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App description: Endless truly procedural roads across different biomes and beautiful scenarios to experience the joy of driving.
With builtin web radio streaming, realistic physics and a night and day cycle it's up to you how to experience the game, pick a slow and resistant car to have a long, safe and relaxing drive on the freeway across the desert, or grab a supercar, take the first exit and end up on a windy and tight mountain road.
Respect speed limits or escape the police, drive on paved roads or on sand ones, and all while listening to your favourite music.

You'll increase your score for each meter driven, but speed, road difficulty and time of day can greatly alter how much score you'll make and different scoreboards for each car can turn each session into a new challenge that can adapt to many different drive/play styles.

Keep in check your fuel and vehicle damage, and stop at service stations to refuel and repair your car, but beware, if you crash, finish your fuel or get arrested, you'll start back from the first mile and al your score will be lost.


We are committed to improve and expand Endless Drive and we would love any kind of feedback, bug report or suggestions you can provide , emailing us at ed@frozenpepper.it via Facebook at www.facebook.com/frozenpepper or twitter @frozenpepper .

FrozenPepper's comments:


Happy to announce that Endless Drive is available for free on the AppStore !
Game is not a racing game, it tries instead to convey the possibly relaxing experience of driving across varied scenarios and on different types of roads.
Scenarios and roads are completely procedurally generated with every curve, hill or mountain being defined by procedural algorithms and not "pre-made pieces".
You select a car and start from a service station along a freeway, every few miles you will be able to turn into another type of road according to current scenario biome, so for example on the mountains you could find a "Snowy road" to turn into while in the desert you will able to turn into sand roads. There are some light gameplay elements (other than driving) with fuel and car damage to keep in check (stop at service stations to repair and refuel), police that will try to enforce speed limits, and a scoring system that assigns some score for every meter driven but also has score multipliers based on type of road, speed and time of day. Each car has it's own scoreboard.
Game features realtime illumination with a full night and day cycle (driving at night grants an additional 0.5 score multiplier) but players can stop at a service station and skip to next sunrise or sunset if the want to avoid a particular condition.
Progress is constantly saved so you can resume your trip and your score run even to drive just a few miles, but crashing your car, finishing your fuel or being arrested will cause to end the match and you'll have to restart from mile and score zero.

Built into the game is streaming web radio support, with many default stations divided by country, and the possibility to add custom ones (radio after all is a fundamental part of driving experience ). Players can also set up custom playlists from their device music.

Game comes with 3 cars free while other are available as in-app purchase, but can also be "test driven" after having seen an advertisement video.

While it was considered sort of an experimental side project by us, born to begin testing our new procedural engine, we hope to hear feedback as we would love to improve the game with time, add cars and features, fix bugs etc as we developers love the experience of a relaxing drive and end up developing Endless Driving as some sort of "ode to driving".

Also great thanks to all beta testers from the Touch Arcade community and their very precious feedback !

12-21-2017, 03:22 PM
#2
Joined: Nov 2014
Location: Eos
Posts: 3,383
This sounds really good
Gonna download it for sure and give it a spin

12-21-2017, 06:03 PM
#3
Joined: Nov 2014
Location: Eos
Posts: 3,383
A really fun game to just relax and drive
Want to take it easy no problem
Want to go fast and act crazy thats fine too
Traffic plus day/night exits etc its cool
Controls are taking some getting used to
I havent checked yet to see if you can alter the controls but its not too bad as is just have to get used to it
All in all its free you have nothing to lose trying it out the only IAP I see is for more cars and thats fair for this one and you have a few to start with anyways
12-21-2017, 06:10 PM
#4
Joined: Nov 2014
Location: Eos
Posts: 3,383
There is ads but its a ftp game so not surprising but they arent intrusive and dont hurt gameplay
Also is there a way you can update to make it where the steering wheel can be fixed it one spot
12-21-2017, 08:44 PM
#5
Joined: Feb 2009
Posts: 485
Great thanks Dailon80 for your kind words and precious feedback.
Will definitely work on more control options, with fixed steering wheel being the first one to be added to game.
12-21-2017, 09:55 PM
#6
Joined: Oct 2013
Posts: 268
A fantastic concept -- Yu Suzuki's idea for Out Run was to have a "driving" game rather than a "racing" game. The procedural generation seems like so much fun, and moving from biome to biome in a way that makes sense is genius.

The controls, as mentioned, are my issue -- after about three minutes, I still couldn't figure out how to do anything except run backwards into a guard rail. It seems that I can only drag the speedometer and steering wheel around, rather than actually use them. Racing game controls tend to be pretty simple, so I'm not sure if I'm just really spoiled, stupid, or if there's actually a problem.

I'm REALLY looking forward to progress on this!
12-21-2017, 09:57 PM
#7
Joined: Oct 2013
Posts: 268
As a side note... it's almost not worth mentioning... in the United States, "E.D." generally stands for a male reproductive disorder. I chuckled when I first saw the icon, and that might not be what you're going for.
12-21-2017, 10:04 PM
#8
Joined: Mar 2014
Posts: 85
Quote:
Originally Posted by korossyl View Post
A fantastic concept -- Yu Suzuki's idea for Out Run was to have a "driving" game rather than a "racing" game. The procedural generation seems like so much fun, and moving from biome to biome in a way that makes sense is genius.

The controls, as mentioned, are my issue -- after about three minutes, I still couldn't figure out how to do anything except run backwards into a guard rail. It seems that I can only drag the speedometer and steering wheel around, rather than actually use them. