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Lil Racerz - Top Down Racer

11-01-2009, 05:29 AM
Lil Racerz - Top Down Racer

Hi TouchArcade!

I just wanted to show a few screens of a top down arcade racer that I am working on. Its still got a couple of weeks dev left on it, but it's coming along very nicely and I thought I would share with the fine folk here. Its nice to be able to post a show and tell after seeing everybody else awesome work!

A list of the game features......

- 17 unique tracks
- 4 environments, Jungle, Desert, Snow and Racetrack
- 9 unlockable cars with Turbos
- Sweet drifting physics
- Stunning retro graphics, mixed with cool 3d effects
- Ingame Coin pickups
- Garage for upgrading cars
- Leaderboards and achievements
- 3 leagues of difficulty
- Smart AI players
- Loads of secret shortcuts
- Ramps for serious airtime
- Easily terrified sqishable spectators!
- Cool Chiptune soundtracks throughout!

Ill add some videos tomorrow... (any advice on a really fast screen capture tool with audio from other game devs??)

But in the interim heres a bunch of ingame shots!
Thanks for looking!

Last edited by blastone; 05-17-2010 at 06:50 AM. Reason: forgot images :D
11-01-2009, 06:05 AM
Nice to be the first one to post in a thread for once Anyway, looks pretty damn polished, well done.

I would reduce the size of your virtual controls ... at the very least, the accelerator which is just huge. But, minimum, the turning ones need to be reduced by 50%.

I suggest you focus on getting the feel of the driving right and perhaps look at adding weapons in a future patch. I came into this thread expecting a Micro Machines clone but was pleased to see this game features realistic environments. If the racing handling feels right, you will be in a very nice niche.

Squishable spectators would be cool and could lead to point combos. I wouldn't do powerups however, keep the feel realistic. But I can also see squishable photographers as another fun addition. Perhaps on night tracks,
their flashes send the screen white for a few seconds, hindering your vision. So the aim could be, when you see one, to accelerate and hit them before they can do that!! :P

Can't wait to play this and will be following your progress keenly! I dig what you're accomplishing here.

If you need help with anything now or in future, do let me know -- like menu screens, level designs or whatever.

Last edited by TouchChatterbox; 11-01-2009 at 06:10 AM.

11-01-2009, 07:42 AM
Joined: Dec 2008
Location: England
Posts: 1,817
Looks pretty good, although I'm a little wary about the controls... I think it would be better if the camera always stayed behind your car and the buttons turned left and right, instead of the screen staying still.

Other than the controls, the game looks great and I think a few weapons, nitro and squishable spectators would be excellent additions.

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11-01-2009, 07:56 AM
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
Looks great. Play it online here
11-01-2009, 02:32 PM
Good find on my flash version

Ive got the handling the same and its coming along nicely. Thanks for the positive replies.... sqishable spectators here we come!
11-01-2009, 02:44 PM
Joined: Jul 2009
Location: Texas
Posts: 5,396
What kind of weapons do you have in mind?

A mix of spy hunter perhaps

You can contact me @ Skyye06@gmail.com
11-01-2009, 09:17 PM
Joined: Oct 2009
Posts: 374
I don't like the idea of squishing people. there goes my hopes down the drain for a micro machines like game for the iPhone. there needs to be powerups!

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11-01-2009, 09:32 PM
I am thinking that a good list of powerups would be:

1) Oil Slicks
2) Nitro Boost
3) Heatseeking Missile

I'm certainly open to more suggestions!

As far as sqishing people goes... it's not the aim of the game... but its something that might just happen if you took a corner badly .......

Ive designed the layouts of all the tracks... now Im in the process of naming them... (I can tell you naming tracks is harder then you think!) I have 11 tracks all up, 4 desert, 3 snow, 2 forest, 2 racetrack and they are all looking for good names......

The tracks are shown in the image below.

If anyone is curious about how I made the tracks, I used the tile editing program Tiled, with a tileset corresponding to the track terrain. I then use flash scrip to convert the tiled XML output into a Maya script which creates a plane with all the textures on it. I did it in 3d so that I can do cool stuff like baking on the shadows as well as adding some nice 3d objects or a bit o 2.5D love.

Its a solo project, design and dev, and all the rest

Last edited by blastone; 11-01-2009 at 09:57 PM.
11-01-2009, 10:07 PM
Joined: Jul 2009
Location: Texas
Posts: 5,396
The tracks look very nice...and your right thinking of names are pretty hard. All I could think of for the first one are boring names such as desert storm

What I would personally love to see:
-alternative routes
As for the car think mach 5 now that would be awesome

or and how about turrets for the front of the car.

You can contact me @ Skyye06@gmail.com
11-02-2009, 12:58 AM
Joined: Apr 2009
Location: Somewhere between Genius & Insanity
Posts: 49
Cool looking game. The Flash version plays better than your screenshots. Might I suggest a bit more contrast in your lighting, so objects that you collide with are more apparent.

I personally don't think you should clutter the game up with weapons and such. It would be nice to have a solid Super Sprint-like racer with great controls and great AI. BTW, your AI's pretty good. I went out of my way to mess it up and it did a really good job of getting back on track.

One thing you should fix; your car names. No matter what cute disclaimer you put in tiny lettering at the start of your game, using the names; Ford, Mitsubishi, Subaru, etc. WILL get you sued or at the very least have your app pulled from the store for however long it takes to fix the "error". Companies pay lots of dollars for the use of names and likeness, it's called "licenses" and the "licensors" are very protective (I know, I've worked on a couple of race games and even when you're a big company, they're protective). Just change the names and you should be fine, the cars are too small to tell what they are anyway.

Good stuff. Let us know when it's available.