS, Android and PC.


Welcome to another exciting Friday progress report. Another week has just flown by and we got some pretty cool things accomplished this week. So let's just jump right into it.

Pathing Update

Spent time working on the pathing for both the player and NPC. This new pathing allows for more complex collision detection for both local movement and movement between maps. Also the NPC will now make intelligent decisions if they are ever trapped by collision. If trapped they will determine the best way to move through collision back to a legit path. This ensures that they will never become stuck and potentially break.



Town Building Flow Chart

When town building there is a certain order that things will have to be done in. Some buildings create the requirements needed for others. For example, you will need iron tools from the blacksmith in order to get the lumber mill working again.



New House Style

Spent time working on a new style for our buildings. We think that the new style gives the buildings a more happy and fun look to them...at least we think so.



Super Double Secret Plan

Spent a lot of time at end of the week doing some more planning and in the course of this we came up with some ideas that will change up the player's area. We will talk about this is greater detail in some future blog post but the long and short of it is we are planning on moving away from an outdoor farm and into something a bit more suitable for a wizard. We are pretty excited about it and hopefully you will be too once we are ready to show off all the details.

Thanks for reading!

Gentleman Rat

Prior Updates
Village Handyman and Building New Houses
Tools for Building a Sandbox World
Magical Crops, Cauldrons, and One Scared Mayor
Resources
Progress Report #5
Dev Blog #4: Villager, Town and Farm Sandbox RPG
Progress Report #4
Dev Blog #3: Villager Portraits
Progress Report #3
Dev Blog #2: Conversations and NPCs Part 1
Progress Report #2
Dev Blog #1: Farming Primer
Progress Report #1
Welcome to Seeds of Magic

Last edited by GentlemanRat; 04-21-2017 at 05:15 PM. Reason: Adding new content
03-03-2017, 06:03 PM
#2
Joined: Jul 2012
Location: on the internet
Posts: 1,685
premium? i love stardew valley if this is anything close to that then insta buy

im a rpg loving kind of guy

03-03-2017, 06:42 PM
#3
Joined: Apr 2014
Posts: 22
Yeah, our current plan is premium. It just seems to suit the game play better than F2P. But we do not currently have a price point planned out.
03-07-2017, 01:47 PM
#4
Joined: Apr 2014
Posts: 22
We have a new update. This time we are talking about the basics of farming. We will try to keep the updates coming every Tuesday and Friday. Thanks.
03-10-2017, 02:13 PM
#5
Joined: Apr 2014
Posts: 22
The Friday progress report is up. Please feel free to leave any comments or questions. We will be happy to answer any you might have. Have a great weekend. Thanks.
03-14-2017, 12:56 PM
#6
Joined: Apr 2014
Posts: 22
Dev Blog #2, this time on conversation and NPC interaction. This is a pretty big subject overall so this is just the first of many upcoming blogs on these subjects. Thanks for reading.
03-17-2017, 01:34 PM
#7
Joined: Apr 2014
Posts: 22
Progress Report #3. Talking about expanding conversation content, placing objects in the world, and fixing up camera issues. Thanks for reading.
03-21-2017, 12:36 PM
#8
Joined: Apr 2014
Posts: 22
Dev Blog #3 is up. Talking about character portraits and showing off some of the early sketches for character designs. Enjoy.
03-24-2017, 01:35 PM
#9
Joined: Apr 2014
Posts: 22
New progress report. This time with player crafting, npc schedules and starting to work on town.
03-28-2017, 01:12 PM
#10
Joined: Apr 2014
Posts: 22
Our fourth dev blog is up. This time we decided to deal with just a general overview of the game. Gives a good idea of what is planned.