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iPhone: Toy Copter 1.2 RELEASED controls fixed

10-22-2009, 05:08 AM
#1
Joined: Oct 2008
Posts: 178
Toy Copter 1.2 RELEASED controls fixed

App store Link


Customize your controls: tap and drag to any location!
Tilt controls
More realistic copter motion
Improved camera
Improved loading screen
Improved copter graphics

New Controls:

Youtube link | Pop Up

Game play (from AI's point of view):

Youtube link | Pop Up









App store Link
10-27-2009, 08:39 AM
#2
Joined: Jun 2009
Location: Washington State
Posts: 1,185
I havent had a chance to try out the update yet. Will be doing so today but wondering if anyone else has that could give some impressions.

10-27-2009, 10:07 AM
#3
Joined: Aug 2009
Posts: 666
I just tested the new controls, they're really better!
Little idea: Is it possible to have buttons for up, right and left and for forward and backward the accelerometer?
10-27-2009, 11:31 AM
#4
Joined: Oct 2009
Location: Pokemon World
Posts: 1,661
I like the new controls! keep it up!

Maybe next update we get a new game mode?
10-27-2009, 11:56 AM
#5
Joined: Mar 2009
Location: NYC
Posts: 139
New update

The ability to move around the buttons really makes all the difference here.
I put my left/right/forward button on the left, and my hover up/grappling hook on the right. It just makes more sense to me. This game is neat. Some more environments and maybe some timed missions would add a little more excitement to this game. Has a lot of potential. Making the copter able to be damaged would also up the difficulty level.

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10-27-2009, 12:25 PM
#6
Joined: Aug 2009
Posts: 666
some other game modes would be nice, really...for example a race mode, (with ring's you have to fly trough) would be nice.
10-27-2009, 01:27 PM
#7
Joined: Jun 2009
Posts: 754
the ability to move around the controls for best playability is really neat. It really helped on my playing skills. The environments could be more various and realistic. When the copter hits something, maybe it could crack or crumple a bit.
10-27-2009, 03:43 PM
#8
Joined: Oct 2008
Posts: 178
Quote:
Originally Posted by Aspargusman View Post
the ability to move around the controls for best playability is really neat. It really helped on my playing skills. The environments could be more various and realistic. When the copter hits something, maybe it could crack or crumple a bit.
Thanks! I've already submitted a release for review almost a week ago which introduces new maps and larger rooms. The damage idea sounds interesting, I think I'll put that in the next release.

What would you think to having a battery that you have to charge up, and if you run out, you have to respawn with a long delay or something?
10-27-2009, 05:02 PM
#9
Joined: Jul 2009
Location: My house
Posts: 306
Wow. You actually put what in I asked for in my iTunes review. Now THAT is an example that other devs should follow.

Thank you! Much better!
10-28-2009, 08:50 AM
#10
Joined: Oct 2009
Location: omaha, ne
Posts: 1,442
bigger rooms are going to make a huge difference i think. right now i'm bouncing off the walls all over the place.

the new controls are definitely a huge improvement.

sone thing(s) i WOULD ask for, personally, are sliders for sensitivity to the button presses and accelerometers.

for example a slider that would adjust how much lift the copter gets from pressing the button up button. then a separate slider for how much to turn when the left/right buttons are pressed or the device is tilted.

come to think of it, perhaps the up/down could be better implemented with a slider on the screen?

if nothing else though, i would say it needs sensitivity sliders.

make the damage model mentioned above optional please.