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[BETA] BoxTrip - skill based runner. Looking for testers, we need you :)

07-23-2017, 06:21 AM
#1
Joined: Jul 2017
Posts: 8
[BETA] BoxTrip - skill based runner. Looking for testers, we need you :)

MASSIVE UPDATE ON LAST POST!

Hi everyone!

We need you!

We’re Agaporni Games, a small indie Spanish developer who previously released Dissident, a handmade designed shooter runner (you can download it in the Appstore: https://itunes.apple.com/us/app/dissident/id1201277611?mt=8).

Boxtrip is our second game. It’s a skill based runner with no guided rails, so here precision and inertia matters!

We're planning to release the beta on early August, so we need TestFlight beta testers. Your help and opinions are essential to us. We want you to enjoy Boxtrip and to tell us how to improve our game!

Please, send us your mail, name and surname at boxtrip@agapornigames.com. We’ll send you a TestFlight code as soon as it’s available.


Youtube link | Pop Up





Boxtrip current features:

Reach new zones with unique challenges! There are seven procedural areas with different colours and mood. You will have to learn how to deal with specific deadly obstacles and traps in each area. So, unlike other runners, it won't be just the same obstacles at higher speed over and over.

Slide and dash! Intuitive controls easy to learn but hard to master. Press to slide your cube or double-tap to make a quick side dash that will save you in the most dangerous situations.

Power up! Shield, magnet, hover, multiplier, slow-mo and super-jump. Get the power-ups that will help you to survive longer and to collect a lot of gems in a single run.

Collect every cube! Earn new fancy cubes and choose which one will be the runner among a wacky box collection. (Just a few on the beta, sorry :/).

Upgrade your power-ups to make them stronger and unlock special perks. Discover powerful synergies among the power-ups as you level them up!



Please, keep in mind that everything is subject to change. We’re working hard on the upgrades and the power-ups, so with upcoming updates you may loose all your progress TT.




Updated 07-28-17

INTRODUCING THE POWER-UPS

These are the power-ups that you will find in the Boxtrip beta. As Boxtrip is a skill based runner, we didnt’t want the upgrades to be just a few seconds of invulnerabilty. They will help you to survive longer but will also require you to stay sharp!

You are going to find two different kind of upgrades: the passive and the active ones. You can activate the latter by sliding both thumbs down.

As usual, you can upgrade each power-up to make them stronger. So for example you can get two shield charges instead of one by picking up a single power up.



However, we’re working hard and maybe we are going to diverge from this typical genre schema in the future. So stay tunned for news!




A passive SHIELD that will prevent you from one hit. However, the falls will be deadly!







Our favourite! The passive HOVER allows you float over abyss falls for a limited period of time. You can save the remaning time for future falls.







XGEM is a classic passive multiplier for the collected gems.







Greedy! Another classic. When you activate the MAGNET every gem around will come to you. Save it for the transition areas!







Activate the SKY-JUMP it in order to jump and avoid any incoming obstacle or fall. You can control the sight that announces where your cube is going to land. Reactivate the sky-jump again if you want to land earlier!







Activate the SLOW-MO to have a few seconds of good old bullet time.






TESTFLIGHT SKINS



Our main cube! It’s colour will change acording to the zone where you are playing.





We know you want to smash it but please don’t do it!





A cube specially designed for our miners.





Embrace the Dark Cube!





Some pieces of this cube for brick-lovers will switch colour according to the mood.





Please escort your Friend Cube throught the Agaporni Science Facilities





Don’t expect mushrooms or coins inside.






Our website: https://agapornigames.com/

Cheers!

Last edited by Agaporni Games; 09-19-2017 at 04:01 AM.
07-25-2017, 02:26 AM
#2
Joined: Jul 2017
Posts: 8
New teaser

We've uploaded a new teaser adding one of the themes that our composer made for Boxtrip.
The music will change in each different area.

Join us in the TestFlight !

Last edited by Agaporni Games; 07-28-2017 at 06:31 AM.

