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REKT! 60 FPS tricks based racer.

07-17-2017, 09:45 AM
Joined: Sep 2013
Location: Amsterdam
Posts: 232
REKT! 60 FPS tricks based racer. NOW with release date: Okt 2nd

We've been working on a small racing and stunting game called REKT. It's very game-play focused , with a focus on keeping a super responsive 60 fps on nearly every device.

We're quite happy with how its shaping up, and we expect to release it in the very near future. But not without having a look to see what people think. It'l probably be a free game with minor adds.

Here's a video of a game play session, it also explains the controls a bit. The game format is a strictly solo experience where you chain as many tricks and stunts as possible to rack up the highest possible multiplier. REKT! is a bit of a side project for some of the developers and artist on our team , so its a bit of a labor of love.

It 'd be really cool to see what you guys think.

Tomas Sala/Little Chicken Game Company

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Last edited by Muppetpuppet; 09-07-2017 at 10:58 AM.
07-17-2017, 10:08 AM
Joined: Jul 2013
Location: Europe, CET
Posts: 3,484
Hey, welcome back!
I'm not really into racing games, but my kid might like it. Especially because a) it's colorful and b) looks like it's "free roam" and not bound to a track.

By the way: What happened to your Oberon's Court from years ago? Did you cancel it completely, or are you still working on it?

07-17-2017, 10:41 AM
Joined: Sep 2013
Location: Amsterdam
Posts: 232
on oberons court

well Oberon's Court is still there but a few years ago I wasn't in a great place personally. and OC was a creative release really. We where also knee deep in work for hire and corporate work back then ,which even though its game development it's its own type of hell really.

Since then we've managed to turn our studio around and we now have an un-announced PSVR title in the worka ,a publishing deal and an unusual themed strategy game coming up.

Beyond that my life totally changed when I became a dad as well.

So lots of stuff good and bad that can take you out of your pet passion project.

But even though I havent been working on it in 2017, We're shopping it around this year (gamescom) looking for a publisher that might put up the funds to put on of our teams on finishing it. (and not just me solo_ing it)

So life of a game developer in a nutshell

thanks for remembering
07-17-2017, 11:03 AM
Joined: Jul 2013
Location: Europe, CET
Posts: 3,484
Ah well, the perils of life Congrats (or condolences, whatever you prefer ) on being a dad now.
And of course I remember you and OC. Which is why I took a peek here ("Racing game? Naaah, not my thing... oh wait, it's the muppet. Let's look.").

For a publisher for OC, I can highly recommend Crescent Moon Games. Their Josh is frequently found around here too, but I'd contact them via some more formal channels (and send him a PM here, maybe) . Might be something for them, or not. I can't say for sure, but my gut feeling tells me they'll check it out. Worth a try.

"unusual themed strategy game" sounds good to me. Will it get an iOS release too?

Anyways, to get back on track: I'll for sure show this one to my kid (5.5 years old now) when you release.

Last edited by Nullzone; 07-17-2017 at 12:13 PM.
07-18-2017, 10:35 AM
Joined: Sep 2012
Location: New York, NY
Posts: 1,546
This looks beautiful and can see the live from the video clip.

Definitely keeping my eye on this one.
07-18-2017, 11:23 AM
Joined: Jun 2009
Posts: 1,709
Well, this just shot to the top of my Most Anticipated list. Looks amazing, and right up my alley!

My power-pop band is on iTunes.
07-18-2017, 02:13 PM
This game instantly became an instabuy for me. If you need anyone to test I would love to. Jet Car Stunts is one of my favorite iOS games of all time. I would love to provide feedback.
07-18-2017, 02:17 PM
Also I would note that if you release the game for free please allow an in-app purchase to disable ads. Or possible have different skins that you can buy or unlock and if you buy one of those it removes ads.
07-18-2017, 02:36 PM
Joined: Sep 2013
Location: Amsterdam
Posts: 232
The initial aim was to provide a adds integration that wasn't horrific or gating. So now it's watch an add and spin the wheel of fortune to unlock one of the other cars (which normally unlock when you reach a certain score). I'll have a talk with the developer in charge about what additional plans there are, but i'm sure we'd love to do it the best way possible.

Like I said its a small but polished side project and the guys really wanna nail the gameplay, not make it a adds cashcow..

07-31-2017, 04:53 PM
Joined: Aug 2011
Posts: 2
Any updates on when this will be released?