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The iPhone has too many casual games

10-25-2009, 12:45 PM
#1
Joined: Sep 2009
Location: Pittsburgh
Posts: 38
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The iPhone has too many casual games

I know that a seemingly large demographic of iPhone users aren't "hardcore gamers", but I just feel like a huge disproportion of the games on the app store are just thrown together minigames for a quick profit. Why does it feel like 90% of the games are targeted towards casual gamers?

I will say that there is a decent selection of challenging, fun and longer titles- but they're more like a needle in a hay stack.

I wish that there were more companies willing to push for well-made games targeted towards the actual "gamer" crowd. Sometimes I feel like going out and buying another DS after I play a game like hybrid or dungeon hunter, knowing that I won't have another quality title like these to come around for what seems like ages.
10-25-2009, 12:47 PM
#2
Joined: Apr 2009
Location: bavaria
Posts: 1,952
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maybe waite for command and conquer
before you buy and ds game
but you are right there arent many long titles

Quote:
Wow! You are the Lionel Messi of the Touch Soccer world!!!
i tested 31 games

10-25-2009, 12:55 PM
#3
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,691
Quote:
Originally Posted by coffinfeeder View Post
I just feel like a huge disproportion of the games on the app store are just thrown together minigames for a quick profit.
That's really the only thing you CAN make in order to turn a profit when you're forced to sell your games at 99¢. If you go out and buy a DS, you'll be in an entirely different league of gaming because those games can be developed on more than a shoestring budget since they sell for 30x the price.
10-25-2009, 12:56 PM
#4
more like too many puzzle games
10-25-2009, 12:58 PM
#5
Joined: Dec 2008
Location: The Emerald Isle
Posts: 1,978
What did you expect? The casual market is about 90% of the overall gaming market.
The 'hardcore' market has a very narrow demographic, mostly 14-36 yr old males. The casual market appeals to everyone. The money is in the casual market, the Wii has proven that.

Life Is Too Short To Be Wordy
10-25-2009, 01:12 PM
#6
Joined: Feb 2009
Location: United Kingdom
Posts: 330
I think the problem with the iDevice platform is that is became a mini game platform very quickly in its life cycle because the pricing model sweet spot seems to $0.99 and $2.99.. which is truly mini game territory, quick game development... low dev cost.

I also own a DS and PSP and whilst the games cost considerably more, I am happy to pay £25 for games like Gran Turismo, Scribblenauts, Professor Layton, etc.

Would anyone pay the same price for those games on the iPhone... hell no...
So developers have to find the fastest way to develop on the iPhone, which tends to be mobile phone ports.

There are some amazing games on the iDevices, but the fact that anyone will a semblance of programming skill can make a game so sadly quality is not always high on everyone's list.

Keep buying the quality complete games and hopefully this quick buck trend will start to fade away due to poor sales.


Now Playing: This War of Mine | Motorsport Manager | Hearthstone
10-25-2009, 01:19 PM
#7
Joined: Apr 2009
Location: bavaria
Posts: 1,952
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i mean some apps like real racing could be a full ds game if it had a few more championsships
the ds game would be 25$
but you wouldnt have the same fun playing it with the ds controls than with the tilt control

Quote:
Wow! You are the Lionel Messi of the Touch Soccer world!!!
i tested 31 games
10-25-2009, 01:20 PM
#8
Joined: Aug 2009
Posts: 1,237
Quote:
Originally Posted by Hodapp View Post
That's really the only thing you CAN make in order to turn a profit when you're forced to sell your games at 99¢. If you go out and buy a DS, you'll be in an entirely different league of gaming because those games can be developed on more than a shoestring budget since they sell for 30x the price.
but devs can sell more than 10 bucks on a game. its not customary but they can do it.

I think more devs should start doing this provided it is good enough quality
10-25-2009, 01:22 PM
#9
Joined: Jun 2009
Location: California
Posts: 1,506
the iphone will never have full fledged games. maybe in the near future, if ever, but that would takes years. the only way to play full fledged games is to have emulators
10-25-2009, 01:23 PM
#10
Joined: Apr 2009
Location: bavaria
Posts: 1,952
Send a message via Skype™ to mattll
but making apps is cheaper and easier , or?
as far as i am know the software costs 200$ and you can make beta´s

Quote:
Wow! You are the Lionel Messi of the Touch Soccer world!!!
i tested 31 games