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App description: "Hyper Beam is a heavy-hitting, minimalist mobile title that is difficult to put down. Iron Man Challenge for Your Thumbs."
- 10/10 | GameSkinny

"Seriously, this game has it all: incredibly gripping gameplay, flawless controls, stylish visuals, an electrifying soundtrack, and a burgeoning community of high-score chasers to compete against. I cant recommend it enough."
- 5/5 | iFanzine

"Fast paced, full of enemies and ridiculously fun, HYPER BEAM is challenging in a way other mobile games can only dream of."
- IndieHangover

"If you like attractive minimalist design, space, and bullet-hell action with inventive touch controls, you'd be well-served to give HYPER BEAM a try. You won't survive long, but what a life it will be!"
- 8/10 | KeenGamer

-----

DODGE | DESTROY | GET HYPER

Control two players as one linked by an energy beam and you have to survive endless waves of enemies by dodging and destroying them. With every enemy destroyed, the beam charges. Once its fully charged, unleash hyper mode to transform into a much more powerful beam and devastate incoming ships. You'll have to be vigilant and agile to survive the vicious onslaught of enemy ships.

Once unlocked, you can choose between five beams that have their own unique hyper mode styles. HYPER BEAM features multiple levels and endless gameplay. Your survival and adaptation skills are truly tested. The game is free-to-play, with the ability to purchase an ad-free version. You can get additional free plays by simply watching a video ad.

ADDITIONAL FEATURES
- Try to get to the top of the leaderboards by surviving the longest and destroying the most enemies.
- Explore the enemy types and see how many times they get you
- Experience a unique audio track for each sector

HOW TO PLAY
Control each ship with your thumbs. Move your thumbs to reposition your ships, as well as position your beam for maximum damage. If you're having trouble seeing your ships, you can move your thumbs out of the way and touch anywhere.

staticsteven's comments:
HYPER BEAM is now live! We hope you like it

Trailer:



05-24-2017, 10:08 PM
#2
Joined: Oct 2011
Location: NYC suburbs (New Jersey)
Posts: 1,625
iPhone only plus iOS 10...I'll pass, hope others enjoy

240,000+ Game Center Achievement points
Gamecenter ID: Donny K76
PSN ID: donnydj76
Let's go Yankees!

05-28-2017, 09:36 AM
#3
Thanks for posting your game, staticsteven!

Been having lots of fun with this. It's a fresh take on the highscore/survival genre. The pay model is very nice and clear. You get five attempts (game displays how many more games you have left - I like this) before you have to watch an ad. Or you can pay $2.99 for a premium unlock - thank you.

The gameplay has you guiding two orbs (one for each thumb) with a deadly beam connecting them. Attack patterns are varied across the long lineup of alien ships you will come across as you make your way to the end of each zone. Game Center must be loaded manually, but once activated, there are a few great leaderboards to contend with.

I'm getting better and better (#4 ATM) and really liking this for my go to game lately. Really would like to see more folks trying this out. Don't want it to get lost in the forums!

A special thanks to the Devs: Nik, you've been a great guy to talk to. Now let's get some of those high score chasers in here!!!

Last edited by Anotherkellydown; 05-28-2017 at 12:08 PM.
05-28-2017, 01:43 PM
#4
Joined: Oct 2016
Location: Calgary, AB, Canada
Posts: 19
Appreciate the kind words, buddy! Glad you're enjoying it so far.
05-29-2017, 09:52 AM
#5
Joined: Jan 2011
Location: Northeastern California
Posts: 412
Just dropped by to tip my hat to the Devs, I really enjoyed playing this game during beta! Now that it is out I'd like to say congratulations and hope more give it a go. The gameplay gets super frantic and the creepy music tracks add yet another layer of impending dread while playing. My best tip to give is watching the different characteristics of the bad guys. Some will track towards just one of your ships, so when playing keep them (your ships) close together for protection. When an enemy spawns to go after that ship, swap ship placement and you can drive the enemy away as it follows your other ship up the screen, then kill it with your beam between your ships. If that makes any sense it's an easy way to buy yourself more time. Other ships only spawn and travel vertically making their actions easy to predict as well.
When using a hyper beam if you watch for the sides of the screen to turn color and get your beam to where the color was flashing you can take out a lot of enemies before they even have a chance to attack. Also while in hyper mode if you watch for a quick flash you can take out the enemies as they spawn onscreen as well..just keep your ships safely clear and use the beam!
Great job Rinikulous, thanks for making a fun ass game that truly uses our devices as they were intended..for touch style gameplay!
05-29-2017, 10:39 AM
#6
Joined: Oct 2016
Location: Calgary, AB, Canada
Posts: 19
Hey Doom, we're super happy that you went above and beyond to not only post your Hyper Beam commentary/feedback but also the fact that you perfectly understood the base gameplay mechanics of the game and actually enjoyed it. It’s like an onion - there’s multiple layers of interaction and adaptation.

