★ TouchArcade needs your help. Click here to support us on Patreon.

Vent Your Frustration Over Slitherine Not Updating their 32-Bit Apps

10-24-2017, 10:49 AM
#1
Joined: Aug 2014
Location: Belgium
Posts: 351
Vent Your Frustration Over Slitherine Not Updating their 32-Bit Apps

Since they didnít upgrade a lot of titles to 64bit i will wait till there games are 1/3 of the release price or pass.
10-24-2017, 11:06 AM
#2
Joined: Apr 2015
Posts: 425
Quote:
Originally Posted by Dragan View Post
Since they didnít upgrade a lot of titles to 64bit i will wait till there games are 1/3 of the release price or pass.
You win!

10-24-2017, 10:09 PM
#3
Joined: Nov 2015
Posts: 1,236
Nope. No way no how will I support this dev after they left their high priced games go to crap without updates for iOS 11.

Honestly thought they were leaving the App Store. They should have.

It’s one thing to waste a few bucks on an app that disappears. Quite another when you waste $20 and the dev doesn’t even blink.
10-25-2017, 12:08 AM
#4
Joined: May 2013
Location: Nr Cairns Australia
Posts: 319
I'm with you guys on this. They used to be my first go to publisher, on both PC and iOS, but no more. They are a disgrace to the industry and I'm surprised that they pass Apple quality control. I know they have to make a profit etc, but saying that their games, for example Battle Accademy, still runs on an iPad 2 and suggesting that as a reason not to update, is obscene. This is really the first time apple have made such a major change, and whether you agree with them or not, deserting your customers is reprehensible.
10-25-2017, 04:00 AM
#5
Quote:
Originally Posted by skoptic View Post
So I have bought this for and it looks like a significant step up from Vietnam Ď65.

BTW - Slitherine arenít the dev, that are publisher for this game. Although Slitherine didnít update their in house 32 bit apps, Iím keen to support Every Single Soldier (the dev) whose 2 apps are both 64 bit, innovative and quality.

Iíll report back after playing more.
Should have picked a publisher that didn't trash their reputation with the iOS community. I am deeply disappointed with the way Slitherine has treated its customers on mobile and won't be supporting them, or any dev foolish enough to sign up with them, until they fix their broken premium priced games.
10-25-2017, 05:58 AM
#6
Joined: May 2013
Location: Nr Cairns Australia
Posts: 319
I posted this on Slitherings forum early today and it disappeared. Iíve posted here also, the only change being in the first word. I changed it from You to They.

They have a nerve still releasing stuff on iOS after the way you treated your customers. And still expecting people to pay top dollar! In Australia, for your information, thatís $31! You should go away until you show some empathy for your customer base. I have spent literally hundreds of dollars on your stuff, both for PC and iOS. Thankfully there are many other great developers who are prepared to take care of their long standing customers. Good riddance.
10-25-2017, 06:04 AM
#7
Joined: May 2013
Location: Nr Cairns Australia
Posts: 319
Quote:
Originally Posted by skoptic View Post
So I have bought this for and it looks like a significant step up from Vietnam Ď65.

BTW - Slitherine arenít the dev, that are publisher for this game. Although Slitherine didnít update their in house 32 bit apps, Iím keen to support Every Single Soldier (the dev) whose 2 apps are both 64 bit, innovative and quality.

Iíll report back after playing more.
Is there a way of purchasing the app without getting it from Slithering? If so, Iíd willingly support the dev. If not, Iíll find something else to spend my dollars on.
10-25-2017, 07:21 AM
#8
Joined: Jan 2017
Posts: 4
Is there a risk that if I purchase this game that it won't play on my 128 bit Apple iPad of the future?...possibly.
Could I be missing out on hours apon hours of enjoyment if this game is great...possibly.

I might do some research to see if I can find some reviews on the actual game. Yes it is $31 here in Australia, but then again so is going to the movies which nets me 2 hours of enjoyment. If this game is great and gives me possibly 30 hours of invested enjoyment then I'm in.

