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Pixel Gunfighter - An Action-RPG Western with NES Style Visuals

11-15-2017, 06:04 PM
Joined: Oct 2014
Location: West Yorkshire, UK
Posts: 108
Pixel Gunfighter - An Action-RPG Western with NES Style Visuals

For all you RPG and wild west fans, Pixel Gunfighter is a western action-RPG with a fast-paced, real-time combat system and NES inspired 8-bit retro graphics. The game's central story revolves around the main protagonist who is a bounty hunter.

New Concept GFX

UPDATE: These new updated graphics and GIFs demonstrate the duelling system along with the bullet time and weather effects. Like the new GFX style? Or do you prefer the old NES style GFX? Your feedback is welcome. Please be patient as some of the GIFs take a while to load.

The updated GFX style

Fast paced duelling system with bullet time effects. Attention to detail has been added with the main hero lighting up a victory smoke after he wins

A quick demo of snowy weather on the mountainous regions with the occasional snow flake landing on the camera lens

The Game's Current Status

This game is now officially in development and if all goes well it'll hopefully be released on both iOS and Android in the first quarter of 2018.

Note: All screenshots are mock-ups and these temporary graphics were quickly knocked up just for illustration purposes.

Core Gameplay

The game's core revolves around a 'wanted' poster system. The player enters the sheriff's office and picks a wanted poster. Each poster lists numerous rewards and unlocked upgrades available upon completing that particular mission so it's in the player's interest to choose carefully (depending on what they want to unlock next and how confident they are with the enemy levels on that mission). Then round up your posse (or go alone), saddle up, head for the hideout and clear out the gang in a fast-paced gunfight. Afterwards, head back to town, collect your reward, and have fun upgrading and purchasing weapons and various items to help you on your next mission. While you're at it why not chill out, play some games, talk to the locals and earn their respect? They might even help you out by revealing vital information (or they might betray you!)

This was extracted from the current prototype build and shows a typical gunfight involving yourself and a few posse members versus four enemies. Some bullets can miss or even cause critical damage depending on the weapon you're using and what effects are currently active

You'll have access to many items that can aid you in a gunfight. Dynamite is one of them, although this particular stick of dynamite is pretty weak as far as dynamite goes

Planned Features Include:

- Fast-paced, bloody gunfights
- Duelling system for taking on gang leaders
- Bullet time and weather effects
- AI controlled posse members who will support you
- Various mini games, events and side activities
- Over 100 weapons to unlock
- Side missions that unlock even more potent weapons
- Purchasable explosives, armour and items to aid you
- Unfolding story line revolving around the main protagonist
- Unlockable endless modes
- Retro 8-bit NES style graphics and animations
- Super simple controls. Game can be played with one hand
- Estimated 20+ hours of gameplay in main campaign (25+ with all side missions)

This shows an example of how the player can exploit a quick window of opportunity during a hostage situation where the captor may use their hostage as a human shield. In this case, she actually kicked her captor in his 'family jewels' and quickly ducked! While he's busy worrying about the pain to be able to shoot, you're free to go trigger happy for a second or two

Mockup Screenshots

Arm yourself, head out and clean up gang territories. This also shows a slightly reduced interface than you've seen so far.

This shows a typical hostage situation where some coward is using his hostage as a human shield. In these cases players have to be extremely careful when pulling the trigger so as not to hurt the hostage. (This goes without saying but explosives are out of the question here!)

This shows the player being backed up by two posse members. These are AI controlled and will automatically fight on your behalf. Posse members tend to be smart and careful when it comes to combat decisions. For example, they will not engage the enemy if there's a hostage involved. Only when the hostage is safe will they open fire

This crude map of the main town shows which buildings are currently available. A larger overall map of the land with various other locations has also been planned.

Socialize down at the saloon. Spend time drinking, playing poker and chatting to friends

Talk to the locals, win their trust and find out vital information. Bella is one of several friendly NPCs in the game, but be careful as not all NPCs are what they seem as some may have hidden agendas.

Possibly Planned (But not 100% Confirmed)

- Duel SFX voicing. Both standard sampled sfx and 8-bit sound are selectable by the player
- Duel soundtrack voicing. Hollywood cinematic and chiptune options are selectable by player

Please feel free to ask any questions

Last edited by ArifRocks; 12-10-2017 at 04:53 PM.
11-15-2017, 06:23 PM
Joined: Oct 2017
Posts: 8
This game looks very unique especially for a western game. I would definitely play it if I had the chance. Good Job

11-15-2017, 06:27 PM
Joined: Nov 2017
Posts: 1
Looking awesome!

I really like this idea. The RPG elements will fit in really nicely and it kind of puts me in mind of an old school turn based affair with a group or 'posse' in this case at your side. I really liked the dynamite idea actually. Makes me wonder what else will be forthcoming in terms of 'specials' and I like the idea of being able to do side missions and mini-games like hunting and the likes.

Pretty excited to try this tbh. Just got an S8 so I could do with something like this just now actually....hurry up with it hehe
11-15-2017, 06:51 PM
Joined: Nov 2011
Location: Melbourne Australia
Posts: 199
Wow looks amazing!

Agent A: A puzzle in disguise (Spy themed puzzler), coming soon thread:
By Yak & Co - Melbourne Devs
11-15-2017, 06:58 PM
Joined: Feb 2010
Location: NCC 1701
Posts: 3,511
really good!!! it's going to be an instabuy!
11-16-2017, 08:11 PM
Joined: Oct 2014
Location: West Yorkshire, UK
Posts: 108
Thanks for all the great responses so far

I just came back from a games developer event where I showed off the prototype. Everyone who played it absolutely loved it! Got some great feedback and suggestions from people so far
11-16-2017, 09:01 PM
Joined: Oct 2017
Posts: 41
Sent a PM! Looking forward to hearing from you =)
11-17-2017, 12:21 AM
Joined: May 2016
Posts: 210
Yep, definitely going on my watch list, so not to miss!
11-21-2017, 10:50 AM
Joined: Oct 2014
Location: West Yorkshire, UK
Posts: 108
OK, you all win. Pixel Gunfighter is now officially in development
I'm already working the new, improved pixel art. Will post updates regularly.

If you have any questions feel free to ask.
12-10-2017, 04:34 PM
Joined: Oct 2014
Location: West Yorkshire, UK
Posts: 108
Updated graphics and GIFs demonstrate the duelling system along with the bullet time and weather effects. Still not settled on a solid style so your feedback is welcome on this. Please be patient as some of the GIFs may take a while to load.