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[ALPHA] Gloomy Z Dev's diary.

09-25-2017, 06:08 AM
Joined: Jul 2017
Posts: 22
[ALPHA] Gloomy Z Dev's diary- Shooter+TD: teaser

Hi Toucharcadians!

Im Olmo Castrillo, game designer at Agaporni Games, a small indie Spanish developer who previously released Dissident, a handmade designed shooter-runner (you can download it in the Appstore: https://itunes.apple.com/us/app/dissident/id1201277611?mt=8). Were also producing Boxtrip, a skill based runner which is now on TestFlight: http://forums.toucharcade.com/showthread.php?t=309383.

Were proud to introduce in this forum the alpha version of our third project:

Zombies are coming! Take your best weapons to fight them before they tear down your tower. Gloomy Z is a shooter-tower defense hybrid in a black silhouettes cartoon style.


- Easy to play: tap over the zombies to shoot them, switch and reload your weapons by one single touch!

- Earn and choose among different weapons and tools to fight the zombie horde.

- Upgrade your weapons stats to smash stronger foes.

- Unlock new thematic worlds where more monsters, weapons and mechanics await you.

- Black cartoon silhouettes against a wide variety of backgrounds.

Release Date: Winter 2017
Platform: IOs and Android.
Age: 12 +


While having some tower-defense elements, Gloomy Z gameplay core is shooter with a tactic component. Your main character wont auto shoot, so you will have to press the screen in order to use your guns.

Every weapon has different stats. For example, the shotgun is lethal on the short range but harmless if the target is far away. Or the auto rifle has low impact but a high cadence, dealing great DPS. You can upgrade your weapon stats in the workshop.

At the begining of each level you will have an amount of resource points to spend on your weapons and tools. The guns will have unlimited ammo but the tools (like grenades or barricades) will be consumables.

However, every weapon has an ammo capacity. When the clip is empty, youll have to wait the cooldown for your weapon to be ready. Then its the time to switch to another one and blast those zombies away!
So Gloomy Z gameplay juice is about choosing the appropiate weapon in each situation and reloading weapons before they run out of ammo. You will need your best gun to be ready in the most dangerous situation!

Introducing a few enemies:

Standard zombies: because every game needs a regular soldier!

Skydiver: the flying enemies will insta-kill you. Dont let them grab you!

Chainsaw: this little one has low hp but he is really speedy!

Colossus: a tank. Slow but relentless, your regular guns won't make him stagger.

Dragoon: a flying enemy more resilient than the sky-divers.


Were working now on the first and second world (20- 25 levels per world). Every world will have different backgrounds and new game mechanics.

The theme of the first world is the West. So you will find stuff like wagons with gold or dinamite moving toward your postion.

The second world is the Highlands. You will find foggy levels and dragons. Youll be able to use the castle door to smash the incoming zombies. But beware, other menaces could enter then inside the castle once the door is open!

As you can see, everything is alpha material. We are making graphic and design upgrades every day, so stay tunned. Well be posting some GIFS and videos this week.

Looking forward for your feedback.


The Agaporni Games Team.

Last edited by Agaporni Games; 10-13-2017 at 02:41 AM.
10-13-2017, 02:16 AM
Joined: Jul 2017
Posts: 22
Gloomy Z teaser

Youtube link | Pop Up

In this teaser you can listen two loops from the original OST that Tony Domenech composed for us. Here you can check some of the iterations he made looking for an appropiate mood: https://soundcloud.com/tonywork/sets...-game-thematic.
10-14-2017, 01:43 AM
Joined: Jun 2017
Posts: 4
Definitely looking forward to this. Looks like a chill game. I like the upgrade system and the maps ad characters look pretty good also. Cant wait to hear on the progress of this game