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App description: Guide Starman through breathtaking architectural sceneries with delicate atmospheres and elaborate puzzles. Recover the light, and bring life back!

Challenging.
You won't find a single puzzle twice.

Magnificent.
Make the most of full screen mode, carefully adapted for the iPhone X.

Immersive experience.
Thanks to haptic feedback and soothing music.

Universal.
Enjoy starman on the iPad or the iPhone.

This eerie experience has been crafted with love by sergio abril and jacobo abril, two brothers that happen to be architects.

BigDich's comments:

11-04-2017, 01:00 AM
#2
Just played through the first three levels. This is truly a gem.

It's beautiful, in a sad sort of way. Have you ever been somewhere that's usually active - a workplace, a popular park, a school - late at night, when there is no one else around? It's that strange feeling you'd get there that this game captures so perfectly, even more than games with 'similar' aesthetics such as Limbo.

It's not a colourful game, but it's one of the most inexplicably moving games I've seen in a while. It feels so absolutely and crushingly lonely.

And the actual puzzles? I love them so far. I was expecting a breezy, repetitive sort of puzzle design, like Monument Valley and so many other 'experience' games. But I was pleasantly surprised to receive the exact opposite - a small number of elements are utilized in exceedingly creative ways for clever, and unexpected solutions. I was scared during the first level that it'd be a derivative 'move a block here, push a button there, move a block there, push a button here' non-puzzling affair but these levels really do make the most of very little. You'll scratch your head a few times gazing at a level design which seems so impossibly simple, yet simply impossible.

There's been a slew of high profile, high budget releases in the past few weeks that I've hardly managed to keep up with. But I think out of all the recent releases, this is the one I'll remember the most and keep coming back to in my spare time. It's achingly beautiful. It's beautifully clever. Please give this so, so totally wonderful game a chance, TA folks!

11-04-2017, 04:40 AM
#3
Joined: Oct 2017
Location: Spain
Posts: 21
Quote:
Originally Posted by TheGreatEscaper View Post
Just played through the first three levels. This is truly a gem.

It's beautiful, in a sad sort of way. Have you ever been somewhere that's usually active - a workplace, a popular park, a school - late at night, when there is no one else around? It's that strange feeling you'd get there that this game captures so perfectly, even more than games with 'similar' aesthetics such as Limbo.

It's not a colourful game, but it's one of the most inexplicably moving games I've seen in a while. It feels so absolutely and crushingly lonely.

And the actual puzzles? I love them so far. I was expecting a breezy, repetitive sort of puzzle design, like Monument Valley and so many other 'experience' games. But I was pleasantly surprised to receive the exact opposite - a small number of elements are utilized in exceedingly creative ways for clever, and unexpected solutions. I was scared during the first level that it'd be a derivative 'move a block here, push a button there, move a block there, push a button here' non-puzzling affair but these levels really do make the most of very little. You'll scratch your head a few times gazing at a level design which seems so impossibly simple, yet simply impossible.

There's been a slew of high profile, high budget releases in the past few weeks that I've hardly managed to keep up with. But I think out of all the recent releases, this is the one I'll remember the most and keep coming back to in my spare time. It's achingly beautiful. It's beautifully clever. Please give this so, so totally wonderful game a chance, TA folks!
Wow. I have no words to describe how I feel after reading this. I'm one of the two brothers who developed this game. Seriously, this thing you've written is beautiful. We really appreciate your post, truly. Reading this kind of stuff makes the whole developing process worth. Thank you so so so much. I really hope you enjoy the game to the very end of it. If you have any doubt or problem, please ask me anything, and I'll gladly help you. And again, Thank you.

By the way, I found this after posting myself this same game (http://forums.toucharcade.com/showthread.php?t=313659) explaining a little bit how it is, some background, the idea behind it, some images and a video.
No App Info was being shown, so I took a look at the whole forum to check if there was any other one with no App Icon being shown. I wasn't expecting to see my own game already posted at all, and of course I wasn't expecting such a nice feedback.



Last edited by sergioab; 11-18-2017 at 02:24 PM.
11-04-2017, 04:53 AM
#4
Joined: May 2009
Posts: 848
Oh my word...

You had to release this on my other halfs birthday?
This is going to require some T.T.T. (Tactical Toilet Time).

Cant wait to sink into this.
11-04-2017, 05:06 AM
#5
Joined: Jan 2011
Location: England
Posts: 11,298
Spent a fortune on games recently but have to support quality premium games. Buying now
11-04-2017, 06:24 AM
#6
Joined: Oct 2017
Location: Spain
Posts: 21
Quote:
Originally Posted by psj3809 View Post
Spent a fortune on games recently but have to support quality premium games. Buying now
Really appreciated

Quote:
Originally Posted by MetaGonzo View Post
Oh my word...

You had to release this on my other halfs birthday?
This is going to require some T.T.T. (Tactical Toilet Time).

Cant wait to sink into this.
haha enjoy your TTT with Starman, then :P
11-04-2017, 06:32 AM
#7
Joined: Jan 2011
Location: England
Posts: 11,298
Loving this. Only done the first few puzles but it’s exceptional. Love the black and white art style. The puzzles so far are just about right. It just looks great. Very happy with my purchase 5/5. Congrats to the dev

Games in the UK App Store are double the price practically (if a games $3.99 it’s 3.99 UK) but when you come acrosss a gem like this I don’t care one bit. Leaving a 5 star review already
11-04-2017, 10:11 AM
#8
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 9,193
Haven’t really played enough yet to really leave a first impression, but stylistically this is scratching all the right itches. Just wondering if something could be done about the game forcing our device brightness to increase on every launch (iPhone SE, iOS 11.1)

Everyone's favorite chamber of death, doom and decomposition.
11-04-2017, 10:42 AM
#9
Joined: Oct 2017
Location: Spain
Posts: 21
Quote:
Originally Posted by psj3809 View Post
Loving this. Only done the first few puzles but it’s exceptional. Love the black and white art style. The puzzles so far are just about right. It just looks great. Very happy with my purchase 5/5. Congrats to the dev

Games in the UK App Store are double the price practically (if a games $3.99 it’s 3.99 UK) but when you come acrosss a gem like this I don’t care one bit. Leaving a 5 star review already
Thank you so much, we really appreciate that!

Quote:
Originally Posted by metalcasket View Post
Haven’t really played enough yet to really leave a first impression, but stylistically this is scratching all the right itches. Just wondering if something could be done about the game forcing our device brightness to increase on every launch (iPhone SE, iOS 11.1)
Thank you so much! As for the brightness, that's something about we'd love to hear your/more feedback. It's supposed to be a feature; we used to get much more negative feedback before, due to the lack of contrast, so we decided to tune brightness up to 50% only once (on app launch), and only if it's below that number. I totally understand that some of you don't really like it, so maybe we could try to skip this "feature" if the ambient light is low, or maybe depending on phone local time.

Last edited by sergioab; 11-04-2017 at 11:00 AM. Reason: typo
11-04-2017, 10:59 AM
#10
Joined: Jan 2014
Posts: 770
After such high praise from the TA vets above. I'm all in!

Best of luck with your game -