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Reiner Knizia's Monumental

10-27-2009, 11:50 AM
#1
Joined: Apr 2009
Location: California
Posts: 146
Reiner Knizia's Monumental

Your Journey Begins

A hidden temple has been discovered! Will the Mayan gods be pleased with your progress or will you bring their wrath upon you like countless others before...

Prepare yourself for this new puzzler designed by award winning game designer, Reiner Knizia!



How to Play

- Swipe stones to the left or right to fill rows.

- Rows are scored on 3 matching colors, 3 matching symbols, or 3 matching number of symbols. Rows that contain identical pairs of stones also score.

- Combine matches across rows to score even higher.

- Broken stones can only be scored by color and do not match in any other way.

- Drag dynamite onto unwanted stones to destroy them. You receive new dynamite when the supply truck reaches your base camp.



Game Over When...

- Challenge mode: when the bottom row displaying skulls is scored.

- Action mode: when you you run of time. You receive a time penalty when the bottom row displaying hourglasses is scored.



Features (v1.0)

- Designed exclusively for iPhone/iPod Touch. From the ground up.

- Multiple game modes. Play Challenge to test your long term planning skills or Action for your mental reflexes.

- Beat the record. Top 50 high scores for world, country and personal for measuring your progress.

- Game saver. Close the app to answer a call, text or email. Your current game will pause and resume next time you play.

- Immersive music and effects. But don't worry, you'll have the option to listen to your music instead.





Look for it in the app store early November! It will be under the Puzzle / Strategy section for $1.99.

Follow for game news and updates

@ twitter.com/conlan

And of course a big thanks to playtesters mrbass, VeganTnT, Big Albie, & LordGek!!!

Latest Game: Reiner Knizia's Samurai with turn-based, online multiplayer!

Follow for game news and updates @ twitter.com/conlan
10-27-2009, 11:55 AM
#2
Joined: May 2009
Location: The Golden State
Posts: 5,809
looks really cool

Add me on Steam for TF2: eggzbacon

10-27-2009, 12:00 PM
#3
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,712
I can't get enough of these Knizia games. I'm looking forward to this and Roto.

Tug Boat Minister of Propaganda
Proud member of T.A.A.P. - Touch Arcaders Against Piracy. Over 500 members and counting. Join now!
10-27-2009, 12:02 PM
#4
This looks great, I love Knizia games in general. Thanks for bringing these to the iPhone!
10-27-2009, 12:09 PM
#5
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,779
This game kicks ass and what I think is so cool is that, much like the upcoming Roto game, Dr. Knizia was working with Conlan to make an all new game! This is NOT a port of a previous Knizia board/card game but something all new for the iPhone (unless I misunderstood something from my conversations with you, Conlan)!

It maintains that distinctive "Knizia" feel but it is pretty clear that this would never work as a real card or board game (complex scoring, clever timing aspects, charging up of power-ups, etc.).

Nice to know that the cat is finally out of the bag!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
10-27-2009, 12:10 PM
#6
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,712
Do we have ideas of release dates for this (and Roto for that matter)?

Tug Boat Minister of Propaganda
Proud member of T.A.A.P. - Touch Arcaders Against Piracy. Over 500 members and counting. Join now!
10-27-2009, 12:13 PM
#7
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,779
I think it was already submitted but pretty recently.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
10-27-2009, 12:13 PM
#8
Joined: Apr 2009
Location: California
Posts: 146
Yup, that's correct! This is an all new game designed exclusively for the iPhone

We're really working hard on improving from the previous games, so now we have multiple game modes for different styles of play, and more high score tables for competition

Also, a very nice original score composed by Mike Weiser

Edit: Monumental was submtted pretty recently, so we should hopefully see it available sometime early next week (fingers crossed)

Latest Game: Reiner Knizia's Samurai with turn-based, online multiplayer!

Follow for game news and updates @ twitter.com/conlan
10-27-2009, 03:55 PM
#9
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Been playing this a bit while I've been on the road, and Monumental is great. The game concept of matching is something that people should get right away, but strategy is key since there's a twist to it all.
10-27-2009, 04:03 PM
#10
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,779
Quote:
Originally Posted by Big Albie View Post
Been playing this a bit while I've been on the road, and Monumental is great. The game concept of matching is something that people should get right away, but strategy is key since there's a twist to it all.
There is so much fun to this game's whole "risk vs. reward" mechanics!

You could simply match a single element (just ensure all tiles are of the same color) on either side of a given row and qualify enough to NOT DIE, but if you could instead have two horizontally aligned rows with some identical tiles or at least have the pieces that match on multiple levels (color, symbol, and number of symbols) you'll make BOOKU POINTAGE!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews