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App description: o7 capsuleer!

Welcome to my concept of a sci-fi game. I have a dream of making comprehensive space game like EVE Online, but designed specially for mobile devices. So here are my steps in making the dream come true. Im puslishing one / two week game updates, introducing new game modes, features and art.

If you like the idea of my game concept, could you please give me some feedback, visiting game forum. Any ideas or suggestions of the things you would like to be implemented in the game count.

Thanks.

FancyGames's comments:


Now I'm working on a new game update and planning to publish it in december. Here is new in-game art: Twitter post. If you like it, please subscribe to my Twitter to stay in touch.


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Text below is outdated.
Version 0.4.3:



o7 capsuleer!

Welcome to my concept of a sci-fi game. I have a dream of making comprehensive space game like EVE Online, but designed specially for mobile devices. So here are my steps in making the dream come true. Im puslishing one / two week game updates, introducing new game modes, features and art.

Could you please give me some feedback? Any ideas or suggestions of the things you would like to be implemented in the game count.

If you like the idea of making iOS EVE Online - like game (now with a clicker gameplay), you can support me on Patreon: https://www.patreon.com/andrew_chuprina

Thanks.
06-15-2017, 07:53 AM
#2
New in o7 capsuleer:
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Animated nebulas, comets and explosions added. Now space looks much more lively.
Battles with hostile ships added.

06-15-2017, 10:46 AM
#3
Joined: Jun 2009
Posts: 11,187
Looks interesting.

I'll give this a run through and report back.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
06-15-2017, 11:49 PM
#4
Joined: Jan 2015
Location: Liberty city
Posts: 3,588
Downloading, looks interesting .
I think the developer should make an idle/clicker game of some Sort

Current Recommendations: Blocky Farm, Morphite, Cat Quest, Pocket Build
06-16-2017, 02:12 AM
#5
Quote:
Originally Posted by drelbs View Post
Looks interesting.

I'll give this a run through and report back.
Thanks . Looking forward to your report.

Quote:
Originally Posted by Jayg2015 View Post
Downloading, looks interesting .
I think the developer should make an idle/clicker game of some Sort
Thanks . Yes, I'm planning to make mining frigates and exploration frigates mine/scan in idle mode.
06-20-2017, 01:23 AM
#6
New backgrounds added.
I removed ads in this version of the game and in the future versions I'll make them an optional thing with bonus reward for watching.
06-21-2017, 09:08 AM
#7
Gave it a go, as a concept, (sci-fi dungelot) it has potential, however it feels as if the mechanics aren't fully fleshed out. Some actions have timers, some do not. There is no (apparent) risk in combat, so no (apparent) reward to purchase combat ships. Mining is instant with no cost associated, so no (apparent) reward for purchasing mining ships. Not all locations/object are interactive, and as such it's unclear what there purpose is. I would assume "stations" would be a place to purchase ships, but you can do that anywhere, or solar arrays a place to recharge (something). Would expect exploring asteroids offer risk/reward of some kind, hidden pirates, etc.

Overal game lacks basic risk/reward structure that gives the player purpose and missing that vital hook that encourages ongoing play.
06-21-2017, 09:31 AM
#8
Quote:
Originally Posted by gmattergames View Post
Gave it a go, as a concept, (sci-fi dungelot) it has potential, however it feels as if the mechanics aren't fully fleshed out. Some actions have timers, some do not. There is no (apparent) risk in combat, so no (apparent) reward to purchase combat ships. Mining is instant with no cost associated, so no (apparent) reward for purchasing mining ships. Not all locations/object are interactive, and as such it's unclear what there purpose is. I would assume "stations" would be a place to purchase ships, but you can do that anywhere, or solar arrays a place to recharge (something). Would expect exploring asteroids offer risk/reward of some kind, hidden pirates, etc.

Overal game lacks basic risk/reward structure that gives the player purpose and missing that vital hook that encourages ongoing play.
Thanks for your detailed and comprehensive opinion. I completely agree with you. Now the game is a concept and I'm working on it. Thanks for the weak points, you mentioned. Added them to my todo list.

As Jayg2015 mentioned before, now I'm working on making an idle mode to the game. So that you can take a break and get mining / exploration / loyalty points reward from your frigates, when you come back.

And by the way, what do you think of game art? Isn't it a little bit ugly? Would it be better to change art style to something like this. Here is how new minerals will look like:

06-26-2017, 08:30 PM
#9
New in version 0.4.3 (Weekly update)

I've improved game art. Now it looks much more better:

Before:


After:


And I've changed game status (now it's not a game, but game concept) and gameplay (now it's a clicker game). Game concept gives you a possibility to take a break for a minute or two, relaxining and collecting minerals.

To be done with the next update
Space station, where you can sell your minerals and buy mining frigate.
As Jayg2015 suggested, I'm working on adding idle mode to the concept.

Last edited by FancyGames; 06-26-2017 at 11:25 PM.
06-26-2017, 11:10 PM
#10
Joined: Jan 2015
Location: Liberty city
Posts: 3,588
Wow that's great news. Already loving the new game art.
The minerals looks way more appealing and alive so to speak.
Can't wait to test it out and see what this does for the game

Current Recommendations: Blocky Farm, Morphite, Cat Quest, Pocket Build