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Seeds of Magic - town and farm simulation RPG

03-03-2017, 05:41 PM
Joined: Apr 2014
Posts: 11
Seeds of Magic - Progress Report #4

Hello Touch Arcade community! Welcome to our very first devlog about our game in production. We will be updating our blogs twice a week focusing about features of the game and progress reports. The game has been in production for a while now and it was time to start sharing what we have accomplished and what we plan on doing in the future.

Seeds of Magic Overview
Seeds of Magic is a town and farm simulation RPG with a strong leaning towards dealing with the citizens of the town that will be coming out for iOS, Android and PC.

We got lots of great stuff done this week. Very excited that we have finally started making headway into building the town and getting villagers to move around in it.

Town Buldings

Houses for the town in both their destroyed and fixed up state. When the player arrives in the town they find most of it in a state of disrepair. In order to get new villagers to move back into the town they will need to fix up houses and shops.

Player Crafting System

Set up the player crafting system. Will do a big blog post on this one in the future but for now the basics are there are two types of crafting. One is recipe based. Collect recipes and gather the resources needed to make the item. The other through use of crafting stations. With these no recipe is needed, just put the resource in and the crafted item will be spit out after a period of time. This is sort of like putting milk into a butter churn.

Potion Brewing

Very similar to crafting, in fact it is just another type, but specifically for potion brewing. The big difference here is that all recipes must be discovered through trial and error. Players collect different magical ingredients and then put them together in different combos to make interesting and new types of potions.

Mayor Weebles AI Schedule

Our first villager, Mayor Weebles, is now on an activity schedule. He will perform actions like go to work in the morning and go to lunch at noon. This schedule is set up for seasons, day of week, time. So he will do different things every day and will act differently depending on the season.

Thanks for reading!

Gentleman Rat

Prior Updates
Dev Blog #3: Villager Portraits
Progress Report #3
Dev Blog #2: Conversations and NPCs Part 1
Progress Report #2
Dev Blog #1: Farming Primer
Progress Report #1
Welcome to Seeds of Magic

Last edited by GentlemanRat; 03-24-2017 at 01:34 PM. Reason: Adding new content
03-03-2017, 06:03 PM
Joined: Jul 2012
Location: on the internet
Posts: 1,669
premium? i love stardew valley if this is anything close to that then insta buy

im a rpg loving kind of guy

03-03-2017, 06:42 PM
Joined: Apr 2014
Posts: 11
Yeah, our current plan is premium. It just seems to suit the game play better than F2P. But we do not currently have a price point planned out.
03-07-2017, 01:47 PM
Joined: Apr 2014
Posts: 11
We have a new update. This time we are talking about the basics of farming. We will try to keep the updates coming every Tuesday and Friday. Thanks.
03-10-2017, 02:13 PM
Joined: Apr 2014
Posts: 11
The Friday progress report is up. Please feel free to leave any comments or questions. We will be happy to answer any you might have. Have a great weekend. Thanks.
03-14-2017, 12:56 PM
Joined: Apr 2014
Posts: 11
Dev Blog #2, this time on conversation and NPC interaction. This is a pretty big subject overall so this is just the first of many upcoming blogs on these subjects. Thanks for reading.
03-17-2017, 01:34 PM
Joined: Apr 2014
Posts: 11
Progress Report #3. Talking about expanding conversation content, placing objects in the world, and fixing up camera issues. Thanks for reading.
03-21-2017, 12:36 PM
Joined: Apr 2014
Posts: 11
Dev Blog #3 is up. Talking about character portraits and showing off some of the early sketches for character designs. Enjoy.
03-24-2017, 01:35 PM
Joined: Apr 2014
Posts: 11
New progress report. This time with player crafting, npc schedules and starting to work on town.