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Zombie Dash - Screens & Video

10-24-2009, 10:03 PM
#1
Joined: May 2009
Location: Canada
Posts: 207
Zombie Dash - Screens & Video

In your search for treasure and glory your find yourself trapped in a tomb infested with zombies! Plunge deeper into the tomb each day and use the treasures you've found for upgrades. Watch out for bats, floor spikes, snakes and ...of course... zombies!

How long can you survive?

Killer Features:
  • awesome trackball control & cast magic spells with multitouch controls
  • atmospheric visual and audio presentation
  • online leaderboards
  • trophies for in game accomplishments!
  • saves game state automatically

Youtube link | Pop Up
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Get fired up and hit the road in Assault Bandit
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10-24-2009, 10:08 PM
#2
Joined: May 2009
Location: The Underworld
Posts: 9,230
wow, that looks really unique and different!

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

10-24-2009, 10:09 PM
#3
Joined: Aug 2009
Location: Next to the Maiden
Posts: 1,984
I was a beta tester, this game is absolutley awesome!! A very unique take on the iDevice's capabilites...
10-25-2009, 02:24 AM
#4
Joined: Apr 2009
Posts: 1,185
Woah, looks awesome. Any eta on its release?

Username for GameCenter, Plus+, OpenFeint, Crystal, Agon, and others: xFinch713x
Xbox Live: ISMFOFinch
10-25-2009, 03:29 PM
#5
xFinch - it's waiting approval by apple and depending on the length of the line there it will be this week early next week... as we don't expect any problems [fingers crossed].

The video does capture it well... it's different, very uniquely iphone and a lot of fun... and I tried to make it look pleasing...

____________
We did the artwork for these iPhone games: Anomaly, Tribal2, Stack-it!, Unbalanced,ZombieDash, TumbleJumble, Jungle Bug and Bumps and a few others...
Also blogging on '2D game art for programmers'
10-26-2009, 08:12 AM
#6
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,781
Set levels or semi-randomly generated?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
10-26-2009, 08:35 AM
#7
Joined: Jul 2009
Posts: 718
The gameplay seems interesting with lots of different touch actions
It's now in my "to buy list"

The rolling ball for the D-pad is unusual. It takes time to learn how to use it well?
10-26-2009, 09:41 AM
#8
Joined: May 2009
Location: The Underworld
Posts: 9,230
Quote:
Originally Posted by Zaz View Post
The gameplay seems interesting with lots of different touch actions
It's now in my "to buy list"

The rolling ball for the D-pad is unusual. It takes time to learn how to use it well?

the trackball is one thing I'm wondering about as well...is there an alternate "lure" control scheme included?

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.
10-26-2009, 11:13 AM
#9
Joined: May 2009
Location: Canada
Posts: 207
Quote:
Originally Posted by LordGek View Post
Set levels or semi-randomly generated?
Semi-random - the game will be different everytime you play but a great deal of time went into insuring progression of difficulty is constant.

Quote:
Originally Posted by Zaz View Post
The gameplay seems interesting with lots of different touch actions
It's now in my "to buy list"

The rolling ball for the D-pad is unusual. It takes time to learn how to use it well?
It doesn't take long to learn how to use it. Once you are able to purchase food at the end of the day, the trackball speed goes up which may be tricky at first but once you are used to it, you can pull of some slick moves very fast.
One really nice thing about the track ball is you can stop it from spinning - allowing you to "stop on a dime".

Quote:
Originally Posted by Devilishly Good View Post
the trackball is one thing I'm wondering about as well...is there an alternate "lure" control scheme included?
Sorry no lure control scheme included but the trackball works very well and we think you are going to like it!

Get fired up and hit the road in Assault Bandit
www.sumiguchi.com - Videos Here!
Have a toddler at home? Take a break while they learn to count: Count With Me (Free - No ads/links or other BS)
10-26-2009, 11:19 AM
#10
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,781
Quote:
Originally Posted by sumiguchi View Post
Semi-random - the game will be different everytime you play but a great deal of time went into insuring progression of difficulty is constant.
Tre Cool! When I say random I definitely would mean to include "within given parameters" as a game that plays so randomly that you might start with a nearly impossible configuration followed by an incredibly simple one just seems silly and definitely appreciate the idea of keeping stuff progressively nastier and nastier!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews