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New Game mode for ORBITAL

View Poll Results: What would you like to see in ORBITAL
Aimed Mode 31 39.24%
Laser Guide 16 20.25%
Progressive Scoring 26 32.91%
Chain Reaction 50 63.29%
Stats 31 39.24%
Multiple Choice Poll. Voters: 79. You may not vote on this poll
10-22-2009, 08:40 AM
#1
Joined: Aug 2009
Location: Switzerland
Posts: 29
New Game mode for ORBITAL

Quote:
Originally Posted by Guise View Post
Cool. I'm assuming the developers plan to implement the top finishers in the poll? I like that idea.
Yes, we do!

After asking the community what the additional third mode of Orbital should look like, we were literally flooded with wishes and requests. At this point we would like to say a bold THANK YOU to everybody for posting their ideas here on Toucharcade, Twitter and Facebook. We are still amazed by the originality of every single one and are very proud to be part of such a great community.

So, after several lively discussions we chose the 5 most promising contributions for the poll. The winner will be included in the coming third mode. The existing modes will not be modified! We are sorry for not considering some of the ideas, mostly because they would unbalance the game.

Here we go:

TOP FINISHERS

1) Aimed Mode
Orb is shot where tapped (Non-oscillating turret).
2) Laser Guide
Guide-Line that shows the precise path.
3) Progressive Scoring
Bonus points for combos.
4) Chain Reaction
The name says it all.
5) Stats
Average score, orbs popped in total, playtime and so on.
Please cast your vote and if you have any good, funny and sarcastic shouts for our robofriend, don't hesitate to post them below.

Last edited by puffo83; 10-22-2009 at 08:43 AM.
10-22-2009, 08:52 AM
#2
Joined: May 2009
Location: The Underworld
Posts: 9,230
I voted for everything but laser guided...I just think laser guided would somewhat erode the skill of the player being a definer for scores as anyone could just take a lot of time to line up the perfect shot...with all of the other proposed modes, player skill and timing to shoot are still the big factor in determining success of a shot...and the mode just determines what happens afterwards as an effect.

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

10-22-2009, 08:55 AM
#3
Joined: Jan 2009
Posts: 2,237
I think an expert mode would be cool. For example, having orbs start with 5 'hits' rather than 3.

GameCenter/OpenFeint/Plus+/Agon/Gameloft Live/Xbox LIVE/PSN ID: VoodooVyper
10-22-2009, 09:10 AM
#4
Everyone loves stats, unless they've shot many millions of orbs and don't want anyone to know

Last edited by Grubjelly; 10-22-2009 at 09:41 AM.
10-22-2009, 09:40 AM
#5
Joined: May 2009
Location: The Underworld
Posts: 9,230
yup, stats are definitely fun, i enjoy seeing those in games

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
10-22-2009, 09:45 AM
#6
Joined: Jun 2009
Location: London, UK
Posts: 3,741
I actually like the idea of laser guided shots for one reason... epic multipler games. The skill would be reduced, but in turn it'd raise the tactics needed to win. A nice variation I reckon.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
10-22-2009, 09:57 AM
#7
Joined: Jun 2009
Location: India
Posts: 1,091
Send a message via Yahoo to thegamerocks06
What is the difference between Progressive mode and Chain Reaction?
10-22-2009, 11:59 AM
#8
Joined: Jan 2009
Location: Long Island, NY
Posts: 550
I agree with DevGood. I hope all gets implemented except laser guided. I don't see why just one of these ideas can make it. Stats are essential in this type of game. And my slow motion replay idea at the end of the game would make it much more exciting and has no impact on any modes.

Sorry to see that the strafing turret didn't make it....

Gravity is my game :: Top Slingshot Player and working to get my #1 spot in Orbital back...

Last edited by RM imagery; 10-22-2009 at 12:28 PM.
10-22-2009, 01:36 PM
#9
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
I voted for everything except progressive scoring, I like that the score is strictly the number of orbs popped
10-22-2009, 01:39 PM
#10
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Quote:
Originally Posted by wootbean View Post
I voted for everything except progressive scoring, I like that the score is strictly the number of orbs popped
Woot! We need more votes on the laser! Does no one else think that actually needing to make offensive/defensive tactics over simply having good aiming skills would be an interesting addition to the game? I'd like my multiplayer games to last a little longer, and this could be the key.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