07-28-2017, 04:40 AM
#3
Joined: Jul 2017
Posts: 8
We've updated the main thread by adding an explanation of the Power-ups that you will find on the TesteFlight. Not definitive pics.

We're going to add later the skins.

See you around Toucharcadians!

Last edited by Agaporni Games; 07-28-2017 at 04:46 AM.
07-28-2017, 06:35 AM
#4
Joined: Jul 2017
Posts: 8
Skins added on the main post, TestFlight OTW !
08-04-2017, 06:03 AM
#5
Joined: Jul 2017
Posts: 8
Toucharcadians TestFlight team has been set! Waiting for Apple green light
08-17-2017, 07:09 AM
#6
Joined: Jul 2017
Posts: 8
We're coming back from holidays next week. Meanwhile, some toucharcadians have been already testing Boxtrip and giving us their valuable feedback. For those who have not send yet any, remember that you can post here or mail us at boxtrip@agapornigames.com.

Join us in the running Testflight!
09-19-2017, 03:58 AM
#7
Joined: Jul 2017
Posts: 8
Dev's diary: MASSIVE UPDATE. New TestFlight next week!

BOXTRIP 0.5 IS ALMOST TESTFLIGHT!

Hi toucharcadians!

We’ve been working hard in order to change Boxtrip structure. We think it’s been a great improvement and now Boxtrip has a more solid identity as an endless runner. We’ve also an artist back in the team so there will be some visual upgrades.

However, we’d love to hear your opinions.

A new TestFlight is coming soon, probably next week. Please, join us in this journey and give us your valuable feedback.


NEW SKILLS AND UPGRADE SYSTEM

We’ve move away from the power-up system that we had previously. We left behind a bunch of old power-ups, keeping the more useful and introducing new skills. You won’t be able to pick up the power-ups along the run, instead it works as follow:

POWER-UPS

You can buy upgrades for the shield and the hover, which are quite useful in terms of survival. Once you buy the first upgrade, you will start the run with the power up active. The more you upgrade the power-up, the better it will be!

- Shield: Protect the box from hits. Each upgrade will give more charges. Our welcomed artist redesigned the shield look : as you will start every run with the shield, we didn’t want it to make your skin hard to see.

- Hover: Let the box float hover the gaps. For some time. Now the Hover has a regeneration factor.


[IMG]


SKILLS


Here comes the cake! Now you can unlock and equip this powerful skills that add a new layer to Boxtrip gameplay. You can only have one equipped at once.

JUMP: Basic but efficient, this jump will help you pass over obstacles with a single tap. Just take care for the landing. Many of you asked for it. It definetely fits in the gameplay and will help you solve many obstacle related situation (remember the red stage spikes? It’s time to cheese them!).



GEM BOOSTER: Boost every gem you touch with x2 its value. Push it to get a x3 for a limited period of time. This will reward the skilled players who decline to jump. Becoming rich made easy!


JETPACK: Fly over obstacles and voids while attracting gems. But watch out for your fuel! It will regenerate while not flying. WARNING! No dash allowed…



Because, as Poorlydrawnlines.com knows...







NEW HUD AESTHETICS


We’re really lucky to have and artist back in the crew so he has changed the menu to a more friendly color palette.







What do you think of the new screens?



NEW MISSION SYSTEM


Instead of randomly generated missions we’ve have designed a hundred (and more incoming!) missions for you to complete. We still need to tune them up, so your feedback is essential. We’ve now missions related with the skills that will make you switch from one skill to another in order to complete them: for example “jump over x obstacles” or “boost gems per x value”.

We have also introduced a new kind of missions that will evaluate your performance among a number of runs instead of just one. For example: “Run x meters in five runs”.


PAUSE


We’ve implement a pause button. But there won’t be a countdown when resuming to avoid cheap tricks :P




That's all at the moment, looking forward for your feedback!

Last edited by Agaporni Games; 09-19-2017 at 04:03 AM.