[DevLog] NINDASH - Play a ninja that must defeat a horde of skeletons!

Discussion in 'Upcoming iOS Games' started by artofsephy, Aug 10, 2017.

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  1. artofsephy

    artofsephy Member

    Aug 9, 2017
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    Game artist & Illustrator
    Lille
    #1 artofsephy, Aug 10, 2017
    Last edited: Dec 11, 2017
    [​IMG]

    Hi TouchArcade,
    Presentation:

    my name is Sephy (@artofSephy), I'm a French illustrator and 2D game artist at ANKAMA (the studio which created Dofus/Wakfu franchises & Tactile Wars, King Tongue for mobile) since more than 10 years. If you want to discover my work, I invite you to follow my portfolio. Thank you!

    Project:

    I started a few weeks ago a new mobile video game project with 2 workmates, entitled « NINDASH ». I heard that TouchArcade is a big reference for mobile games and feedbacks seem good... So I would like to create a [DevLog] topic about our game. I'll post some of my artworks and various work-in-progress and making-of. I apologize for my simple and not always very good English.

    [​IMG]

    Soft launch BE/CA

    If you are from Belgium and/or Canada, you may slash skulls and break bones today!
    Nindash is in Soft Launch in these countries.

    Click on the links below to access to your respective store:

    BE- https://itunes.apple.com/be/app/nindash-skull-valley/id1279210863
    CA- https://itunes.apple.com/ca/app/nindash-skull-valley/id1279210863

    [​IMG]

    [​IMG]

    [​IMG]



    Informations:

    • TITLE : « NINDASH: Skull Valley ».
    • PRODUCTION: 3-4 months, not more.
    • CORE-TEAM: 3
    - Adrien Bariau (game designer),
    - Thomas Baron (developer),
    - Romain «Sephy» Pergod (artist)
    We also have the support of:
    - Sylvain Guerrero (FXs),
    - Grégory Desmurs (Sound-design),
    - Pierre-Jean Baudouin (Music),
    - François Houssin (Logotype),
    • SOFTWARES: Unity, Adobe Flash, Adobe Photoshop.
    • GRAPHICS: Stylized 2D.
    • GAMEPLAY: Simple, lively and efficient one-button gameplay.
    • RELEASE: iOS, end of the year if everything goes well!


    My contact if you need more information (press kit for reviews, etc):

    >> sephyka[at]gmail.com <<


    DevLog archive:
    DevLog 1: Background patterns.
    DevLog 2: Backgrounds - The Light & Dark Meadows.
    DevLog 3: Main characters are NINJA!! [in-game Sprites - Flash].
    DevLog 4: Mysterious Door [Animation/FX - Unity].
    DevLog 5: Introduction illustration [Digital-painting - Photoshop].
    DevLog 6: Gameplay Loop.
    DevLog 7: Soft launch BE/CA.
    DevLog 8: 2 Game previews.
    DevLog 9: Characters animated illustration.






    End of transmission.

    @artofSephy
     
  2. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
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    Game artist & Illustrator
    Lille
    #2 artofsephy, Aug 11, 2017
    Last edited: Nov 30, 2017
    DevLog 1
    → Background patterns.


    I'm starting by a first teasing. As I'm totally free about artistic part: I want to create a stylized and efficient art direction, because I'm alone to design all game assets: characters, creatures, animations, backgrounds, user interface, illustrations, exports, etc. I started by researches for various grounds. I need 6+ different moods at least. What do you think about it?

    [​IMG]
    https://www.instagram.com/p/BXLDGjdgcjU

    I'll post a new artwork tomorrow.

    @artofSephy
     
  3. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
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    Game artist & Illustrator
    Lille
    #3 artofsephy, Aug 12, 2017
    Last edited: Nov 30, 2017
    DevLog 2
    → Backgrounds: The Light & Dark Meadows.


