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War Duels - whac-a-mole-ish turn-based PvP tactical duel (by AdoreStudio)

08-23-2017, 09:38 AM
#1
Joined: Aug 2015
Location: UK
Posts: 248
War Duels - whac-a-mole-ish turn-based PvP tactical duel (by AdoreStudio)

Hey everyone!

You might remember us for Ninja Dude vs Zombies and by starting this thread on Toucharcade we're ready to proudly announce we've commenced the development of our next game!

War Duels is a whac-a-mole-ish turn-based tactical duel on IFVs in the alternate reality with some meta gameplay and strategy elements.



Player's task is to seize and hold new sectors on the map and destroy all of the opponents' tanks.

Map:


Do you like how the map is drawn: tanks, trees, rocks, and other surrondings? What would you improve?
Is current sectorization fine or you'd improve it somehow?

Game description:
The year is 1914 but not the 1914 that you've read about in your history books. In a multiverse of infinite possibilities, here is a 1914 where the development of technology chose.... a different path.

Dergany, a republic in name but a dictatorship by nature, blazed a trail in the technology of war; a trail it knew all too well.
After devouring their own resources in the relentless pursuit of the perfect war machine, their covetous eyes turned to their prosperous neighbours.

The vast Colossia, with its huge tracts of wild lands and abundant mineral wealth was too tempting a fruit, apparently ripe for the picking....

On the 3rd of May 1914, temptation turned to action. Dergany struck at Colossias precious northern provinces and thus began a bloody conflict, the outcome of which would define the path of Man.


Game stand-out features:
  • • Engage tactical duels with friends – test your wits in combats based on a popular ‘Whac-a-Mole’ arcade game
  • • Compete in real-time PvP – conquer territories, take control over oil deposits, and wipe off your opponents;
  • • Manage your own military base – run and upgrade it to build IFVs, recruit soldiers and mechanics, produce power-ups and modifications;
  • • Call for reinforcements – request more IFVs from your military base by air;

Please share your thoughts, impressions, and suggestions about the game. We'll be more than happy to receive your feedback and make the game better!

Last edited by AdoreGames; 09-14-2017 at 07:16 AM. Reason: removed paragraph about naming the game
08-23-2017, 11:50 AM
#2
Joined: Feb 2010
Posts: 611
Well........if you want a fun name ,you could call the game
"Spank the Tank"

Thanks

08-23-2017, 12:18 PM
#3
Joined: Jun 2017
Posts: 13
Game looks great! Cant wait!
08-23-2017, 02:31 PM
#4
Some name ideas:

Kaiser Mech
Kaiser Crew
Landcrüzer
08-23-2017, 06:31 PM
#5
Joined: Jan 2011
Location: England
Posts: 1,554
Blitzkreig crew
Full metal blitzkreig
Tank Kreig
Ermmmmmm
08-24-2017, 04:36 AM
#6
Joined: Feb 2011
Posts: 12
The barbwires don't look like they would prevent a tank this size to go through.
08-24-2017, 09:31 AM
#7
Joined: Aug 2015
Location: UK
Posts: 248
Thanks for your game name suggestions, folks!

Quote:
Originally Posted by gemineye62 View Post
Well........if you want a fun name ,you could call the game
"Spank the Tank"

Thanks
Quote:
Originally Posted by MattPenniman View Post
Some name ideas:

Kaiser Mech
Kaiser Crew
Landcrüzer
Quote:
Originally Posted by Bloodangel View Post
Blitzkreig crew
Full metal blitzkreig
Tank Kreig
Ermmmmmm
Ermmmmm is the best so far!
08-25-2017, 04:01 AM
#8
Joined: Aug 2015
Location: UK
Posts: 248
Quote:
Originally Posted by RunnyBagel View Post
Game looks great! Cant wait!
thanks for your opinion! Glad you enjoyed the art and our map animations!
08-28-2017, 05:36 AM
#9
Joined: Aug 2015
Location: UK
Posts: 248
Quote:
Originally Posted by d4d View Post
The barbwires don't look like they would prevent a tank this size to go through.
fair thoughts! no idea how could we missed that. It definitely more logical move. We'll replace barbwires with tank traps.
08-30-2017, 04:57 AM
#10
Joined: Aug 2015
Location: UK
Posts: 248
We've made up a description for our game. Have a look!

Hey everyone! How's going so far?

We've spent some time this week aside just designing and programming to write a neat game description. Here it is:


"Year of 1914. Alternate reality. Technological development takes a different road.

Dergany experiences heavy technological growth. Local dictatorship is focused on the development and manufacture of all types of advanced arms. Production facilities devour gazillions of fuel every single day and natural resources are about to dry up. Neighbouring Colossia, by contrast, abounds with oil deposits and has vaster territories that are hard to control.

In May 1914 Dergany launches a treacherous attack on the northern borders of Colossia plunging two countries into bloody war…"


What do you think? Is it appealing enough and intriguing?