I'm also dirty on Sony that I can't play the original Gallop Racer on PS4. You would think they could make their machines backward compatible.

There's always two sides to the argument with equal annoyance. Yes it would be great if Slitherine could spend the extra money it would cost them to update their 32 bit games...then again Apple could look after their Customers by making iOS 11 32 bit compatible. Until such time as I am provided with a solid reason to upgrade to iOS 11, I will keep my iPad Pro running iOS 10.

I'm at least thankful that this provider continues to offer their product for iOS so that I can choose to take the plunge should their offer be any good.

Now time to do some research...30 hours of enjoyment....
10-25-2017, 10:01 AM
#9
Joined: Apr 2015
Posts: 425
Quote:
Originally Posted by gfidge View Post
Is there a risk that if I purchase this game that it won't play on my 128 bit Apple iPad of the future?...possibly.
Could I be missing out on hours apon hours of enjoyment if this game is great...possibly.

I might do some research to see if I can find some reviews on the actual game. Yes it is $31 here in Australia, but then again so is going to the movies which nets me 2 hours of enjoyment. If this game is great and gives me possibly 30 hours of invested enjoyment then I'm in.

I'm also dirty on Sony that I can't play the original Gallop Racer on PS4. You would think they could make their machines backward compatible.

There's always two sides to the argument with equal annoyance. Yes it would be great if Slitherine could spend the extra money it would cost them to update their 32 bit games...then again Apple could look after their Customers by making iOS 11 32 bit compatible. Until such time as I am provided with a solid reason to upgrade to iOS 11, I will keep my iPad Pro running iOS 10.

I'm at least thankful that this provider continues to offer their product for iOS so that I can choose to take the plunge should their offer be any good.

Now time to do some research...30 hours of enjoyment....
I feel very similarly - my feelings are,

- I have looked at the risk with purchasing which I deem to be low
- The cost is totally fine for the quality of app and enjoyment I will get
- I have worked in software too long to think that Slitherine's decision didn't get triaged and assessed for viability. I also know that 'upgrade type' projects are not always simple nor economically viable. So while I would love the apps to have been updated, this doesn't warrant complete dismissal of all things Slitherine (for me)
- I like mobile games and ones from Slitherine are usually the best TBS games out there - I want to play the game more than I want to annoy Slitherine

Anyways - game is playing slick but only really just started so will update more later

Last edited by skoptic; 10-25-2017 at 10:12 AM.
10-25-2017, 10:23 AM
#10
Joined: Feb 2009
Location: Westchester County, NY
Posts: 477
Conflicted...

I think I was at the forefront of those begging Slitherine to update the Battle Academy engine to 64-bit. Keep in mind that Apple made the announcement of moving to 64-bit YEARS ago! I started my requests to them probably around 18-24 months ago.

Based on my forum & Twitter conversations with Slitherine, they explained that the problem is that the BA engine would need to be completely rewritten from the scratch. Based on that, I realized that entails not only considerable Dev work, but also a lot of QA to verify the game engine. After that, you have to rebuild all of the games based on that engine, and then QA all of that. Slitherine is a relatively small company in a niche market. The amount they'd have to spend would be large, and since these would simply be upgrades on the App Store, they wouldn't earn any income from all that effort. Also, that Dev & QA effort would divert them from working on other games - which means losing even more income.

In my most recent conversations, I learned that Slitherine sees that F2P games have dominated the iOS market, so there's little room for premium games - especially ones for a niche market. They'll continue to release iOS games, but only if they are based on a cross-platform game engine, such as Unity. I think they're out of the business of writing their own game engines!

So I'm conflicted. I want to buy the game to show that iOS isn't a dead market for premium games; however, on the other hand, does that somehow reward the decision to abandon some of their old games? I will more than likely buy the game, but I'm still really sore about the games I can no longer play.

P.S. If Firaxis ever stops by here, I'm still really POed about losing Ace Patrol, Pacific Skies & Pirates. You guys are 100x bigger than Slitherine. You guys have zero excuse for this.

Last edited by DotComCTO; 10-25-2017 at 10:25 AM. Reason: Missing word