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App description: Step into the word magic with fun educational brain teaser Under a Spell.

Solve a vast range of unique and challenging handcrafted levels backed by the help of Artificial Intelligence that learned from zillions of words from books, movies, articles humanity ever created through all its history.

FEATURES
Find hidden words in a mixture of letters
Improve your vocabulary and spelling skills
1800 levels × 8 languages
The more languages you play, the higher score you get
Unique daily puzzles with progressive rewards
Get the highest score and conquer the leaderboard
Connect to Facebook and compete with your friends

DayDreamer1's comments:
Hello friends!

Our brain teaser Under a Spell is finally on the AppStore!





The success of our past releases has given us what we always wanted – a possibility to work longer on several more serious projects with much more content than a small indie team could physically put into a game by working on it in for just a couple of months.



For the last couple of years, Artificial Intelligence has been giving us great help with solving different tasks in our other projects. In our non-game projects A.I. mostly solves tasks that are beyond complex. Usually ones that in a normal way are impossible to be solved or done during a lifetime. Regardless if it’s a lifetime of a man or a star. Some tasks we use the A.I. for require billions of years of computation time on the fastest hardware now available, but the A.I. solves them in a much shorter time on much less powerful hardware.

It was inevitable, that someday we start using A.I. in our games.

We always wanted to make a new word puzzle game. However, to make it a very good enjoyable game, beyond our common touch of polish and attention to details, we would need a much deeper knowledge of each of the languages we would like our word game to support. That’s why we decided to use our experience with A.I. as a helping hand.


We started with feeding our A.I. with as much texts as possible – books, encyclopedias, movie scripts, articles. A.I. has learned from terabytes of data and countless billions of words. After that our A.I. has become an expert in several major languages and become a great help to making our new game a better game.



So, what exactly A.I. does in Under a Spell?

It does primarily two things. First, it helps to pull right words over almost two thousand thoroughly tested handcrafted levels. Not just in English, but also in other languages. On launch, we start with support for English, French, German, Spanish, Italian, Portuguese, Russian and Belarusian. Adding more languages later. Second, it helps to dynamically control the difficulty of levels.

With this approach, beyond some new and currently unique gameplay elements that Under a Spell brings into the word game genre, each player is guaranteed to get a unique game experience that is crafted especially for him.

Best of luck to you all in enjoying our new game


P.S.

Please share your thoughts and impressions about the game in the comments!
04-05-2017, 08:35 AM
#2
Joined: Jan 2009
Location: Chicago, IL
Posts: 274
In the interests of full disclosure, I got a promo code for this one yesterday so I've had a few hours to play. Up to level 7 so far and it's enjoyable and very nicely presented. As the puzzles get harder, you are encouraged to look ahead and think about what letters/words you need to form before you get to the next clue.

I think my only issue is that there have been occasions on some puzzles where it feels like I'm just guessing multiple words in a grid until I finally find the one the AI needs me to find to move onto the next clue, and that can get a bit frustrating (and I suppose that's why you need hints -- not so much to solve the clues, but more to push you along).

Anyway, good so far and I'll keep on playing!

04-05-2017, 08:43 AM
#3
Nice looking game, I deleted it when it would not accept "wolf" or "fowl" but only accepted "flow".
04-05-2017, 09:08 AM
#4
Joined: Mar 2011
Posts: 605
Quote:
Originally Posted by ColeDaddy View Post
Nice looking game, I deleted it when it would not accept "wolf" or "fowl" but only accepted "flow".
There would be much less of a challenge and not so much of a puzzle if it would accept simply any word the letters can be used to build So, eventually, it would become boring to always win. Other than that, when you finally guess exactly the "hard" word that is hidden it should give you more dopamine/pleasure.

It was the original idea, although, as you all know, we are always listening to users and a open to suggestions.

How do you guys think we should improve/handle it?

P.S. A planned update will give bonuses when you find a correct word, but not the one that is hidden.

Last edited by Happybyte; 04-05-2017 at 10:02 AM.
04-05-2017, 10:17 AM
#5
Quote:
Originally Posted by ColeDaddy View Post
Nice looking game, I deleted it when it would not accept "wolf" or "fowl" but only accepted "flow".
I got a little further because I was curious, but agreed. Deleting. It's not a game to guess what the AI is thinking without any context. Either add *actual* hints/clues that give context as to the word you're looking for or just accept any words the player comes up with. Otherwise, it's not really a game.
04-05-2017, 11:39 AM
#6
Joined: Jan 2015
Posts: 38
Quote:
Originally Posted by AppUnwrapper View Post
I got a little further because I was curious, but agreed. Deleting. It's not a game to guess what the AI is thinking without any context. Either add *actual* hints/clues that give context as to the word you're looking for or just accept any words the player comes up with. Otherwise, it's not really a game.
In most games of this type your challenge is to find a specific word that is hidden, not just any word. That’s the point of the game - to make you think looking for more possible alternatives.
AI helped us to collect words from different sources and range them according to the frequency of occurrence. So in the beginning you’ll find relatively easy and short words (3-4 letters mostly), thus a great variety of possible variants.
While you’re getting further, the difficulty of the words increases so as the word length (up to 7 letters). But the number of alternatives decreases accordingly.
04-05-2017, 12:00 PM
#7
Joined: Nov 2015
Posts: 835
Quote:
Originally Posted by DayDreamer1 View Post
In most games of this type your challenge is to find a specific word that is hidden, not just any word. That’s the point of the game - to make you think looking for more possible alternatives.
AI helped us to collect words from different sources and range them according to the frequency of occurrence. So in the beginning you’ll find relatively easy and short words (3-4 letters mostly), thus a great variety of possible variants.
While you’re getting further, the difficulty of the words increases so as the word length (up to 7 letters). But the number of alternatives decreases accordingly.
But without any clues or context, it literally becomes just a guessing game of a combination of letters. This is also something that bothered me with Typeshift.

Commendable for using advanced AI in your effort. But I don't know. A wild letter goose chase just doesn't sound fun to me .

Most word games either give you points for any words you create for the letters given. Or, like a crossword puzzle, give you a clue to come up with an exact word.

Last edited by anthony78; 04-05-2017 at 12:02 PM.
04-05-2017, 12:12 PM
#8
Joined: Jan 2015
Posts: 38
Quote:
Originally Posted by anthony78 View Post
But without any clues or context, it literally becomes just a guessing game of a combination of letters. This is also something that bothered me with Typeshift.

Commendable for using advanced AI in your effort. But I don't know. A wild letter goose chase just doesn't sound fun to me .

Most word games either give you points for any words you create for the letters given. Or, like a crossword puzzle, give you a clue to come up with an exact word.
You're right, we're considering giving bonuses if you find existing words, just not the ones that are hidden.
The comments here convince us that it would be the right thing for the next update.
04-05-2017, 02:03 PM
#9
Joined: Jan 2009
Location: Chicago, IL
Posts: 274
I can see why this could infuriate people, though I'm still sticking with it for now.

At some points it's more about guessing the right letters rather than testing your vocabulary or word-building skills (as also mentioned above, this is probably TypeShift's biggest failure). E.g. there are times when I think to myself, it wouldn't matter if these were letters or not, because it's more of a puzzle game than a word game.

This is NOT necessarily a bad thing at all, it's just different and worth thinking about.
04-05-2017, 02:06 PM
#10
Kind of weird seeing everyone compare this to Typeshift, because Typeshift doesn't force you to find the words the developer thought of. You just need to use up all the letters to make any words. Except for the clue levels, of course, which make sense the way they are.