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Missileman $2.99 -> 99

04-28-2017, 11:15 AM
#1
Joined: Sep 2015
Posts: 246
Missileman $2.99 -> 99


04-28-2017, 01:11 PM
#2
Joined: Dec 2015
Location: UK
Posts: 978
So, Missile Man and Glitchskier both down to 99p. If you were to only get one...?

2017 GOTY nominations: SAO: Memory Defrag, Death Road to Canada, Spaceplan, Arkanoid vs Space Invaders
Switch ID: Krillin 5948-6652-1589
04-28-2017, 05:17 PM
#3
Joined: Jul 2015
Location: EST/EDT
Posts: 134
Quote:
Originally Posted by OrangutanKungfu View Post
So, Missile Man and Glitchskier both down to 99p. If you were to only get one...?
Interestingly, the two games came out within two days of each other and both have procedurally generated stages. But apart from that, they diverge significantly, and not just in aesthetics.

Glitchskier is the more compact, focused game. The campaign mode is a straightforward clear, so most time is spent in the endless mode, which should probably be called caravan mode, as the creeping wall of death from below will limit how long even a perfect run can last – probably on the order of five minutes. Combine that with a straightforward yet elegant mechanic of only being able to carry two powerups that also serve as shields, and you have a game that works very well in small chunks.

Missileman is much more expansive. Its core mechanic has you moving with one finger and firing by tapping with the other (using the same mechanic in Glitchskier, but with the addition of holding to continue firing would an interesting addition, although potentially problematic on iPhones and iPod touches due to many threats from below). It is much sparser in terms of bullets, emphasizing collisions instead; its not shy about throwing out lots of enemies, including invincible ones, as well as environmental hazards. There are multiple upgrade paths that have unlockables, which are not persistent from run to run. Clearing appears to be very difficult and take approximately 16 minutes. It offers a move sensitivity slider, for 1:1 movement. There's also a pillarboxed portrait-mode on iPads. Finally it is significantly less resource intensive, working well on my iPad mini 2.
04-28-2017, 06:35 PM
#4
Joined: Dec 2015
Location: UK
Posts: 978
Quote:
Originally Posted by 9x16 View Post
Interestingly, the two games came out within two days of each other and both have procedurally generated stages. But apart from that, they diverge significantly, and not just in aesthetics.

Glitchskier is the more compact, focused game. The campaign mode is a straightforward clear, so most time is spent in the endless mode, which should probably be called caravan mode, as the creeping wall of death from below will limit how long even a perfect run can last probably on the order of five minutes. Combine that with a straightforward yet elegant mechanic of only being able to carry two powerups that also serve as shields, and you have a game that works very well in small chunks.

Missileman is much more expansive. Its core mechanic has you moving with one finger and firing by tapping with the other (using the same mechanic in Glitchskier, but with the addition of holding to continue firing would an interesting addition, although potentially problematic on iPhones and iPod touches due to many threats from below). It is much sparser in terms of bullets, emphasizing collisions instead; its not shy about throwing out lots of enemies, including invincible ones, as well as environmental hazards. There are multiple upgrade paths that have unlockables, which are not persistent from run to run. Clearing appears to be very difficult and take approximately 16 minutes. It offers a move sensitivity slider, for 1:1 movement. There's also a pillarboxed portrait-mode on iPads. Finally it is significantly less resource intensive, working well on my iPad mini 2.
What an excellent, considered response. Thank you very much!

2017 GOTY nominations: SAO: Memory Defrag, Death Road to Canada, Spaceplan, Arkanoid vs Space Invaders
Switch ID: Krillin 5948-6652-1589