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[BETA] Vista Golf - Minimalist Mini Golf with new courses every week

07-17-2017, 12:08 PM
#1
[BETA] Vista Golf - Minimalist Mini Golf with new courses every week

Hello all! Vista Golf is nearing it's launch next week on July 26th, we are conducting our beta test to iron out any last-minute bugs. Any tester help would be very much appreciated, and of course any input for future updates is welcome.


Description:
Vista Golf is a simple but elegant mini golf game, defined by crisp controls and the endless competition of new courses every week. We wanted to create the purest form of mini golf in your pocket, so if you seek both fun and frustration, Vista Golf is your game.

Modes:
-Competitive Mode: Each week, compete for the top spot across three 18-hole courses. At the end of each week, three leaders are crowned, and three beautiful new courses will be opened.
-Infinite Mode: Relax and play as far as you'd like on our slightly-larger-than-regulation-size endless course.

Features:
-3 new courses every week!
-Cross-platform leaderboards!
-Achievements with unlockable badges!
-Infinite mode!
-Simple drag-and-shoot controls!






TestFlight Sign Up Form


Shallot Games
Twitter


Thanks so much for taking a look!
-Rscar

Last edited by Red1; 07-19-2017 at 01:59 AM. Reason: Embedded video
07-17-2017, 12:31 PM
#2
Looks good!
Like a more detailed GOLFINITY?

07-17-2017, 01:02 PM
#3
Quote:
Originally Posted by vectorarchitekt View Post
Looks good!
Like a more detailed GOLFINITY?
Thank you! Yes, I really liked GOLFINITY! There are plenty of similarities, mostly controls, and Vista Golf's infinite mode. In addition to the things GOLFINITY does well, I wanted to open up the camera movement so you could set up shots a bit better, utilize physics/course generation to add more vertical elements of gameplay (like using ramps to hop parts of the course), and add some competitive element. I'm hoping that by opening new courses every week, it will retain the fun of infinite gameplay, but make number of strokes/score actually matter, which I think is a hugely fun part of golf that a lot of infinite golf games miss out on.
07-18-2017, 04:27 PM
#4
Joined: May 2009
Posts: 697
Oh boy. Very, very up my street.

Looking forward to this.
07-18-2017, 04:44 PM
#5
Joined: Apr 2013
Posts: 167
Will we be able to make our own courses.?
I only ask cause I remember a game called simgolf which let you make and run your own golf course, God i miss that game so much fun. Simgolf would make a awesome port to iOS just like rct.
07-18-2017, 04:47 PM
#6
Quote:
Originally Posted by jForsythe View Post
Will we be able to make our own courses.?
I only ask cause I remember a game called simgolf which let you make and run your own golf course, God i miss that game so much fun. Simgolf would make a awesome port to iOS just like rct.
Not currently planned, but it could definitely be a possibility! I personally love games with create your own content, so you've got that working in your favor :P The number of skate parks I made in Tony Hawk on the N64...
07-18-2017, 04:51 PM
#7
Joined: May 2009
Posts: 697
User created content is a fantastic addition to any game.
07-18-2017, 04:59 PM
#8
Joined: May 2009
Posts: 697
Just played a few holes before bed. Does exactly what it says on the tin.

Seems very polished. It has a nice clean, simple aesthetic. Gameplay "feels" just right; hard to define but the power level fits my idea of what 50%, 100% etc. should feel like for example. Bounces are predictable, loosing what feels like the right amount of momentum.

Really looking forward to getting my teeth into this one.
Too many games, not enough time!!!
07-18-2017, 05:21 PM
#9
Joined: Mar 2010
Posts: 948
Looks pretty cool!
07-18-2017, 05:23 PM
#10
Quote:
Originally Posted by MetaGonzo View Post
Just played a few holes before bed. Does exactly what it says on the tin.

Seems very polished. It has a nice clean, simple aesthetic. Gameplay "feels" just right; hard to define but the power level fits my idea of what 50%, 100% etc. should feel like for example. Bounces are predictable, loosing what feels like the right amount of momentum.

Really looking forward to getting my teeth into this one.
Too many games, not enough time!!!
So glad you've enjoyed the bit you've played! Have definitely spent more than a few hours polishing.

Thanks so much for the feedback, I really would love to add user generated courses - just gotta get through release and ensure we've got a solid foundation before we continue building!