And judging by Game Center, you seemed to be the Hyper King!
05-29-2017, 11:28 AM
#7
Quote:
Originally Posted by Doom View Post
Just dropped by to tip my hat to the Devs, I really enjoyed playing this game during beta! Now that it is out I'd like to say congratulations and hope more give it a go. The gameplay gets super frantic and the creepy music tracks add yet another layer of impending dread while playing. My best tip to give is watching the different characteristics of the bad guys. Some will track towards just one of your ships, so when playing keep them (your ships) close together for protection. When an enemy spawns to go after that ship, swap ship placement and you can drive the enemy away as it follows your other ship up the screen, then kill it with your beam between your ships. If that makes any sense it's an easy way to buy yourself more time. Other ships only spawn and travel vertically making their actions easy to predict as well.
When using a hyper beam if you watch for the sides of the screen to turn color and get your beam to where the color was flashing you can take out a lot of enemies before they even have a chance to attack. Also while in hyper mode if you watch for a quick flash you can take out the enemies as they spawn onscreen as well..just keep your ships safely clear and use the beam!
Great job Rinikulous, thanks for making a fun ass game that truly uses our devices as they were intended..for touch style gameplay!
Great tips man! I just noticed that ship swapping strategy while playing today. I've finally made it to sector 5 and unlocked the 5th hyper beam. It's a game that you need to practice to keep getting better (like most) but the gradification of the slow improvement is worth the trip.

I just read through this on the Rinikulous website and thought it was worth posting here:

MEANING & DESIGN PHILOSOPHY

"Aside from its gameplay mechanics, HYPER BEAM could be viewed as yet another metaphor for life - a simplified version of life’s complicated nature, tribulations and hurdles. Navigating, dodging and fighting constant waves of multiple dangers and threats, planning and remembering what you’ve gone through, learning as you go… all these are meant to make you resilient, determined and patient. The inevitable nature of failure gives you two choices: pick yourself up and try again protecting the bond or let the memory of your attempts fade away.

HYPER BEAM's twin-stick controls, the constraints of (limited) screen space, complimentary music and sound effects, minimal art direction, and enemy and beam behaviors all create an unique experience that puts the player in a position to embrace the inevitable nature of survival.

Our design philosophy is simple - minimal UI and UX interactions, and focus on gameplay. We aimed for an intuitive design and content flow to make it easy for the player to navigate through all sections of the game without ever doubting the meaning of a single interaction.

As far as gameplay is concerned, we made sure that, one, nothing clutters the player’s view – only necessary interface elements are included to provide the player with information vital to his/her survival/success, and two, the game’s difficulty ramps up with every sector reached – by sector 5, the player’s planning, dodging and destroying skills are really tested. Every design element is derived more or less from the circle shape – enemies, players and hyper modes.

Unlike other games in its category, HYPER BEAM doesn’t employ unnecessary visual effects to convey its purpose. The game is aware of its visual language, limitations, and what it’s gameplay mechanics are trying to accomplish –survive by dodging, destroying and getting hyper."

Last edited by Anotherkellydown; 05-29-2017 at 11:31 AM.
05-29-2017, 12:08 PM
#8
Joined: Oct 2016
Location: Calgary, AB, Canada
Posts: 19
Way to go bud! The Infinity sector is after sector 5 - this is where the game becomes endless and super crazy. Also, we never had players be this dedicated and reference our site! lol

The overall philosophy behind HB is simple - focus on gameplay and let player's actions and enemy's behaviors dictate the things you learn, the workarounds you develop, and the adaptations you make along the way to improve your chances of making it to the next sector.
05-29-2017, 03:18 PM
#9
You know I'm in if my friend AKD likes it. Downloading now

Billy
05-29-2017, 03:21 PM
#10
Joined: Jul 2014
Posts: 12
Quote:
Originally Posted by Anotherkellydown View Post
Thanks for posting your game, staticsteven!

Been having lots of fun with this. It's a fresh take on the highscore/survival genre. The pay model is very nice and clear. You get five attempts (game displays how many more games you have left - I like this) before you have to watch an ad. Or you can pay $2.99 for a premium unlock - thank you.

The gameplay has you guiding two orbs (one for each thumb) with a deadly beam connecting them. Attack patterns are varied across the long lineup of alien ships you will come across as you make your way to the end of each zone. Game Center must be loaded manually, but once activated, there are a few great leaderboards to contend with.

I'm getting better and better (#4 ATM) and really liking this for my go to game lately. Really would like to see more folks trying this out. Don't want it to get lost in the forums!

A special thanks to the Devs: Nik, you've been a great guy to talk to. Now let's get some of those high score chasers in here!!!
Thanks for the love! Glad you're enjoying it

Quote:
Originally Posted by Doom View Post
Just dropped by to tip my hat to the Devs, I really enjoyed playing this game during beta! Now that it is out I'd like to say congratulations and hope more give it a go. The gameplay gets super frantic and the creepy music tracks add yet another layer of impending dread while playing. My best tip to give is watching the different characteristics of the bad guys. Some will track towards just one of your ships, so when playing keep them (your ships) close together for protection. When an enemy spawns to go after that ship, swap ship placement and you can drive the enemy away as it follows your other ship up the screen, then kill it with your beam between your ships. If that makes any sense it's an easy way to buy yourself more time. Other ships only spawn and travel vertically making their actions easy to predict as well.
When using a hyper beam if you watch for the sides of the screen to turn color and get your beam to where the color was flashing you can take out a lot of enemies before they even have a chance to attack. Also while in hyper mode if you watch for a quick flash you can take out the enemies as they spawn onscreen as well..just keep your ships safely clear and use the beam!
Great job Rinikulous, thanks for making a fun ass game that truly uses our devices as they were intended..for touch style gameplay!
I'll have to try to topple you on the leaderboards

Quote:
Originally Posted by LordShad0wz View Post
You know I'm in if my friend AKD likes it. Downloading now

Billy
Let me know how you like it!

Steven R
@staticsteven