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Any Way To Tell If An App Is 32-Bit?

03-15-2017, 07:52 PM
Joined: Oct 2009
Location: California
Posts: 1,040
Any Way To Tell If An App Is 32-Bit?

I'm seeing a lot of games suddenly go on sale this month, many of which haven't been updated in years. Is there any way to tell before you purchase if an App is on Apple's kill list when iOS 11 is released? This strikes me as possibly underhanded on the part of the developers of these orphaned Apps (I'm looking at you Fusion Reactions and your unsupported 100 Rogues).
03-16-2017, 12:46 PM
Joined: Feb 2009
Posts: 377
It's unfair to say that the sales are underhanded. Anyone using an iPhone older than the 5S or the iPad Air/ Mini 2 won't be able to update their systems, and surprisingly that counts for a large number of consumers. There are over 1 billion active iOS devices in the wild, after all.

A safe bet is that any app whose last update is prior to June 2015 is not 64-bit. If the last update was prior to February 2015, the chances are even higher.

In October 2014, Apple announced to developers that all new apps created after February 1, 2015 must have 64-bit support. Shortly after, Apple announced that all updates to apps must also be 64-bit compatible. Any 32-bit apps submitted to Apple after June 2015 are rejected. Last September, Apple announced that it was going to remove any apps from the App Store that did not “function as intended, don’t follow current review guidelines, or are outdated.” Presumably, this would include apps that did not meet the 64-bit requirement.

The only part of the quote that's demonstrably wrong is the timeline for removing 32-bit apps.

Here's another article with more information on the 64-bit transition

Last edited by Saucepolicy; 03-16-2017 at 12:55 PM.
03-21-2017, 03:29 AM
All the Cave bullet hell games are affected as well as some tin man games apps, some dotemu games, Canabalt, Shantae pirates curse, epoch 2, Mage gauntlet, streets of rage 3 and counterspy. This is terrible! There are so many even discontinued ones like quarrel deluxe and burnout crash. Do you think cave will update to 64bit?
04-07-2017, 12:50 PM
Joined: Dec 2009
Location: U.S.A., earth
Posts: 222
If it's not freemium, then unfortunately, there's a good chance it's probably not worth it to update it. It's time and energy that devs are probably better off spending on other projects... iOS games or otherwise. It may be another matter entirely if they could charge for updates, making it worth their while, but Apple of course doesn't allow that.

Me... I have no plans to update my Ipod Touch 5, nor Ipad Air, so I may as well see if any of the discounts are decent. As much as some people hate to admit it, if it's cheap enough, then I'll treat it as "disposable games". I've had quite a few games I paid $1 to $5 for, got MANY hours of enjoyment out of them, and have no desire to ever touch again. I don't expect to be able to reload these games 1, 5, 10, 30 years from now, nor pass it down to my children, or their children
04-07-2017, 02:01 PM
Joined: Nov 2013
Posts: 960
I'm suggesting you guys to start buying most of the expensive 32 bit games such as half of Slitherine (BA 1,BA 2,Hell) games,dynasty warriors or whatever that strategy game is called,space hulk,etc.
04-10-2017, 02:44 PM
Joined: May 2015
Posts: 895
I believe that this year would be the worst in iOS gaming history.

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