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Tiny Bubbles - Soap Bubble Physics Game [PAX 10]

08-07-2017, 09:01 AM
#1
Joined: Jul 2017
Location: Seattle WA
Posts: 24
Tiny Bubbles - Soap Bubble Physics Game [PAX 10]

Hi everyone,

Tiny Bubbles is a relaxing arcade puzzle game I've been developing. I've created a custom physics engine based on the research of my grandfather, an MIT scientist. After a couple months of hard work, I figured out how to simulate realistic soap bubbles like in his experiments.


In the game you pop bubbles by matching four or more colors and create cascading chain-reactions. Inflate bubbles with colored smoke to strategically reshape the cluster. Break bubble edges to combine neighbors and mix new colors. Save bubble-bound creatures and fend-off greedy Jelly Crabs!

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SOME OTHER FEATURES:
- Explore 7 worlds with over 160 puzzles.
- Tons of gameplay, strategies and goals, with helpful hints.
- Strategize future moves to create longer chains and combos.
- Relaxing adaptive ambient music.
- Innovative colorblind mode works without symbols or patterns.
- Local two-player puzzles coming soon!

Come see us at PAX West, we are honored that Tiny Bubbles was selected for the PAX 10!

We're super excited to offer TestFlight Beta invites to the first 50 people from this forum that sign up here and select "iOS"
*UPDATE* - due to the great response, we've expanded the beta to an additional 50 people! This time we'll select them randomly from the pool of people who sign up by the end of the day on Aug 11!

We plan to launch Tiny Bubbles this fall for iOS App Store, Android Google Play, and Steam. We can email you when it's available for download.

My team and I would really love to know what you think and we'll answer questions as best we can!

-Stu

Follow Tiny Bubbles Development:
Discord | Twitter | Facebook | YouTube | Web

Last edited by Pine Street Codeworks; 09-02-2017 at 01:22 AM.
08-07-2017, 10:51 AM
#2
Joined: May 2017
Posts: 26
its fun for relax

08-07-2017, 09:09 PM
#3
Joined: Jul 2017
Location: Seattle WA
Posts: 24
Hey Iva, yes, Tiny Bubbles is a great game to settle down with and get lost in Arcade mode offers some play at a quicker pace - if you're in that kind of mood. Hope you made it onto this Beta, we'll send out the test flight invites tomorrow! - paulette

Follow Tiny Bubbles Development:
Discord | Twitter | Facebook | YouTube | Web
08-08-2017, 11:06 AM
#4
Joined: Jul 2017
Location: Seattle WA
Posts: 24
Wow! The response has been really great. We filled up our 50 beta slots much quicker than expected. We've decided to expand the beta to 50 more people! This time we're going to select randomly, in addition to the first 50 people. We'll be doing the random selection after Friday, Aug 11 (allowing for all time zones). No need to sign up again if you already signed up. You'll be in the pool automatically.

SIGN UP HERE!

If you don't make it onto this beta, we hope to do another round next month. Also, you'll get to be the first to know about when Tiny Bubbles is available for download on the App Store. Let us know if you have any questions.

-Stu

Follow Tiny Bubbles Development:
Discord | Twitter | Facebook | YouTube | Web
08-08-2017, 04:14 PM
#5
Joined: May 2017
Posts: 26
Quote:
Originally Posted by Pine Street Codeworks View Post
Hey Iva, yes, Tiny Bubbles is a great game to settle down with and get lost in Arcade mode offers some play at a quicker pace - if you're in that kind of mood. Hope you made it onto this Beta, we'll send out the test flight invites tomorrow! - paulette
Get through the first chapter.the good news is no bug.lol.i didnt see the rainbow yet. Bubble bubble
08-08-2017, 09:31 PM
#6
Joined: May 2012
Posts: 1,054
Just sat down with this and loving it! So relaxing, but still engaging.
The clean and beautiful artwork and the satisfying audio really work together.

If I may suggest something:
It would be nice if there was a little visual feedback where you tap, a slight ripple or something. Just so it felt more like playing in water. Just a small thing not crucial.

Another suggestion: I feel it would be more satisfying if the bubbles "popping speed" increased if you pop a lot at once -
For example, when popping a big chain, it would start slow but "speed up" towards the end, like a reaction.
Not sure if I'm explaining it right. I just feel it would be more satisfying.

One last suggestion for now: Landscape view when I turn the device would be amazing.

Love the level layout, it's so smart. And the fact that you can see the shape of the level from the larger screen. So many nice touches.

Haven't gotten to play though the first area yet, but already see some cool mechanics. Like the fish, or the ring you can't expand past. Great stuff.
08-09-2017, 01:27 AM
#7
Joined: Aug 2011
Posts: 103
Loving this game. I don't know how you managed some of the effects that are going on. It is amazing and beautiful.

I love the fact that there are so many puzzle types. It feels like just the right mix to keep things interesting and not repetitive.

I disagree with the previous comment about speeding up the popping time. It might be interesting to do something like that as a level challenge, but I feel like the current speed gives enough opportunity to add new bubbles to the chain.

I think that the current ad placement is good (and given that, I imagine that you are planning to have this be a free game) but I think that you could even push it a little further without it being obnoxious. For example, giving the chance for extra moves if you fail a level. You've got to make your money somehow and the current scheme seems to provide little incentive for ad watches. More than a lot of other games but still not enough, IMO. Perhaps even a life system, similar to Candy Crush and others, with an option to replenish lives by watching.

I've made it through the first world and am well into the second. This feels like a really solid beta/alpha build. Really amazing.
08-09-2017, 09:04 AM
#8
Joined: May 2012
Posts: 1,054
Quote:
Originally Posted by Fish alan View Post

I disagree with the previous comment about speeding up the popping time. It might be interesting to do something like that as a level challenge, but I feel like the current speed gives enough opportunity to add new bubbles to the chain.
.
I didn't really explain it well I guess 🤓
I meant when you clear a level, with a bigger chain. During gameplay the speed is perfect, as you mentioned.

Also, I agree with what you suggested about the ads. It's nice to not have them in your face, but having more opportunities or reasons to watch would help with the income. Good points 🙏🏽
08-09-2017, 10:29 AM
#9
Joined: Aug 2011
Posts: 103
Quote:
Originally Posted by KeKhan View Post
I didn't really explain it well I guess 🤓
I meant when you clear a level, with a bigger chain. During gameplay the speed is perfect, as you mentioned.
Completely agree with you there. Also on the tap feedback and landscape view.
08-09-2017, 01:55 PM
#10
Joined: Jul 2017
Location: Seattle WA
Posts: 24
Quote:
Originally Posted by lva View Post
Get through the first chapter.the good news is no bug.lol.i didnt see the rainbow yet. Bubble bubble
Haha yeah the rainbow (wild) bubbles appear in the Wildlands world. You just match a chain of 5 or more to create a wild/joker bubble. Wilds will also double the number of collected bubbles when they match up.

Follow Tiny Bubbles Development:
Discord | Twitter | Facebook | YouTube | Web