★ TouchArcade needs your help. Click here to support us on Patreon.
App description: Battle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-lite, dungeon-crawling role playing game.

The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power.

Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.

It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.

KeKhan's comments:

Rogue Wizards

Spellbind Studios
Genres: Games Adventure Role Playing Entertainment
Free


Quote:
Battle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-lite, dungeon-crawling role playing game.

The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power.

Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.

It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.












Supported Devices:
  • iPhone3GS-iPhone-3GS
  • iPhone4-iPhone4
  • iPodTouchFourthGen-iPodTouchFourthGen
  • iPad2Wifi-iPad2Wifi
  • iPad23G-iPad23G
  • iPhone4S-iPhone4S
  • iPadThirdGen-iPadThirdGen
  • iPadThirdGen4G-iPadThirdGen4G
  • iPhone5-iPhone5
  • iPodTouchFifthGen-iPodTouchFifthGen
  • iPadFourthGen-iPadFourthGen
  • iPadFourthGen4G-iPadFourthGen4G
  • iPadMini-iPadMini
  • iPadMini4G-iPadMini4G
  • iPhone5c-iPhone5c
  • iPhone5s-iPhone5s
  • iPadAir-iPadAir
  • iPadAirCellular-iPadAirCellular
  • iPadMiniRetina-iPadMiniRetina
  • iPadMiniRetinaCellular-iPadMiniRetinaCellular
  • iPhone6-iPhone6
  • iPhone6Plus-iPhone6Plus
  • iPadAir2-iPadAir2
  • iPadAir2Cellular-iPadAir2Cellular
  • iPadMini3-iPadMini3
  • iPadMini3Cellular-iPadMini3Cellular
  • iPodTouchSixthGen-iPodTouchSixthGen
  • iPhone6s-iPhone6s
  • iPhone6sPlus-iPhone6sPlus
  • iPadMini4-iPadMini4
  • iPadMini4Cellular-iPadMini4Cellular
  • iPadPro-iPadPro
  • iPadProCellular-iPadProCellular
  • iPadPro97-iPadPro97
  • iPadPro97Cellular-iPadPro97Cellular
  • iPhoneSE-iPhoneSE
  • iPhone7-iPhone7
  • iPhone7Plus-iPhone7Plus
  • iPad611-iPad611
  • iPad612-iPad612

Minimum iOS Version: iOS 6.0

Download Size: 114.7MB

05-25-2017, 03:15 PM
#2
Joined: Jul 2010
Location: UK
Posts: 818
Looks nice

05-25-2017, 04:31 PM
#3
Joined: Feb 2009
Posts: 402
I played the hell out of the game on Steam and just happily downloaded the ios version.

I've noticed that you've switched to incentivized ads and gem IAP over premium like the Steam version. While it makes perfect sense for the market, I'm very curious to hear how you've rebalanced the game around the new economy. Thank you for including a gem doubler, regardless.

From what I can see, gems are used for:
- spell upgrades
- revive potions
- additional pets (can they still be found in dungeons like the Steam version?)
- expanding inventory
- upgrading the divine treasury (daily free blind box)

Watching videos provides:
- free gems
- additional divine treasury pull

I've only just made it to the Antarit hub, so I won't know if the gem economy is player-friendly until I do a few more dungeons.

Other than that, this is the Rogue Wizards I've greatly enjoyed. Touch controls are great. Love the press and hold inventory items to compare against your equipped gear. Big thumbs up!

Last edited by Saucepolicy; 05-25-2017 at 04:35 PM.
05-25-2017, 04:36 PM
#4
Joined: Nov 2015
Posts: 906
Hadn't heard of this but looks great. Ashame to hear it was freemiumized. But will give it a shot since it sounds like there at least isn't an energy system.
05-25-2017, 06:01 PM
#5
Wow, cool ... I just released the game a few hours ago and then came over here to announce it just to find that it was already taken care of by you awesome Touch Arcade fans!!!! I'm the solo developer that does everything on this project, so it's super cool to find that there are people out there enjoying it enough to post stuff, I can only spread the word so far on my own

Anyway ...

@Saucepolicy, I'm glad you have enjoyed the desktop version. Mobile is a very different market than the desktop ... so I didn't think I would get very far with a premium app unless I happen to get super lucky, so I made the decision to go free to play.

As for the in app purchases, it's my intention that the single one time permanent purchase of the gem doubler ($5 USD) is all the money peeps would need to spend in the game to bring it to the same economy balance as the desktop version ... and I think $5 is a fair price for all the work I've put into it.

However, because mobile contains a lot of different types of players I've learned that probably not many people will opt in for that permanent purchase ... so for those players that just like to accelerate their experience they can buy gem packs, and for those players that don't want to spend anything at all there are daily gems and gold available via incentivized ads.

I want to be able to make another game based on sales of this one, but I also don't want to be a jerk about monetization ... so I've done the best I could think of and I have no idea whether all of that is gonna work ... I guess we'll find out

The mobile version doesn't have spell points and just uses gems which are used to upgrade anything in the game and just like the desktop version you need to make some choices about which spells you want to focus as you reach the higher levels. Gems arrive on level up and randomly in the dungeons and can be bought via packs and rewarded via ads. But that didn't seem enough cool stuff to spend gems on so I've changed pets to be something you can work towards using gems to get the ones you want (or all of them), introduced a revive potion that can bring save you from death, added random rare epic chests into the dungeons (which can have super awesome stuff in them, pay attention to the glow color), and occasionally vendors craft legendary or better items that have a gem cost.

Aside from that the story mode has been expanded to let you continue playing and leveling up after beating the final boss ... and as you progress through the story town there are 4 new endlesss gauntlet dungeons each with their own local and global leaderboards for those who like to chase high scores.

So there's been a ton of work on this ... I hope you guys enjoy it, and as always I'm open to feedback, just send any to me using the in game feedback reporter.

05-25-2017, 06:07 PM
#6
Joined: Jun 2011
Posts: 6,542
Awesome answers from the dev there! Downloading now.
05-25-2017, 06:16 PM
#7
Joined: Oct 2015
Posts: 213
This is awesome.
05-25-2017, 06:55 PM
#8
Joined: Dec 2010
Posts: 1,336
Amazing! Solo developer? It looks like a team of hundreds to pull this off!!!😳
05-25-2017, 07:13 PM
#9
Joined: May 2012
Posts: 3,872
The way the map is reminds me a bit of Phantom Rift by Foursaken Media. But I'll give this a download and try when I get home as it sounds like something I'd like.

Although how rouge-lite is it? What does and doesn't carry over?
05-25-2017, 07:16 PM
#10
Man, I was looking forward to this being premium. I hear what ya saying about the coin doubler but I heard that before and it was not sot so. I would've rather payed upfront for the full premium experience and no IAP's and I would've payed some good moola I hate ad's I don't watch tv or listen to the radio because of them don't play games with them either 😂