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[beta] DATA WING by Dan Vogt - a neon, two-touch, racing adventure!

06-09-2017, 08:45 AM
#1
Joined: Jun 2017
Posts: 20
[beta] DATA WING by Dan Vogt - a neon, two-touch, racing adventure!

Hi everyone!

I'm really excited to be sharing this with you all.

DATA WING



DATA WING is a neon, racing adventure through an 80ís fever-dream, featuring a fully fleshed-out story, hyper-competitive racing and an amazing soundtrack from world-class producers.










More about the game...
DATA WING features two-touch racing controls which are extremely accessible but with plenty of room for mastery. (yes, there's leaderboards) I'm wanting both casual gamers and hardcore competitive racers to enjoy the experience.

Set inside a futuristic computer, the player is initially tasked with data delivery tasks. But over time the story begins to unfurl, challenging the player's assumptions and raising a number of thought-provoking questions. The game has a strong emphasis on the story and is an entirely hand-crafted experience, falling somewhere between 1 and 3+ hours play.

I'm really hoping the story will be good enough to warrant the spoiler tag.

Oh! And the soundtrack is a bonanza of awesome vaporwave! All the producers are super lovely people who we're keen to be involved!

I'm planning to release in the coming weeks.

More about me...
I'm a game developer with 15-year's experience. I co-founded Halfbrick and have since had my fingers in a lot of pies - but always with DATA WING on the backburner.

This is a solo, passion project. I really wanted to make a game that reminded me of games I played growing up. Especially the feeling you get when the game would opens up to reveal the inverted castle for 256% completion!

Sorry... I'll shut up now.

More about the beta...
So! The game is very nearly complete! (Apart from a few sound effects I still need to add. )

But I really don't want this exploding on launch - I can't test everything myself!
If you can help out, I'm really interested in help with:
  • *Any major bugs or issues that affect you and your obscure device. iOS or Android
  • *Anything that seems super broken or overlooked by me (and could easily make the experience better for others)
  • *Any super frustrating levels.
  • *Any typos...

If you can help me out, please jump on board here - DATA WING Beta Sign-Up - and I'll hook you up ASAP.

Please discuss issues here in this thread. There's a mechanism in the game to report bugs directly, but I'd rather everyone has visibility on the same issues.

Oh! And I'll do my best to credit everyone who offers meaningful feedback / finds bugs.

Thanks!
Thanks for your help, everyone!

Cheers
dan
06-09-2017, 09:27 AM
#2
Joined: May 2014
Posts: 749
this music is godlike. i'm in.

06-10-2017, 06:27 AM
#3
Joined: Aug 2012
Location: On the toilet
Posts: 4,623
Oh hell yes. The music is so rad. Also, once I realized the wall boosting gameplay element my jaw dropped a bit. Super nice work!!!!!!!!!!
06-10-2017, 10:45 PM
#4
Joined: Jun 2017
Posts: 20
Oh right! Good point, coolpepper, I hadn't made any mention of the wall-boosting mechanic. I was inspired by an old Halfbrick racing game prototype (that eventually turned into Halfbrick Aero Racer) that had a similar dynamic that I always really loved but it never saw a release on a platform with leaderboards.
06-10-2017, 11:49 PM
#5
Thanks for the Beta Testing invite.

Initial Feedback on v1.0 (0.4)
----------------------------------------

Overall Impression. I love the atmosphere and style. The music’s good and the in-game comments made me chuckle. I would recommend this game to others.

1. ICON - Default icon displaying.

2. ICON LABEL - shows as “DATA…”

3. TITLE SCREEN - Icons / button are too close together. My finger fits across all three. Most of the title screen is blank, so there’s room to space them out.

4. SETTINGS: -

4.1 Tapping Disable Screen FX causes screen to disappear / reappear.

4.2 It’s not immediately obvious which color represents on / off. The two buttons colours for this are also very similar hues.

4.3 BENCHMARK - There’s no feedback after the rendering benchmark is done. Could either advise results or at least confirm it completed successfully.

5. ACHIEVEMENTS - It showed some progress on “Good Thrusting!” before I had played a game. Perhaps it’s heard of my reputation!

6. TUTORIAL - Says to “Follow the signal” and “Let me reiterate - now, follow the signal”… but should say “Find the source of the signal” or “Find the beacon.” Following the signal would mean moving away from the yellow square.

7. SOUND LEVELS - Personally, I didn’t like the sound levels changing i.e.: I set the volume at my preferred level at the start, but the music seemed to turn up when the race starts. There’s no in-game music volume setting.

8. WALL BOOSTING - Love this mechanism. Especially when the boost seems to burn the wall.

9. WALL TYPES - haven’t been explained. Looks like red walls don’t boost. Not sure what the zig-zag coloured track does yet - perhaps affects gravity. Haven’t played enough yet.

10. NO BACK BUTTON - I chose Wave Lair (Endurance), but instead of pressing BEGIN, I looked for a back button to change my mind and choose another map option. Doesn’t appear to be a back button, other than starting that track, then using pause menu.

11. RETURNING TO EARLIER LEVELS - I returned back to Patterns (Circuit). The objective I completed earlier is now showing as incomplete.

12. VEHICLE TRAILS - In one of my races I noticed that I had fumbled around in circles, while the AI DataWings flew in nice straight lines. It felt like there was an opportunity to display a picture of the optimum path, compared to the players path as a picture; mocking the player.

13. GAME CRASHES - None.

I have to work now, but will definitely provide further feedback.

řƹȡ1

Last edited by Red1; 06-10-2017 at 11:53 PM.
06-11-2017, 06:54 AM
#6
Joined: Jun 2017
Posts: 20
Awesome feedback, Red1. Cheers!

Everything you've raised is either totally valid and has never occurred to me or totally valid and aligns with others' feedback. Which is great.

And that achievement bug sounds super strange... hmm.
06-11-2017, 11:02 AM
#7
I can't complete with Red1's feedback...but let me say that this game is fantastic!! No bugs or issues yet, but this is going to be a hit, especially in the TA community.
Love the music, the controls are great and I'm slowly getting better (the game eases you in at just the right pace)
06-11-2017, 12:25 PM
#8
Joined: May 2014
Posts: 749
Quote:
Originally Posted by DanVogt View Post
Awesome feedback, Red1. Cheers!

Everything you've raised is either totally valid and has never occurred to me or totally valid and aligns with others' feedback. Which is great.

And that achievement bug sounds super strange... hmm.
i already completed the game. it was brilliant!

no bugs or anything.
06-11-2017, 09:02 PM
#9
Joined: Jun 2017
Posts: 20
Thanks, vectorarchitekt and raravan!
Really appreciate you taking a look. And super glad the game didn't explode on y'all!

And raravan, you're probably the first person I don't know personally to actually finish the game.
06-13-2017, 11:28 AM
#10
Joined: Sep 2014
Posts: 3
I know I'm a bit late but this game is awesome! My only issue was with "follow the signal" not really making sense (you have to go the opposite direction of the signal.) It would be great if it showed somewhere what music track is currently playing. Then vaporwave enthusiasts like me could go listen to more of the same artist.
(BTW, I'm a longtime lurker on TA but have never posted before)