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What kind of game doesn't need a pause function?

10-26-2009, 01:16 AM
#1
Joined: Dec 2008
Location: Hawthorne,California
Posts: 588
What kind of game doesn't need a pause function?

(Now before any comments are spoken on this, please don't flame me on this topic!!! I am simply asking.)

I wanted to ask, what kind of games do not need to have a pause function? Or do all games, no matter how small or simple, need to have pause?

I am asking because one of my games not mentioned in my sig is so simple, its pretty pointless to have a pause function. it's a small, casual game that you play until you run out of stuff to drop, and then you restart again.

Artist and dev for Team Dropkick
10-26-2009, 01:26 AM
#2
Quote:
Originally Posted by ktfright View Post
(Now before any comments are spoken on this, please don't flame me on this topic!!! I am simply asking.)

I wanted to ask, what kind of games do not need to have a pause function? Or do all games, no matter how small or simple, need to have pause?

I am asking because one of my games not mentioned in my sig is so simple, its pretty pointless to have a pause function. it's a small, casual game that you play until you run out of stuff to drop, and then you restart again.
I don't think the pause function is a requirement for all games, and it will depend on whether it makes sense for your game in terms of user experience and gameplay. Maybe when you beta test the game, you can have some people try out one version with a pause button and some without and see what they have to say about the presence/absence of that fuction?

Last edited by Broken Thumbs Apps; 10-26-2009 at 01:52 AM.

10-26-2009, 02:19 AM
#3
Joined: Oct 2008
Location: Toronto Canada
Posts: 863
An in-game pause function might not be needed for every game, but you really should add some sort of pausing to gracefully handle system interruptions - phone calls, alarms, notifications, music player, etc. Once you do that however, you might as well just add a proper in-game pause too.

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10-26-2009, 03:01 AM
#4
Joined: Mar 2009
Location: Singapore
Posts: 1,770
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I think pause should be implemented, even in a small game.
10-26-2009, 03:57 AM
#5
Joined: Dec 2008
Location: Hawthorne,California
Posts: 588
Does having pause in a simple game make it less addictive? Canabalt has no pause, but is still good.

Artist and dev for Team Dropkick
10-26-2009, 04:11 AM
#6
Joined: Dec 2008
Posts: 686
The thing is it's not the game that matters, even a short game.

If you can pause a game for more than a few seconds you can probably not get back in the 'zone'. Pause a driving game and when you come back you'll probably screw up the first corner if the break has been too long for you. Fast paced games like Canabalt are the same, fast puzzle games too. Where reaction is not an issue then I don't suppose it matters but otherwise I think pausing a game could be a problem.

And if you are anything like me it's always the best games that last just that bit longer than the others and you have to pause. And it then goes wrong...
10-26-2009, 04:27 AM
#7
Joined: Oct 2009
Posts: 220
Quote:
Originally Posted by froggy1233 View Post
I think pause should be implemented, even in a small game.
all non-real-time games (eg. turn based strategy games) do not need a pause, obviously.
10-26-2009, 06:44 AM
#8
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
I have played plenty of games that don't require a pause; like Drop7, Smiles, Solitaire, Minesweeper, etc. It depends completely on the type of game. I think, generally, if a game has any time elements, has any reaction mechanics, or accelerometer use that could result in accidental input, you should put a pause in. At the end of the day, you'll discover if your game requires a pause screen or not while beta testing.
10-26-2009, 03:20 PM
#9
Joined: Jun 2009
Posts: 17
Turn based games don't need a pause button. I think they are perfect. I've just finished mine and am about to upload it to the app store. It's called Barbarians: the fall. Look out for it in a couple of weeks(months).
10-26-2009, 04:01 PM
#10
Joined: Oct 2009
Location: Debbie did it here in '78
Posts: 571
Having a 2 yr old that loves to grab things. I believe that ALL games should have pause function. That or a auto save/resume incase the battery dies or some "Little" one steals my device mid level.

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