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  • Publisher: Magic Cube
  • Genre: Board
  • Device: Universal
  • Size: 96.2 MB
  • Version: 1.1
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: A cute claw machine in your pocket!

Introducing the free claw machine, Pocket Claw from Magic Cube!
The characters of the popular games of Magic Cube are appeared as a toy in the Claw Machines.
Meet and Collect them using various claws on various types of claw machines!

- 2D Physics-based
- Cute 2D graphics : Easy and fun to play for everyone!
- Magic Cube's game themed claw machines
- 10 different types of claws
- More than 300 cute toys to collect
- 11 special prizes : Collect all the toys for each machine to win special diorama bases!
- Make your own diorama with toys you've collected
- Share your dioramas on Facebook or Twitter!
- Many more machines to come in future updates
-Support iCloud Save & Load.

*Machines list
Infect Them All : Zombies
Infect Them All : Vampires
Amidauji Knight
The Lord of the Roads
The Lord of the Rush
Fantasy Puzzle Saga
RPS Saga
Tapmon
Very Bad Company
God Strike
Flying Doggy
Barcode Kingdom
Barcode Knight
06-07-2017, 04:34 AM
#2
Joined: Jun 2010
Posts: 242
Official Trailer


Youtube link | Pop Up

Magiccubegames.com
Army Wars Defense , Call of snakes , Finger Shot R.P.G. , Infect Them All , Kung Fu Jumpu , etc.

06-07-2017, 12:01 PM
#3
Joined: Nov 2014
Location: Eos
Posts: 3,411
May have to grab this one
I'm good at the actual claw I win a good bit
My kids always are stunned about it but I have a technique and there are some machines I know to stay away from and I also examine to see which will be easiest and if I don't like what I see I just walk away
06-07-2017, 01:08 PM
#4
Joined: Dec 2013
Posts: 58
Tips please 😀
06-07-2017, 02:07 PM
#5
Joined: Jun 2010
Posts: 242
Quote:
Originally Posted by Dailon80 View Post
May have to grab this one
I'm good at the actual claw I win a good bit
My kids always are stunned about it but I have a technique and there are some machines I know to stay away from and I also examine to see which will be easiest and if I don't like what I see I just walk away
The game is physics based and doesn't cheat, and there are various cranes which is worth a try. We think you will find a crane you like among them.
If you like this game, please let us know your thoughts. It would be very helpful for making the game better.
Thanks for your reply. Have fun !

Magiccubegames.com
Army Wars Defense , Call of snakes , Finger Shot R.P.G. , Infect Them All , Kung Fu Jumpu , etc.
06-07-2017, 02:11 PM
#6
Joined: Jun 2010
Posts: 242
Quote:
Originally Posted by Annii View Post
Tips please 😀
Thank you for your reply!
The game provides various cranes, even diorama bases.
What kind of tips do you want ?

Magiccubegames.com
Army Wars Defense , Call of snakes , Finger Shot R.P.G. , Infect Them All , Kung Fu Jumpu , etc.
06-07-2017, 03:22 PM
#7
I love this concept. My only concern with these type games is the hook that drags you back in. I'm a major sucker for collectibles. A trading mechanic with rare toys would absolutely make this a main-stay for me.

Is this something that could possibly be implemented, or would be infeasible?
06-07-2017, 03:36 PM
#8
Joined: Jan 2011
Location: England
Posts: 1,593
Quote:
Originally Posted by lucia han View Post
Thank you for your reply!
The game provides various cranes, even diorama bases.
What kind of tips do you want ?
Think he wanted tips off the guy on winning on the real machines, as the guy said he has a techique
06-08-2017, 02:27 AM
#9
Joined: Jun 2010
Posts: 242
Quote:
Originally Posted by iJayCee View Post
I love this concept. My only concern with these type games is the hook that drags you back in. I'm a major sucker for collectibles. A trading mechanic with rare toys would absolutely make this a main-stay for me.

Is this something that could possibly be implemented, or would be infeasible?
Each machine has some rare toys, you can find them easily during playing the game because they shine. You can sell the toys or make your own dioramas with the toys you've collected and share the dioramas on Facebook and Twitter.
Thanks for your reply!

Magiccubegames.com
Army Wars Defense , Call of snakes , Finger Shot R.P.G. , Infect Them All , Kung Fu Jumpu , etc.
06-09-2017, 10:58 AM
#10
I played this for 2 days. While I wouldn't say it's super addictive, it certainly is fun and I plan to keep it on my pad for a long time. The physics feel realistic and there are exciting moments of "don't drop! please don't drop!" (It also proves again that I suck at claw machines, be it real one or virtual XD.) So far the timers are not too bad (a few minutes) and ads are infrequent (though they do show up in a pop-in-your-face fashion).

However, I do wish to see some improvements:

1. About the claw. By a quick scroll, it seems like the Ninja claw, i.e., the one you unlock at the beginning of the game, has the most power? If so, then I really don't see any point of unlocking other claws (unless other claws have some special abilities). Yes, they provide different esthetic value but they are weaker. I unlocked the cat one but didn't use because of the lack of power. I think at least you should make them equally powerful, if not more, considering how many cubes you need to unlock them.

2. About the timer on the claw machine. I only have the first 2 unlocked so far. Yesterday I clicked on the first one to check what toy I'm missing, then exit the machine without playing at all. Yet I got a 5 minutes refill timer. Why would I need to wait when I didn't even play? That doesn't seem fair.

3. About the collection. This is possibly the biggest issue I have with the game. Unless I missed something, It seems like you can keep one and only one of each toy? While I understand it's possibly due to space concern on the collection panel (10 for each box and only 5 for the box at bottom), it makes it impossible to create some interesting scenarios (e.g., several soldiers with one general). I assume any extra we get will be sold for cubes? But sometimes the number of cubes increased doesn't seem to add up to the cube number under the toy. This is quite confusing. Also, if you sell your toy, the collection icon turns grey again, as if you have never gotten it. Not a fan of this at all. Some toys I just don't want, but to keep the icon lit I have to keep them? Considering how limited collection space is, this seems awful. IMO the icon should stay lit after you get the first toy of that kind, and whenever you get a toy, there should be an option to choose whether you want to keep the toy or sell for cubes, so you can choose to keep multiple or not keep at all.

Quote:
Originally Posted by iJayCee View Post
I love this concept. My only concern with these type games is the hook that drags you back in. I'm a major sucker for collectibles. A trading mechanic with rare toys would absolutely make this a main-stay for me.

Is this something that could possibly be implemented, or would be infeasible?
About trading - I don't think its necessary. It's not that hard to get them all. Rare toys are not more difficult to get than common ones. I assume they just shows up less frequently. IMO trading will take away at least half of the fun from the game.

Last edited by taoyingying; 06-09-2017 at 11:10 AM.