    Let's start with my first update, yipee!
    Second step after previous ground designs: I drew some background assets like plants, trees, walls or other video game basics, etc. Graphics are colorful and stylized. For a first mobile game experience, I want to create a world easily accessible to everybody! I let you discover the first environment: the « LIGHT MEADOWS » theme.

    [​IMG]
    https://www.instagram.com/p/BXQtiiJA9Xm

    I need between 15 to 20 assets for each mood! At the moment, we planified 6 different atmospheres for the entire game. There will be more than one hundred assets for the only background part (!!). Then, inspired by the first one, the second environment will be: the « DARK MEADOWS ».

    [​IMG]
    https://www.instagram.com/p/BXVD7E3guNi

    Do you see Zelda's influence ?! I'm in love with 'A Link to the Past' and 'The Minish Cap ' art direction!!

    Next artwork soon!

    @artofSephy
     
  4. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
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    Game artist & Illustrator
    Lille
    #4 artofsephy, Aug 13, 2017
    Last edited: Aug 14, 2017
    DevLog 3
    → Main characters are NINJA!! (in-game Sprites)


    May I present you a first work-in-progress preview of the two main playable character sprites of my next game project. They are ninja as you can see! I'll reveal their abilitie later.

    [​IMG]
    https://www.instagram.com/p/BXcoxOTguRz

    On a side note, it was very important for me to have both male and female characters, even if it won't really affect the story, which is very succincte for this kind of game.

    @artofSephy
     
  5. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
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    Looks awesome! Will this game be ftp? Love ninja games! Im a mobile game reviewer!:)
     
  6. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
    0
    0
    Game artist & Illustrator
    Lille
    #6 artofsephy, Aug 13, 2017
    Last edited: Aug 13, 2017
    @Patthegymnast Thank you Pat. I love ninja too! Yes, we plan for a free-to-play game. I'll try to make this game as fun as possible. I'll share it with you a bit before the end of the production. :)
     
  7. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
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    Np! And cool thanks! Do you want my email so we can talk more?
     
  8. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    Well I'm intrigued. Looks very nice art wise; if you hadn't mentioned your work on Tactile Wars I certainly would have said it was a major inspiration.
    It's nice to have a style, especially as it's a damn good one.

    I am looking forward to seeing how your new project progresses. And don't worry about Ninja Dash being taken as a name; you can do better than that, I'm sure.
     
  9. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
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    0
    Game artist & Illustrator
    Lille
    @Patthegymnast Of course! My personal mail if you want: sephyka[at]gmail.com (I'm not always very reactive because I have a lot of work and I often need a lot of time to write properly my English).

    @MetaGonzo Thank you for your feedbacks and interest. I didn't work on Tactile Wars but the guy who did the art direction of this super project was my mentor when I began to work at Ankama, I learned a lot from him! About "Ninja Dash", yeah, you're right. We can (must) do better, it sucks! What a pity, the most game names on stores are always very close to popular ones (war of, clash of, age of, etc.). We must find an efficient name, original enough but not too much!
     
  10. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
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    Game artist & Illustrator
    Lille
    #10 artofsephy, Aug 19, 2017
    Last edited: Aug 25, 2017
    DevLog 4
    → Mysterious Door: Animation/FXs (Unity)


    Let's begin the week-end with a new .gif teasing for our next game: a more "badass" stuff after my first japanese enchanting backgrounds... What the hell is it?!

    [​IMG]
    https://www.instagram.com/p/BX7TjACgsOX

    @artofSephy
     
  11. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    That trend you speak of is a pain and very detrimental, I think, to the games that go down that naming road. I love Guns of Boom for example but it the name makes me cringe a little every time I fire it up.

    Let's just say that Dash of Ninja would be no good either! ;)

    If I think of something good I'll send you a pm.
     
  12. Neverswim

    Neverswim Well-Known Member

    Jun 8, 2017
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    Beijing, China
    Oh god, this art is fabulous. Hope to know the core gameplay soon! Keep eyes on your game!
     
