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App description: Can you save the EverVerse? Battle an endless army of enemies in an all-new RPG. Awaken tons of legendary heroes. Set up your team to fight for you nonstop. Collect rewards like gold, spells, pets and more, even while youre away! Everclicker is fast and simple to start, but infinitely challenging to master!

EVERCLICKER FEATURES:
Endless role playing game action: Save the EverVerse from the ravenous Star Devourer.
Summon knights, chefs, ninjas, killer shrooms and more. Your misfit hero collection awaits.
Level Up and restore the EverVerse in our ultimate prestige system.
Share and compete: Join team battles to earn epic rewards and premium currency!
Unique SciFi Fantasy original world and story.
3D graphics and incredible animation.
Collect pets, spells, legendary abilities, and enchanted weapons.
Click heroes to fight: Fun, intuitive combat system.
Idle RPG mode: Collect gold nonstop and avoid the grind by letting your team fight for you.

EverClicker is completely free to install and play. However, some game items can be purchased for real money.

SUPPORT
If you need a little help with your nonstop heroes, make sure to visit http://www.everclicker.com/support and check out the FAQs. Still need help? Theres information on that page to contact our support team.

COMMUNITY
For the latest news and info, you can find EverClicker on Facebook (https://www.facebook.com/EverClicker/) Twitter (https://twitter.com/EverClicker) and Google Plus (https://plus.google.com/u/0/102295849165322694874).

Privacy Policy: https://www.kingsisle.com/corporate/mobile/privacy-policy

Terms of Service: https://www.kingsisle.com/corporate/mobile/terms-of-use
05-12-2017, 09:10 AM
#2
Joined: Jul 2012
Posts: 178
Moar clickers!

05-12-2017, 11:56 AM
#3
Joined: Jul 2012
Posts: 326
This has been out for ages according to App Store. Was it soft launch now universal?
05-12-2017, 01:04 PM
#4
Joined: Aug 2011
Location: ohio
Posts: 635
Quote:
Originally Posted by Pagan Fox View Post
This has been out for ages according to App Store. Was it soft launch now universal?
Their Facebook page they just released this worldwide.
05-12-2017, 04:17 PM
#5
EverClicker now Global (Dev Post)

Quote:
Originally Posted by Pagan Fox View Post
This has been out for ages according to App Store. Was it soft launch now universal?
Exactly! We were in Canadian Soft Launch for a long time, but made some solid improvements to the game tutorial, added multi-touch, a few new systems . . . and are now LIVE everywhere (well, except China from what I understand).

Hope you all enjoy the game and let me know if you have feedback I can pass back to the team.
05-15-2017, 06:49 PM
#6
Are the servers down currently?
05-18-2017, 09:35 AM
#7
Joined: Jul 2009
Posts: 1,137
This is a top tier clicker/idler/incremental game. I always wondered how more people haven't used the Best Friends Forever style of presentation for a clicker where you are visually moving forward in 3D space as you click onwards. It has a great visual representation of progress, which is really the only thing clickers essentially are. I love the graphical style overall, which is where Best Friends Forever kind of drops the ball for older players, despite being charming. It has some pretty impressive visual moments for a clicker, with shades of Starfox when the evil space void monster tears his way into the screen. I especially love the character models and animations. This makes me question how there aren't more buff ass black chicks with fros smashing on dudes in games. It's awesome. I enjoy the way you go about permanently upgrading your heroes and powers, and since achievements are also tied to giving you permanent upgrades, I feel like I'm getting permanent upgrades constantly. Which is a fantastic feeling in a genre where most everything often feels for naught.

What I really dig in this game is the Time Gate, which doubles as this clicker's "rush" mode where you click as fast as you can to kill as many things as you can to gain increasingly better rewards. What makes this event so great is that you get to team up with other players to reach the goal together, and it's the type of teamwork progression that every smart clicker will have from here on out, because it is not only addicting to reach a goal with other human players no matter how mundane the task ala Peter Molyneux's Curiosity, it provides the social pressure to return to the game each hour to make sure you "don't let your teammates down!!" which only adds to more playtime, and potentially more ad revenue/gem purchases.

Very well designed clicker for sure. Looks great, plays great, and you get to beat up evil floating eyeballs with a giant honey dipper and bees. It's great!
05-18-2017, 04:25 PM
#8
Quote:
Originally Posted by neumanator View Post
Are the servers down currently?
Sorry about that. I don't know if you saw our Daily News or were watching our social media accounts, but we had some "connecting to server" issues right after launch. (Throwing thousands of people into the pool all at once after global launch was a learning experience. )

Things are looking much more stable now.
05-18-2017, 04:29 PM
#9
Quote:
Originally Posted by nodoctors View Post
This is a top tier clicker/idler/incremental game. I always wondered how more people haven't used the Best Friends Forever style of presentation for a clicker where you are visually moving forward in 3D space as you click onwards. It has a great visual representation of progress, which is really the only thing clickers essentially are. I love the graphical style overall, which is where Best Friends Forever kind of drops the ball for older players, despite being charming. It has some pretty impressive visual moments for a clicker, with shades of Starfox when the evil space void monster tears his way into the screen. I especially love the character models and animations. This makes me question how there aren't more buff ass black chicks with fros smashing on dudes in games. It's awesome. I enjoy the way you go about permanently upgrading your heroes and powers, and since achievements are also tied to giving you permanent upgrades, I feel like I'm getting permanent upgrades constantly. Which is a fantastic feeling in a genre where most everything often feels for naught.

What I really dig in this game is the Time Gate, which doubles as this clicker's "rush" mode where you click as fast as you can to kill as many things as you can to gain increasingly better rewards. What makes this event so great is that you get to team up with other players to reach the goal together, and it's the type of teamwork progression that every smart clicker will have from here on out, because it is not only addicting to reach a goal with other human players no matter how mundane the task ala Peter Molyneux's Curiosity, it provides the social pressure to return to the game each hour to make sure you "don't let your teammates down!!" which only adds to more playtime, and potentially more ad revenue/gem purchases.

Very well designed clicker for sure. Looks great, plays great, and you get to beat up evil floating eyeballs with a giant honey dipper and bees. It's great!
This is poetry. We shared your post to the team, and they really appreciate your feedback.

Do you mind if we quote you?

Thank you!
05-18-2017, 04:32 PM
#10
Great visuals! Nice game - cheers to the devs for making a good clicker!