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09-12-2017, 12:29 AM
Joined: Jul 2016
Location: croatia
Posts: 297
very hard to play

need better controls
09-12-2017, 01:03 AM
Quote:
Originally Posted by Bumpygames View Post
very hard to play

need better controls
Hey Bumpygames, thanks that's really interesting as it ranges between people finding it super easy (asking for a hard mode) through to your feedback.

So I can work on specifics, what do you find most hard about the controls?
Is it sensitivity - to easily
is it triggering the loop mechanism too much or not being away of that to get out of danger
or something else?


Are you finding certain enemy ships a challenge?
for example I know people who get stuck on the first two mid-ship bosses in level one and so might need to adjust that

May I ask how far you've got already?

Excellent, thanks for the heads up!!!

Best
Rich
Solo Indiedev 8Bit Magic Games ltd

09-12-2017, 02:56 AM
I've got the button code working for the bombs now and the joystick dead zone for loop the loop is working well

Question, the double button (bomb and shoot) presents a challenge in tilt. I'm thinking tap anywhere to shoot, but tap the ship to release the bomb. What do you guys think?

Thanks
09-12-2017, 03:53 AM
Joined: Feb 2012
Location: Georgia,Cleveland Ohio,Texas,New York
Posts: 2,980
I'm sorry i can't play now because i don't want to loose my progress. i'm still waiting 4 the update to play.
Untill then...
No tap ship! Then it depends on which control set up. Too much effort when concentrating on everything that'z going on the screen. It may seem like the Starsceptre can take a que 4rm
Sky Force Reload to add the rewind function to have everything tied into the control of the ship. I think it would benefit fans to have all three control settings to our likeing.

Control Options

1. Tilt'n'Shmup

2. Joystick

3. Relative Touch - GUNBIRD2 i noticed with Valpiro you can frantically tap to shoot more bullets at a faster rate. as well as CAVE's
Dodonpachi-Ichimen-Bancho before the bullet output upgrades.

On the power ups weapons you can look at Icarus & Lightning Fighter 2 to have them bounce around the screen to see which one you want when they change. You could even have them change in one succession or have them drop slower. Like with the laser It'z nearly impossible to choose which one you want. It'z like the power ups will be one less thing to work against Onalee & Ensign Rook
09-12-2017, 04:10 AM
Quote:
Originally Posted by 7lilwhitewolf7 View Post
I'm sorry i can't play now because i don't want to loose my progress. i'm still waiting 4 the update to play.
Untill then...
No tap ship! Then it depends on which control set up. Too much effort when concentrating on everything that'z going on the screen. It may seem like the Starsceptre can take a que 4rm
Sky Force Reload to add the rewind function to have everything tied into the control of the ship. I think it would benefit fans to have all three control settings to our likeing.

Control Options

1. Tilt'n'Shmup

2. Joystick

3. Relative Touch - GUNBIRD2 i noticed with Valpiro you can frantically tap to shoot more bullets at a faster rate. as well as CAVE's
Dodonpachi-Ichimen-Bancho before the bullet output upgrades.

On the power ups weapons you can look at Icarus & Lightning Fighter 2 to have them bounce around the screen to see which one you want when they change. You could even have them change in one succession or have them drop slower. Like with the laser It'z nearly impossible to choose which one you want. It'z like the power ups will be one less thing to work against Onalee & Ensign Rook
I think that sounds like a good call. I'll look into the weapons again and see what I can do. I might drop the Bells n Whistles/ Detana Twinbee approach to weapons.

The laser I need to fix so it doesn't make changing weapons a pain.

Yeah I'm wondering how to trigger the bomb in Tilt Mode if we don't touch the ship, but I know what you mean that can be a pain.

I think it will be three buttons:
fire
loop
bomb

Thanks!
09-12-2017, 04:12 AM
Relative touch would mean re doing the entire game engine. I'll see if there is a fix to implement it, but not sure right now.
I'll look into it.

I'll get the fix out tonight, ran into issues last night so you can carry on !
09-12-2017, 05:14 AM
Joined: Feb 2012
Location: Georgia,Cleveland Ohio,Texas,New York
Posts: 2,980
Thank You. As soon as it hits i'm on it! Yeah i see what you mean to take what you mainly created Starceptre on iz like to take the main element out. Tilt'n'Shmup should soon be a household term for the genre.

I am not on the Boss that i'm on with the last piece because i'm not having fun. Take for example your hints & tips you posted for the 1zt behemoth i had trouble with like " ? am i doing wrong!" It took me almost a month to destroy it right b4 your guidance! I'm still Amazed at how that came out! I don't think i have ever been on a rollercoaster 🎢 of emotions and that determined to get thru a Shmup and then it'z has been very fun to communicate with other TouchArcadians and You as a great Developer. Maaaaaaaaaan stop it!
History and Blueprints are being made from you in this Awesome genre, look at your reviews Yo!

WOW BumpyGames, i saw that
😂 Keep Going Yo!

Last edited by 7lilwhitewolf7; 10-01-2017 at 12:16 AM.
09-12-2017, 08:37 AM
Quote:
Originally Posted by 7lilwhitewolf7 View Post
Thank You. As soon as it hits i'm on it! Yeah i see what you mean to take what you mainly created Starceptre on iz like to take the main element out. Tilt'n'Shmup should soon be a household term for the genre.

I am not on the Boss that i'm on with the last piece because i'm not having fun. Take for example your hints & tips you posted for the 1zt behemoth i had trouble with like " ? am i doing wrong!" It took me almost a month to destroy it right b4 your guidance! I'm still Amazed at how that came out! I don't think i have ever been on a rollercoaster 🎢 of emotions and that determined to get thru a Shmup and then it'z has been very fun to communicate with other TouchArcadians and You as a great Developer. Maaaaaaaaaan stop it!
History and Blueprints are being made from you in this Awesome genre, look at your reviews Yo!

WOW BumpyGames, i saw that
😂
Thanks mate!!!!! I'll get it out asap!

To all what's your favourite game's weapon system?
09-13-2017, 08:07 AM
So the bomb triggers are coming along nicely. In the released game the bomb triggers the minute you collect it so it becomes about timing and skill.

Now in the version I'm working on you have two buttons in the joystick mode, the bottom one for shooting and the top for bomb.

For tilt mode you hold down one finger or thumb to shoot and tapping two fingers or thumbs triggers a bomb release.

You can now collect more than one bomb up to 6 bombs for collecting massive destruction.

I'll post footage once I have it all tweaked!

Remember the special price option will be going soon, so you can still get Starsceptre half price for a couple more days.

Thanks
Rich
Solo indiedev 8Bit Magic Games
09-15-2017, 01:36 AM
https://instagram.com/p/BZCOU68H-2O/

Quick video of the new buttons and two-finger bomb trigger in the new version. Just tweaking the code now. Note the game runs faster than the video, this was video recorded by my iPad as it was playing.