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App description: Ako is a new-age platformer inspired by old-school video game classics.

Run (and jump) your way through 15 challenging levels spread across 3 unique worlds, whilst trying to collect hidden gems along the way.

Unlock new abilities, outfits, and other secrets as you progress through the game.

Purchase the game once to unlock all content. There are no ads or in-app transactions in Ako.

Gameplay trailer: https://www.youtube.com/watch?v=0m9Hhf3JN-Q
Ako website: http://www.ako-game.com

Kitcheone's comments:


Hey everyone.

So for the past couple of years I've been developing Ako- a platformer for iOS (and Android), and I'm proud to say it's finally finished.

I've taken inspiration from a lot of classic video games, and tried to put my own spin on it. The game itself is pretty difficult - so be prepared for some frustration if you want to complete it..!

Gameplay trailer:

Youtube link | Pop Up


Gameplay gifs:
Gameplay gif 1: https://gfycat.com/TepidCoolAnkole
Gameplay gif 2: https://gfycat.com/BiodegradableComposedHornedviper

Website:
http://ako-game.com

Lite version:
There's also a lite version with a few levels from the full game, if you'd like to try it out for free:
https://itunes.apple.com/us/app/ako-lite/id1198795094mt=8

I'd love for some people to play it, and I'd love to hear any and all feedback you have about it.
So please give it a go
04-08-2017, 02:50 AM
#2
Joined: Mar 2017
Posts: 220
Would have been an instant buy if it was compatible with ios 8

04-08-2017, 09:17 AM
#3
Joined: Apr 2017
Posts: 11
Ahh, sorry

I'll take a look and see if I can get it working on iOS 8. The only reason I didn't was because I had nothing to test it on.
04-08-2017, 11:18 AM
#4
Joined: Mar 2017
Posts: 220
Quote:
Originally Posted by Kitcheone View Post
Ahh, sorry

I'll take a look and see if I can get it working on iOS 8. The only reason I didn't was because I had nothing to test it on.
nice to hear that! you will be amazed to see how the sales will increase if you do that.
04-08-2017, 12:32 PM
#5
Joined: Mar 2017
Posts: 220
I tried the game on an ipad air 2 under ios 9.0.2.
it is too hard for me, I am stuck at the 4th level.
it'is too hard to trigger high jumps.
04-08-2017, 05:08 PM
#6
Joined: Apr 2017
Posts: 11
First up - thanks for trying it, and thanks for the feedback.

Yeah, it is hard (although it used to be much harder!).

I think I might tweak the jump system a bit, as a lot of people are jumping too early after letting go of crouch, which doesn't get you enough height. At the moment you have to wait a bit, to let the upwards momentum build, before jumping.

I'll try some things and see if I can make it a bit easier / more satisfying to play. There's a lot of levels and content past world 1, so I guess it is still too hard in level 4 and 5, as I don't want people to give up before seeing some more of what the game has to offer.

Also in other news I've just built it for iOS8 and up. I need to test it out on some devices to make sure it still works OK, but hopefully it'll be running on iOS8 soon!
04-09-2017, 03:48 AM
#7
Joined: Mar 2017
Posts: 220
Quote:
Originally Posted by Kitcheone View Post
First up - thanks for trying it, and thanks for the feedback.

Yeah, it is hard (although it used to be much harder!).

I think I might tweak the jump system a bit, as a lot of people are jumping too early after letting go of crouch, which doesn't get you enough height. At the moment you have to wait a bit, to let the upwards momentum build, before jumping.

I'll try some things and see if I can make it a bit easier / more satisfying to play. There's a lot of levels and content past world 1, so I guess it is still too hard in level 4 and 5, as I don't want people to give up before seeing some more of what the game has to offer.

Also in other news I've just built it for iOS8 and up. I need to test it out on some devices to make sure it still works OK, but hopefully it'll be running on iOS8 soon!
Good roadmap ! I'm eager to see the improvements. I'm sure this game has a lot to offer. it is worth not to give up. I will give my feedback afterwards.

Last edited by Jean pierre; 04-09-2017 at 04:05 AM. Reason: Typing mistake
04-09-2017, 03:01 PM
#8
Joined: Apr 2017
Posts: 11
Thanks so much for the kind words - it really means a lot to me

I'm uploading a build now that has tweaked controls (easier high-jumping!), and iOS8 support. I'll run it through some tests first, but hopefully will have it released in a week or so.

I'll update on here when it's live, so you can give it a go
04-12-2017, 01:15 PM
#9
Joined: Mar 2017
Posts: 220
Hello, the update came today to french appstore.
Thank you very much, the controls are much better and I could pass a certain obstacle in the level 4.
I will test your game more deeply this weekend.
Good job!
04-12-2017, 02:45 PM
#10
Joined: Apr 2017
Posts: 11
Thanks so much

I was about to post to say the update is live - but you've beaten me to it..!

Let me know how you get on with the later levels, and what else you'd like to see added or changed.