  13. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
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    Awesome! Ill email you now!
     
  14. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
    0
    0
    Game artist & Illustrator
    Lille
    #14 artofsephy, Aug 25, 2017
    Last edited: Aug 25, 2017
    @Metagonzo. You're right. It's always difficult to find a good game name. "Dash of Ninja"... Not so bad! x). At the moment, we have a few keywords for the name of our game: 'Ninja', 'Skull', 'Dash' or maybe 'Slash'. 'Shinobi' too but this is a too complicated word.
    @Neverswin. Thank you. I'll show more about gameplay in the next few weeks! I need time to do some video captures.
    @Patthegymnast Yeah! /o/

    DevLog 4b
    → Mysterious Door: Animation/FXs (Unity)


    I re-post my previous Devlog because it was at the end of page 1: a .GIF teasing for our next game: a more "badass" stuff after my first japanese enchanting backgrounds...

    [​IMG]
    https://www.instagram.com/p/BX7TjACgsOX

    Thanks to Sylvain, our SUPER Technical artist. He makes great animations/FXs with my assets, using Unity.
    If you don't know Unity software, here is a preview of the mazes in the timeline of previous animation:

    [​IMG]

    @artofSephy
     
  15. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
    0
    0
    Game artist & Illustrator
    Lille
    #15 artofsephy, Aug 28, 2017
    Last edited: Sep 2, 2017
    DevLog 5
    → Introduction illustration (Photoshop)


    Long time I didn't paint a full illustration with Photoshop. I did this one sunday afternoon for our game project. This artwork will be very useful for the promotion and, particularly, the short cinematic introduction.

    As it's a landscape format, we'll simply slide the image horizontally! I hope you like.

    [​IMG]
    HD

    @artofSephy
     
  16. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
    0
    0
    Game artist & Illustrator
    Lille
    #16 artofsephy, Nov 3, 2017
    Last edited: Nov 3, 2017
    DevLog 6
    → Gameplay Loop.


    Hi TouchArcade.
    I'm back after two months of silence since I had a quite hard work.
    Our game is almost achieved. Now I'm breathing once again and can post on the forum, quietly.
    Many of you asked me about our gameplay. May I present you a first gameplay loop, extract from the level 2 of the game (on 90).

    CLICK ON THE PIC BELOW:
    [​IMG]

    I could speak about my game for hours... However, I will let you react to this first gameplay preview before posting other artworks and work-in-progress stuff around the game. Thank you!

    @artofSephy
     
  17. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
    338
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    I love the game play! Looks awesome! Cant wait to play it!❤️
     
  18. chrismtorio

    chrismtorio Well-Known Member

    Sep 24, 2016
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    Male
    Canada
    Like the artwork very much.
     
  19. ZAF<3

    ZAF<3 Well-Known Member

    Oct 15, 2017
    60
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    Looks Awesome! Keep up the great work! My ID is [email protected]. Will be more than happy to be a beta tester for this one! Cheers.
     
  20. artofsephy

    artofsephy Member

    Aug 9, 2017
    19
    0
    0
    Game artist & Illustrator
    Lille
    #20 artofsephy, Nov 28, 2017
    Last edited: Nov 28, 2017
    @Patthegymnast, @chrismtorio, @ZAF<3 Thanks for your feedbacks. :)

    DevLog 7
    → Softlaunch BE/CA.


    Hi TouchArcade.
    After several months of work, I'm happy to announce our 'NINDASH' (definitive name) game was released today on iOS for our Belgians and Canadians friends. If you are from one of this countries, you may slash skulls and break bones today!


    Click on the links below to access to your respective store:

    BE- https://itunes.apple.com/be/app/nindash-skull-valley/id1279210863
    CA- https://itunes.apple.com/ca/app/nindash-skull-valley/id1279210863

    [​IMG]

    Of course, players comments, reviews and feedbacks are welcomed.

    @artofSephy
     

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