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App description: An epic adventure featuring random quests, dungeons generated on the fly, turn-based strategic combat and parties of up to four adventurers. Endless Adventure is what it's name implies: An infinite amount of replayability where each adventure is different, and with so many class combinations, it could take forever to go through them all.

PLAY YOUR WAY: The multi-classing system allows you to choose from 2 to 6 classes from over 24 different choices that range from ordinary warriors, holy clerics, nature-loving druids, lightning-wielding storm mages and zombie-summoning necromancers.

EXPLORE AS YOU GO: You never know what is around the corner. Instead of pre-generating the dungeon, rooms and corridors are explored as you move through it.

STRATEGIC TURN-BASED COMBAT: Surround an enemy to gain attack bonuses, stick near your comrades to boost your defense, and be aware of staying in one place too long else you might attract attention.

DON'T BE AFRAID TO RUN: In true rogue-like fashion, death is permanent, but only if your friends can't bandage you in time. Not every adventure will work out, so don't be afraid to run back to the entrance.

FAILURE HAS CONSEQUENCES: Not every quest will wait for your second, third or fourth attempt. Some grow harder, some are solved by other heroes, and some have direct consequences for failure.

LEVELS AND ITEMS AND SKILLS OH MY! Adventure through twenty levels of multi-classing fun with hundreds of items and fun abilities like dual-wielding, ranged combat, devastating spells, summoned allies and terrain-modifying rituals like flaming walls and freezing mists.

ADVENTURE YOUR WAY: It's all about personal choice from how you build your character to which quests you choose to run. Each city gets harder, and there's no going back to a previous city, so choose wisely when to move on and consider each quest before taking it on.

ROGUELIKE BY DESIGN: The roots of the game are in roguelikes such as rogue, moria and omega with randomly created areas and permadeath anchoring a robust role-playing game.

THE TABLETOP WITHOUT THE TABLE: Endless Adventure is designed to feel like old tabletop pen-and-paper games with limited healing translating to a strategic element in getting through a mission.

* * *
Acknowledgements:

Many of the graphics in this game were purchased from Pioneer Valley Games. Other tilesets and graphics are from public domain or free-to-use tilesets, including tiles from the RLTiles collection and from Reiner Prokein. Some of the sounds used come from www.freesfx.co.uk, including sounds by qudobup. Background music by Vasco Grossmann. Ooze portraits by Caroline Nations.

havlen's comments:
This is the latest in the series of Endless games (Endless Depths, Endless Nights, Endless Depths 2). This one features a full party of 4 characters with all the familiar roguelike trappings such as random dungeons, random quests, permedeath, etc. Slightly upgraded graphics from the public domain ones I've used in the past and actualy background music that you can turn off in settings

Quote:
An epic adventure featuring random questions, dungeons generated on the fly, turn-based strategic combat and parties of up to four adventurers. Endless Adventure is what it's name implies: An infinite amount of replayability where each adventure is different, and with so many class combinations, it could take forever to go through them all.

PLAY YOUR WAY: The multi-classing system allows you to choose from 2 to 6 classes from over 24 different choices that range from ordinary warriors, holy clerics, nature-loving druids, lightning-wielding storm mages and zombie-summoning necromancers.

EXPLORE AS YOU GO: You never know what is around the corner. Instead of pre-generating the dungeon, rooms and corridors are explored as you move through it.

STRATEGIC TURN-BASED COMBAT: Surround an enemy to gain attack bonuses, stick near your comrades to boost your defense, and be aware of staying in one place too long else you might attract attention.

DON'T BE AFRAID TO RUN: In true rogue-like fashion, death is permanent, but only if your friends can't bandage you in time. Not every adventure will work out, so don't be afraid to run back to the entrance.

FAILURE HAS CONSEQUENCES: Not every quest will wait for your second, third or fourth attempt. Some grow harder, some are solved by other heroes, and some have direct consequences for failure.

LEVELS AND ITEMS AND SKILLS OH MY! Adventure through twenty levels of multi-classing fun with hundreds of items and fun abilities like dual-wielding, ranged combat, devastating spells, summoned allies and terrain-modifying rituals like flaming walls and freezing mists.

ADVENTURE YOUR WAY: It's all about personal choice from how you build your character to which quests you choose to run. Each city gets harder, and there's no going back to a previous city, so choose wisely when to move on and consider each quest before taking it on.

THE TABLETOP WITHOUT THE TABLE: Endless Adventure is designed to feel like old tabletop pen-and-paper games with limited healing translating to a strategic element in getting through a mission.
04-15-2017, 06:45 AM
#2
Joined: Feb 2010
Posts: 610
I think this game has a lot of potential. The combat is fun, especially the ranged spells.
I like how the world builds itself as you explore, so no mater where you go, you will complete
your mission. When you level up , you can change classes to learn a new skill.

I am having way more fun with this than I thought I would!

Thanks

04-17-2017, 09:41 AM
#3
Joined: Jan 2014
Posts: 46
Thanks!

I actually jumped back and forth between building the whole area out before the quest started and building as you go. They both have their perks. I like how pre-building means you will hit dead ends and need to backtrack a little, but sometimes you are constantly backtracking trying to find the exit, so I built in some code in the build-as-you-go where a new area can have no exits if there are plenty of unused exits around the map. I think it achieves a nice balance between the two.

Let me know if you run into any problems.
04-17-2017, 08:21 PM
#4
Joined: Oct 2008
Posts: 4,351
What is the IAP?

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
04-19-2017, 08:58 AM
#5
Joined: Jan 2014
Posts: 46
The IAP grants access to the additional classes. The current version breaks it up into class packs (3 classes per pack) and all classes. The next version will clean it up to a base class pack (all classes at release) and a 'founder's pack' for those that don't want to ever deal with IAP in the game again. When it is released, anyone that has bought the all class pack will be on the founder's pack. It also provides +10% xp.

This is my first game with IAP. I prefer the pay once scheme, but people just don't pay upfront for games anymore and I'd like to at least make enough to pay for the graphics. Ideally, it would make enough to pay for some assets for my next idea.
04-20-2017, 02:28 AM
#6
Joined: Dec 2010
Posts: 1,422
How do u move around? Your previous games IIRC used keypad?
04-20-2017, 08:31 AM
#7
Joined: Jul 2012
Posts: 150
Love this game!!!
04-20-2017, 11:19 AM
#8
Joined: Jan 2014
Posts: 46
Movement is done by tapping the screen. You'll see a movement path and you just tap again to move to the selected spot. I think it is more efficient than having a movement pad in a multi-character game where each character gets a certain number of 'moves' per round. You attack in the same general way. Tap a monster and the most frequently used abilities appear above the monster's head.

Ijipop - Thanks!
04-20-2017, 02:09 PM
#9
Joined: Jul 2012
Posts: 150
Quick questions.

What is the meaning of the red dice and the numbers on each side?

And for example I can have a Warrior with 4 sub class that can each goes to lvl 5. Or I can have 4 sub class going up to 20 each?

I get what the freeze do. Just wanna make sure!
04-20-2017, 03:30 PM
#10
Oh what a pleasant surprise! I'd love to see a game of yours using an Oryx tileset (Tiny Dungeon would fit like a glove). Anyways, can't wait to dig in to this one.

Last edited by BillyOceansBlues; 04-20-2017 at 03:36 PM.