★ TouchArcade needs your help. Click here to support us on Patreon.

iPhone: Code Asylum - Action RPG

04-12-2017, 08:22 PM
#1
Joined: Apr 2017
Posts: 11
Code Asylum - Action RPG

Hi all,

I am working on a game called "Code Asylum" and it's about 60% done. Coming soon on Iphone and Android.

https://www.facebook.com/aszgame/
http://codeasylum.co

The Game:

3rd Person action RPG game with a unique original story, set in a medieval era.



----------------------------------------------------------------------

Gameplay Beta TrailerVideo:


Youtube link | Pop Up

----------------------------------------------------------------------

Story:

The Kingdom of Avanga has for generations lived in peace with its neighbors, largely untouched by wars of conquest waged by the surrounding petty kingdoms and empires. Stout soldiers and a network of sturdy fortresses are the primary means to discourage invaders, however the lasting freedom of Avanga rests on its spiritual strength and the fierce determination of its people to live in accordance with their sacred beliefs.

The most important dictum of the Avangan people is their belief in asylum and the harboring in safety of anyone who petitions for relief. The ages-old “Code of Asylum” applies even to enemies who beg for protection: their pleas for shelter must be recognized and honored.

The second most important dictum of the Avangan people is the “Code of Revenge” that demands any mortal injury be repaid to the aggressor in pain, misery, and death a thousand times over. Adherence to this code has warned away larger kingdoms from risking an apocalyptic conflict.

And what happens when the Code of Asylum conflicts with the Code of Revenge? How can the need to protect an enemy be reconciled with the need to destroy him? That will be your question to decide…

----------------------------------------------------------------------
Gameplay Style:

Dynamic and intuitive game controls
Fierce and fast-paced combat lasting 10 minute or less
Captivating single player campaign for training and testing your skills

----------------------------------------------------------------------

3 Classes



Warrior Class
A melee class that specialize in leading combat and taking the brunt of the damage in groups. ��Warrior wears heavy armors and can use sword, axe and mace.

Archer

Archer-type classes tend to be wise, hardy, cunning, and ranged damage dealers.

Ranger is skilled in wilderness survival and sometimes “nature magic” or have a resistance to magic. Their preferred martial arts weapons leans towards practical-utility: archery and can use rifle aswell.

Jadogar Class

Jadogar is considered to be spellcaster who wield powerful spells, but are often physically weak as a trade-off. A Jadogar’s power is based on the arcane, fire and storm and can excel at mastering the elements and can crate a devastation at their will. Jadogar wear light armors and carry magic weapons and accessories.
----------------------------------------------------------------------

World



Realistic Massively Large Open world ��with no loading screen, with 5 different types of terrains (desert, greenfield, desertcliff, snow hills and snow mountains)

----------------------------------------------------------------------

Skills



More then 20 Unique Skills, Physical, Range and Magical.
Minimum 4 unique skills to master per class

----------------------------------------------------------------------

Mounts

Horse Mounts with different set of speed

----------------------------------------------------------------------

AI


Intelligent AI with realistic fighting style

----------------------------------------------------------------------

Other

Different types of Armor, such as light, medium and heavy
Different types of weapons, such as sword, axe, bow, staff and rifle

----------------------------------------------------------------------


https://www.facebook.com/aszgame/
http://codeasylum.co

Last edited by originfield; 08-07-2017 at 09:12 AM.
04-12-2017, 10:26 PM
#2
Joined: Feb 2010
Posts: 613
Your game looks awesome at this early stage.
Yes, baddies get caught on walls etc ,but I am sure you can fix that.
The fighting and spells look really fun.

I will have to follow this one for sure.

Thanks

Last edited by gemineye62; 04-12-2017 at 10:43 PM.

04-12-2017, 10:44 PM
#3
Joined: May 2016
Posts: 192
This looks amazing! I'm definitely going to have to follow it closely.
04-12-2017, 10:54 PM
#4
Joined: Sep 2016
Location: Netherlands
Posts: 73
Quote:
Originally Posted by gemineye62 View Post
Your game looks awesome at this early stage.
Yes, baddies get caught on walls etc ,but I am sure you can fix that.
The fighting and spells look really fun.

I will have to follow this one for sure.

Thanks
This game could have a lot of potential looking forward to the final version.
04-13-2017, 01:21 AM
#5
Joined: Jul 2013
Location: Europe, CET
Posts: 3,154
This does look quite promising indeed, keeping an eye on it.

@originfield: Got any plans for beta-testing already?
04-13-2017, 01:46 AM
#6
Offline?
04-13-2017, 07:27 AM
#7
Joined: Apr 2017
Posts: 11
Thanks guys for comments.

@gemineye62
There are quite a bit which still need to be fixed, such as:

AI getting caught in Walls.
Horse Sound to sync with animation
Archer animation

@NullZone Yes I do have a plan to do beta testing in a month or so, but also depending on how quickly some of the major bugs gets fixed.

@ShelvsHotPencil Yes the game is offline, single player, with option available to sync save files onto Cloud.

Last edited by originfield; 04-13-2017 at 07:29 AM.
04-13-2017, 07:41 AM
#8
Joined: Jul 2013
Location: Europe, CET
Posts: 3,154
@originfield: Nice to hear, if I have time then you can count me in.
Offline playing is extra icing on the cake
04-13-2017, 08:46 AM
#9
Joined: Feb 2010
Posts: 613
I was also impressed that you could talk to knights and have them fight at your side.
Have you thought about trying to implement firing a bow from horseback ?
How about attacking with a sword on horseback as well?

Gee, how can you tell I love Mount and Blade?

Thanks
04-13-2017, 07:05 PM
#10
Joined: Apr 2017
Posts: 11
@Nullzone thanks.

Quote:
Originally Posted by gemineye62 View Post
I was also impressed that you could talk to knights and have them fight at your side.
Have you thought about trying to implement firing a bow from horseback ?
How about attacking with a sword on horseback as well?

Gee, how can you tell I love Mount and Blade?

Thanks
It is in the to do list, but in the future update with other stuff such dragon pet and then training him to grow and fight and then eventually use him as a mount aswell. At the moment i am just focusing on the core features.