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Important Note About Squareball!

11-01-2009, 08:35 AM
#1
Joined: Jun 2009
Location: Stockholm, Sweden
Posts: 31
Important Note About Squareball!

It has come to our attention that a lot of you play Squareball holding the iPhone with both hands, using a thumb to control the game. While this method of control may feel safe and confortable it ultimately makes the game INSANELY difficult. Because of the way the thumb is attached to the hand it is impossible to consistently lift it from the screen without inadvertently dragging it. In addition, the effective horizontal range of the thumb is only about half the screen. Here is how to properly play Squareball:

1) Cradle the iPhone with your weak hand.
2) Use the index finger of your strong hand to control the game.

Some sections of the game are impossible to pass without the full screen range of this control method.

So, everybody, get out of the confort zone and start playing Squareball like the Pros. We know players who have finished the entire Story Mode on one credit using this method.
11-01-2009, 10:12 AM
#2
Joined: Apr 2009
Location: The Westcountry UK
Posts: 510
Quote:
Originally Posted by dromsynt View Post
It has come to our attention that a lot of you play Squareball holding the iPhone with both hands, using a thumb to control the game. While this method of control may feel safe and confortable it ultimately makes the game INSANELY difficult. Because of the way the thumb is attached to the hand it is impossible to consistently lift it from the screen without inadvertently dragging it. In addition, the effective horizontal range of the thumb is only about half the screen. Here is how to properly play Squareball:

1) Cradle the iPhone with your weak hand.
2) Use the index finger of your strong hand to control the game.

Some sections of the game are impossible to pass without the full screen range of this control method.

So, everybody, get out of the confort zone and start playing Squareball like the Pros. We know players who have finished the entire Story Mode on one credit using this method.
Yep, I find the game to be better when played this way. The guys on the T.A. Podcast must be playing it wrong. Great game!

11-01-2009, 10:59 AM
#3
Joined: Sep 2009
Location: Colorado
Posts: 5,244
At one point I remember reading that tilt was going to be added as an option. Was that via an update or for a sequel?
11-01-2009, 06:10 PM
#4
Control-misunderstanding. That would make sense. I never thought about playing it any other way than you described Mr Drömsynt. Another criticism I don't get at all (that was also brought up in the podcast) is that this game involves luck. I'm almost finished (two more levels to go) and haven't come across a single situation that involves chance*. If you know when to move and how far - you'll pass every obstacle. Every time.

I'd even say that Squareball is one of the most precise and fair games on the platform and reminds me a lot of old-school-shmups in this aspect. You just have to know what's coming up, that's all - and you know the second time around. To die isn't a bad thing in this game it's necessary.

Because of the sometimes pixel precise movements I can't imagine tilt-controls at all, this will make it even harder, wonder why anybody would want that; but it's there in 1.3 BazookaTime (submitted already as far as I know).


Now, I consider myself a very casual gamer and was able to reach the last world all hard ;) so I don't know what the problem (some people seem to have) is exactly, but what about a 'Training Mode' where you can:

- set the speed yourself (%)
- scroll down the level to see and learn the track
- start at any point of any given level
- turn on a 'ghost' to see how certain parts are supposed to be played
- 'rewind' feature like in Aera, when you fall it goes back a bit, gives you a second chance
- and maybe more stuff like this that helps one to figure it all out

It could add a little icon (like the three existing ones, maybe a little pink pixel-baby-soother) if you ever played a level in this mode - so that it motivates people to try to beat it without this aid. Maybe even reduce the score of the normal (hard) mode by 50% if you finish it afterwards. Then the 'Easy Mode' wouldn't be needed anymore. IMO easy right know is similar to cheating and too tempting if you get frustrated.


* Well there was a part at an early level in 1.0 but that one got fixed in 1.1
11-10-2009, 01:04 AM
#5
Joined: Nov 2009
Location: Stockholm
Posts: 22
Hi Werner!
Cool ideas...
When we introduced amateur mode for Squareball 1.1 we tested several concepts of degrading the points. However it showed that if the "ball" moved slower, it automaticly generated less timebonus due to the slower vertical phaze.
The tree icons aren´t on the other hand possible to collect in amateur mode.

Scrolling the level with your finger to learn passages is also an excellent idea that we discussed, but it ended up in the initial "auto scrolling" in the beginning of the level

The "ghost" thrilled me!!! Think I´m going to make of walktrough (from my perspective) & put out in YT...
11-10-2009, 01:15 AM
#6
Joined: Aug 2009
Location: Philippines
Posts: 743
i play squareball with my index finger swiping the screen.

wow those are nice suggestions.

@Crappygame, what are your plans on the next updates?

OpenFeint/Agon: Waward
Plus+: Ward
Beta Tester for Minigore & Katchup!
11-10-2009, 01:18 AM
#7
Joined: Sep 2009
Posts: 5,678
hahahahha i cant believe the majority of negative comments generated for this app were all due to using the wrong controlling method! i lol'd.
11-10-2009, 04:38 AM
#8
Joined: Nov 2009
Location: Stockholm
Posts: 22
Quote:
Originally Posted by sic View Post
@Crappygame, what are your plans on the next updates?
Some info is a little secret, but the update 1.2 includes a challenge mode with 20 new short stages. The aim in challenge mode is to complete a stage as fast as you can. You will be able to achieve bronz, silver or gold on the challenges.

Sync with Openfeint is also included along with some new achievements and of course leaderboards for all levels and challenges.

We have discussed some features for an possible v.1.3 but for now it´s unclear when or if it will be reality.

One thing that we really like is the idea of you guys making levels for challenge mode. In that case we have to find a way to easily include them in the game.
11-10-2009, 04:42 AM
#9
Joined: Aug 2009
Location: Philippines
Posts: 743
about the openfeint leaderboards, do we have to replay the levels so we can submit it online? if thata's the case maybe Ill wait for the update before I play the levels.

OpenFeint/Agon: Waward
Plus+: Ward
Beta Tester for Minigore & Katchup!
11-10-2009, 04:45 AM
#10
Joined: Nov 2009
Location: Stockholm
Posts: 22
Quote:
Originally Posted by derek420 View Post
hahahahha i cant believe the majority of negative comments generated for this app were all due to using the wrong controlling method! i lol'd.
haha... yeah! We noticed that people who plays the game uses the controls improperly. Some people f.e. just sweeps the screen without any continued connection to the touchscreen and therefor won´t be able to stop the ball at the right time...

Last edited by CrappyGame; 11-10-2009 at 04:50 AM.