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06-18-2017, 04:01 PM
Joined: Oct 2008
Location: Italy
Posts: 2,990
Quote:
Originally Posted by ZorakZoran View Post
Ok, I'm really stuck.
Went past a gigantic monster failing to climb, and found a monster who likes bombs. Managed to make him take the elevator, but then, nothing. He has a beautiful blue switch above his head, but I found no way to make him use it.
Any help would be welcome...
Thrust towards the wall

Hope it helps!!!

06-18-2017, 04:12 PM
Joined: Apr 2010
Location: France
Posts: 198
You're awesome guys, thanks!

06-19-2017, 01:40 AM
Quote:
Originally Posted by drmad View Post
Wow im on the fence here, how's tha mfi control with nimbus?good?
I saw dew gameplay video is it just me or the world seems empty?
I spent a couple of hours during a cross-country plane flight playing this today. I was using a Nimbus on a new iPad Pro 12.9. It works really well. Very smooth and felt exactly like it should. No problems at all with the MFi controls, just occasional glitches with the person controlling it.

The world is fairly empty. You get to move around at will until you get to an area with enemies and/or obstacles to avoid. Some of those areas can be quite crowded.
06-19-2017, 04:57 AM
After reading this thread, I just had to buy it yesterday.

While I like the game itself very much, I absolutely hate the controls. Or more precisely how sensitive and finicky they are.
I am playing on iPad Air, just the slightest movement of my thumb makes the thingy go where I don't want it to go and always too far and fast.

Please, please, add a sensitivity setting!
I am sure it would be better with a controller, but I don't have one.

Also I would much prefer n button for dropping bombs, instead of swiping.
I played to the first boss yesterday. I know how to defeat him, I just can't make myself try any more unless the controls are changed.

I loved Mines of Mars and never had a problem with it's controls if that helps.

Last edited by RedThumb; 06-19-2017 at 05:12 AM.
06-19-2017, 05:48 AM
Joined: May 2012
Location: Turin, Italy
Posts: 90
Hi everyone,

We've fixed the Achievements bug!
We've also improved out tutorial a little bit.

Will submit the patch soon, hopefully it'll be live on the App Store later today.

Chees,
Mauro

Indie studio MixedBag co-founder, programmer, game designer: mixedbag.it
Futuridium EP, a retro inspired shoot'em up: futuridium.com
forma.8, an adventure game for iOS: forma8.net
Facebook: facebook.com/MixedBagGames - Twitter: @MixedBagGames
06-19-2017, 05:55 AM
Joined: May 2012
Location: Turin, Italy
Posts: 90
Quote:
Originally Posted by RedThumb View Post
After reading this thread, I just had to buy it yesterday.

While I like the game itself very much, I absolutely hate the controls. Or more precisely how sensitive and finicky they are.
I am playing on iPad Air, just the slightest movement of my thumb makes the thingy go where I don't want it to go and always too far and fast.

Please, please, add a sensitivity setting!
I am sure it would be better with a controller, but I don't have one.

Also I would much prefer n button for dropping bombs, instead of swiping.
I played to the first boss yesterday. I know how to defeat him, I just can't make myself try any more unless the controls are changed.

I loved Mines of Mars and never had a problem with it's controls if that helps.
Hi RedThumb,

thanks for your feedbacks.
We've worked a lot on the control system on touch screens, tweaking it for the best results possible.
We're collecting all feedbacks post-launch and we'll try to address them: adding a sensibility settings and an option to have on screen buttons from power-ups is something we'll definitely try to do.

Cheers,
Mauro

Indie studio MixedBag co-founder, programmer, game designer: mixedbag.it
Futuridium EP, a retro inspired shoot'em up: futuridium.com
forma.8, an adventure game for iOS: forma8.net
Facebook: facebook.com/MixedBagGames - Twitter: @MixedBagGames
06-19-2017, 06:14 AM
Joined: Oct 2008
Location: Italy
Posts: 2,990
Hi Skyrise, just wanted to be sure you received the first room bug details.

I can replicate it consistently (i.e...always): going to the up right corner crashes the game.
06-19-2017, 06:39 AM
Joined: May 2012
Location: Turin, Italy
Posts: 90
Quote:
Originally Posted by Pitta View Post
Hi Skyrise, just wanted to be sure you received the first room bug details.

I can replicate it consistently (i.e...always): going to the up right corner crashes the game.
Hi,

in the very first room after starting the game?
on what device?

Thanks,
Mauro

Indie studio MixedBag co-founder, programmer, game designer: mixedbag.it
Futuridium EP, a retro inspired shoot'em up: futuridium.com
forma.8, an adventure game for iOS: forma8.net
Facebook: facebook.com/MixedBagGames - Twitter: @MixedBagGames
06-19-2017, 07:03 AM
Joined: Oct 2008
Location: Italy
Posts: 2,990
Quote:
Originally Posted by Skyrise View Post
Hi,

in the very first room after starting the game?
on what device?

Thanks,
Mauro
Yes....I went back there several times to check things...noticed the top right corner has debris so I tried to bomb it and pass through it (as you do in other places)...every time the game crashes on iPad Air.

Meanwhile.......I FINALLY FOUND NEW ROOMS!!!!!
HUGE ROOMS....found other Tetris slabs....still no idea on how to use those slabs.
I have one Tetris piece but I have yet to find the right slab.

Also, I can now drop twin bombs.
06-19-2017, 07:33 AM
Joined: May 2012
Location: THE NETHERLANDS
Posts: 3,038
Quote:
Originally Posted by Pitta View Post
Hi Skyrise, just wanted to be sure you received the first room bug details.

I can replicate it consistently (i.e...always): going to the up right corner crashes the game.
Yeah I have been back their too, just wanted to know that I got everything, but in the right corner first room the game crashes also on Ipad Pro.

I am know in the lava room, where you need to bomb things with this fire blob, it's a very big room so I will be there for a while.