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  • Publisher: James Gamble
  • Genre: Word
  • Device: Universal
  • Size: 9.3 MB
  • Version: 1.2
  • Price: $0.99
  • Average User Rating:
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App description: A regular WordSearch has you stumbling through all 26 letters of the alphabet, but those are too easy for experienced players.
Instead, Letter Lattice sees you struggling to find words within a grid made up of only letters from the word itself.

It's certainly a harder experience when the whole grid looks like the word you're searching for!

There are hundreds of grids available to play through, with wildly varying difficulties.
Dare you attempt them all!?

Jayenkai's comments:
Hello everybody, it's me again.
This week I've ported a fan favourite, Letter Lattice, over to iOS.

This game doesn't need much in the way of fancy intros or anything complicated like that.
A single screenshot will do much more than I could ever decide to write about it.



The game is essentially a nice and simple Wordsearch. The only difference being that, in this game, the entire grid is ONLY made up of letters from the word you're trying to find.
In many ways, that makes this game both easier and harder than a standard Wordsearch.
Some times the words are really easy to spot, and appear multiple times in the grid.
Other times, it's like searching for a needle in a haystack.

Each grid is randomly generated, so if you want to replay a level then by all means go for it.
There are no time limits, so take your time, relax, and see how far you can get.

Thanks for playing!
Jayenkai

-=-=-

Note
I still haven't got around to adding GameCenter or iCloud saves to my iOS framework. I'll probably work on that over the next couple of weeks. I honestly just wanted the ability to lie in bed and play this game, more than I wanted to add those features!
But they are coming, or at the very least, I intend to add them if I can find my way around!
Updates will occur as and when they're ready to go.

-=-=-

07-25-2017, 03:23 PM
#2
Well, this was an unexpected surprise. Like most surprises really. Absolutely love it, James. Just needs a wee bit Game Center love and it's there. Right, sticking with this one, although my eyes start playing tricks staring at the letters. Great stuff.

07-25-2017, 03:32 PM
#3
Joined: Jan 2011
Location: Bolton, England
Posts: 253
Send a message via ICQ to Jayenkai
Indeed. No-one's more surprised than me!
I initially intended this to be something aimed for next week. I was *supposed* to be spending this week working on GameCenter integration in my game-dev framework, but somehow this just sort of fell together!

A little test that the grid could fit on an iPhone screen.. Another test that I could get different fonts in (click the paintbrush).. A further test of a nicer starfield-based menu (certainly much better than Quadoban's menu, anyway!)

Before I knew it I'd written most of the game, and still had time to spare! So I spent the rest of the weed adding a load of word bundles in, and by Sunday it was all ready to go.
Everything just kinda slotted into place, and so I just uploaded it as it was.

This week I'll be much more strict with myself, and definitely try to focus on the GameCenter stuff!
*slaps wrist*

Sorry

Creator of many many games. (Seriously, LOADS!)
I'm currently working on building a new iOS collection after Apple decided to delete all my old games. My Daily Blog will be helping to track my progress.
07-25-2017, 09:45 PM
#4
Joined: Jan 2015
Location: Liberty city
Posts: 3,600
Already hooked.
It's like word search but wayyyyyyyyyy better.

Current Recommendations: Blocky Farm, Morphite, Cat Quest, Pocket Build
07-27-2017, 06:08 AM
#5
Joined: Jan 2011
Location: Bolton, England
Posts: 253
Send a message via ICQ to Jayenkai
Thanks to all who've played so far.
Hopefully in the next week or so I can get the GameCenter stuff working.
I made a good start on it, yesterday, but need to decide how best to integrate highscores when, realistically, there aren't really any scores to work with in this game!!
Maybe just a simple "# of puzzles completed" or something?!

Update should be available some time next week, assuming I can get it all worked out.
Thanks for being patient.

Creator of many many games. (Seriously, LOADS!)
I'm currently working on building a new iOS collection after Apple decided to delete all my old games. My Daily Blog will be helping to track my progress.
07-27-2017, 01:31 PM
#6
Joined: Jul 2017
Posts: 1
Quote:
Originally Posted by Jayenkai View Post
Thanks to all who've played so far.
Hopefully in the next week or so I can get the GameCenter stuff working.
I made a good start on it, yesterday, but need to decide how best to integrate highscores when, realistically, there aren't really any scores to work with in this game!!
Maybe just a simple "# of puzzles completed" or something?!

Update should be available some time next week, assuming I can get it all worked out.
Thanks for being patient.
Hey buddy how hard would it be for you to implement a color chooser for letters and background? At night i need white on black, during the day black on white, and I'm sure some out there would like random/mixedness.
07-27-2017, 04:33 PM
#7
Joined: Jan 2011
Location: Bolton, England
Posts: 253
Send a message via ICQ to Jayenkai
I suppose I could make the little LightBulb do a little more than just off+on. Perhaps bring up a dimmer-slider or something?
I'll look into it.

.. But in the meantime, be sure to give the lightbulb a tap..

Creator of many many games. (Seriously, LOADS!)
I'm currently working on building a new iOS collection after Apple decided to delete all my old games. My Daily Blog will be helping to track my progress.
07-29-2017, 05:52 AM
#8
Joined: Jan 2011
Location: Bolton, England
Posts: 253
Send a message via ICQ to Jayenkai


Coming in the next update will be a bigger list of colour options.
Tapping the lightbulb will now bring up a palette selection list.
There's also a similar list for choosing fonts, too.

Currently working on ideas for Badges/Achievements, but .. Honestly it's not going too well, other than "Unlocked X number of levels" and similar thing.
*shrugs*

I also still need to test that any of my GameCenter code actually works. So far I haven't done that!
Should be ready to go in the next week or so, I hope.

Creator of many many games. (Seriously, LOADS!)
I'm currently working on building a new iOS collection after Apple decided to delete all my old games. My Daily Blog will be helping to track my progress.
07-29-2017, 07:34 AM
#9
Quote:
Originally Posted by Jayenkai View Post


Coming in the next update will be a bigger list of colour options.
Tapping the lightbulb will now bring up a palette selection list.
There's also a similar list for choosing fonts, too.

Currently working on ideas for Badges/Achievements, but .. Honestly it's not going too well, other than "Unlocked X number of levels" and similar thing.
*shrugs*

I also still need to test that any of my GameCenter code actually works. So far I haven't done that!
Should be ready to go in the next week or so, I hope.
I like all the included font and color options and the game itself is unique! This has your signature style all over it, Jayenkai.

For Game Center: I'd be more interested in a leaderboard than achievements (those are welcome too). Maybe just have a counter for how many puzzles you've solved and use that as a way to compare with other players. Just a thought. Keep it up!
07-29-2017, 09:06 AM
#10
Joined: Jan 2011
Location: Bolton, England
Posts: 253
Send a message via ICQ to Jayenkai
Yeah, a simple "Number of puzzles complete" and maybe a "number of stars filled" to go along with it.
Not much, but realistically there's not much more I can add..
I do like making nice big puzzle games like this, but they don't work very well with GameCenter!!

Creator of many many games. (Seriously, LOADS!)
I'm currently working on building a new iOS collection after Apple decided to delete all my old games. My Daily Blog will be helping to track my progress.