The game will be available on September 2nd! Dungeons & Miners is a roguelite game with procedurally generated dungeons and mines, but with handcrafted quests and events. We have a deep combat system and a great variety of items that changes each run drastically. There are also different weapons to find, each one with unique attacks. Some others features we already have: - Companions - Great variety of enemies, each one with unique attacks and skills. - Bosses - Buffs, shrines and curses - Evolving dungeons and mines - A town with npcs and shops The game will be premium, no ads, no inapps. Questions are always welcome! Subscribe to the TouchArcade YouTube channel This is the old evolution of our idea: Extra:
That looks absolutely incredible! Roguelikes/lites are at the top of my favorite-genres list! Can't wait to get this, definitely will be a day-one purchase for me! I'd love to record some gameplay if a build is ever available early too. I want to help spread the word! C:
Thanks for your interest people! We are hard at work and this week we put together some interiors, you will find different characters and some interesting stories behind... enjoy.
Am i the only one getting a sort of Salt&Sanctuary vibe? Obviously this will control very difefrently with 1handed portrait, and the atmosphere seems lighter, so i think it must be the monsters and backgrounds? Please add different armor sets and weapons that show on the character I really like what i see from the pictures, and hope the control scheme and the monetisation will not ruin it! Good luck, let us know more
We wanted to share a couple of more images of the progress of Dungeons & Miners. Hopefully this month we are wrapping up the alpha version, and we are thinking on doing a beta later, so stay tuned!
Hey guys, we wanted to share some progress of the game, and what we have been doing these last couple of months (TLDR: screenshots at the end). The keyword here is: Iteration. To be more precise, we would like to share with you how and why we went from a concept for a very casual mining game, to a roguelite with quests that we are also planning on releasing in other platforms. We started with a mechanic similar to terraria, where you destroy blocks and collect minerals, kill some enemies on the way down and complete some very basic quests, everything in portrait mode and could be played with only one finger; and that was all about it. Not being too happy with how the game felt, we decided to iterate, removing the mechanics that didn't feel right and polishing the ones that made more sense. Here you can see how the game had several stages of development, and hopefully this will be the last iteration: Now for the Dungeon part where you fight enemies and collect loot, we had inspiration from games like Dead cells, Spelunky and Rogue Legacy and adapted the ideas to our liking. For example we looked at the very nicely shared explanation from the guys of Dead Cells on how they crafted their dungeons. Link: Gamasutra post The results are very interesting dungeon structures where you have almost no backtracking and plenty of rooms to fight, explore and loot. The questing part of the game is more similar to our previous platformer Drylands. These two things, procedural gameplay and handcrafted quests combined with a central hub that is your town gives us the game we were looking for. Hopefully very soon we will have some time to make a video showing a little how the game looks in motion and you can grasp a better idea of how it plays. Thanks for reading! Screenshots: