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06-27-2017, 02:18 AM
#21
Quote:
Originally Posted by 7lilwhitewolf7 View Post
This iz another passionate creation like that Awesome SeaKing Hunter. When I searched the TA library & came across Starspectre i knew this wuz going to be a very interesting find. To read your commute creation story iz a Funtaztic@Jean Grae@ WOW factor. Thank You Klink, our future iz so bright huh? You have to know you R a 🎨 inspiration Yo!
Very 😎 m'Lord Richard Morgan you R listening to your fellow TouchArcadians.
Now i have another Toy Shmup to add to my collection. I forgot to add you to the Studio Mudprints question last night of most obscure Shmup we have played so next ep i will.
Thank You for your Amazing addition to our beloved genre

⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️
📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍
⭐️📍⭐️📍STARSCEPTRE📍⭐️📍⭐️
📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍
⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️📍⭐️
Thank you so much 7lilwhitewolf7 - I can't wait to find out how you get on with the game mechanic. I've just this second finished coding the autofire so that will make the very next version which will be v1.1. Also I realised too late the iOS compatibility had been set to iOS 10. That will be corrected to be 9.3 so more people can play it. Thanks again!!!!!!
06-27-2017, 08:46 AM
#22
Joined: Dec 2010
Location: Somewhere in a town in the middle of the Amazon jungle.
Posts: 77
Requires iOS 10.3...

Any way this will support iOS 9.3.X at least? 😭

06-27-2017, 02:31 PM
#23
Quote:
Originally Posted by sebgo View Post
Any way this will support iOS 9.3.X at least? 😭
Absolutely! V1.1 will be ios 9.3 for sure! Apologies I missed that on the first release
06-30-2017, 06:01 PM
#24
Joined: Aug 2012
Posts: 499
Quote:
Originally Posted by Chq View Post
Autofire and "normal controls", please!
Thos.
06-30-2017, 09:10 PM
#25
Joined: Nov 2014
Posts: 4,257
I have my thumbs crossed for controls. Hehe.

If you want I could buy the game and even help TestFlight a control scheme.

Billy
07-02-2017, 08:16 AM
#26
Joined: Feb 2012
Location: Georgia,Cleveland Ohio,Texas,New York
Posts: 2,980
Hey Richard
I would like to finish your game with the OriGinal controls and the tweeks 4rm other options so pleaze keep it. I am seriously having so much fun with it as is for now.

I left ⭐️✨🌞🔆💫z on the Appstore
07-02-2017, 10:54 AM
#27
Quote:
Originally Posted by LordShad0wz View Post
I have my thumbs crossed for controls. Hehe.

If you want I could buy the game and even help TestFlight a control scheme.

Billy
Hi Billy, I was just about to message you to see if you wanted to test the controls when I get them to work.

No need to buy. I'll let you know when I have something ready, and I can get you testing a beta on TestFlight. But might be a week or two away.

Thanks again!!!
07-02-2017, 02:01 PM
#28
Richard reached out to me on Twitter for some feedback on Starsceptre:

Edit: Really nice intro scene, fully voiced, cool artwork/animation. Good retro style in-game graphics. /edit

I'm glad to hear you've added auto-fire in the update. I play a lot of SHMUPS, AND I'm fine with tilt controls for games that use it well, but to be completely honest, they are less than optimal here. Edit:Forgot to mention I appreciate that you are possibly working on implementing touch controls =) /edit

There seems to be no game over screen. Every time I die time rewinds and I'm back where I left off. Is there any sense of progression, upgrades, levels, other modes, or is it like one continuous level?

Thanks again, Richard. I'll keep playing off and on and definitely check back when the next update hits 🙏

Last edited by Anotherkellydown; 07-02-2017 at 02:49 PM.
07-02-2017, 03:09 PM
#29
Quote:
Originally Posted by Anotherkellydown View Post
Richard reached out to me on Twitter for some feedback on Starsceptre:

Edit: Really nice intro scene, fully voiced, cool artwork/animation. Good retro style in-game graphics. /edit

I'm glad to hear you've added auto-fire in the update. I play a lot of SHMUPS, AND I'm fine with tilt controls for games that use it well, but to be completely honest, they are less than optimal here. Edit:Forgot to mention I appreciate that you are possibly working on implementing touch controls =) /edit

There seems to be no game over screen. Every time I die time rewinds and I'm back where I left off. Is there any sense of progression, upgrades, levels, other modes, or is it like one continuous level?

Thanks again, Richard. I'll keep playing off and on and definitely check back when the next update hits 🙏
That's awesome! Thanks for trying the controls. They are hard and not everyone's cup of tea, but it is a new skill to master. I'll be looking into on screen controls as an alternative.

And your other pieces of feedback are also key. So pause is coming soon, am working out the best way to make that happen.

The progress saves at the end of each level, but I do need to let people know that in the game - good shout!

Yeah infinite lives and when I code the pause button it will also pull up 'unpause' and 'return to menu'. Another great shout!

Awesome to have this feedback! Keep it coming everyone !
07-02-2017, 03:10 PM
#30
Quote:
Originally Posted by 7lilwhitewolf7 View Post
Hey Richard
I would like to finish your game with the OriGinal controls and the tweeks 4rm other options so pleaze keep it. I am seriously having so much fun with it as is for now.

I left ⭐️✨🌞🔆💫z on the Appstore
Thank you for the feedback on the AppStore and on here. The new update will be out soon but you can just choose to not update, or if you do just go into the new settings menu and choose autofire on or off

Thanks again!!!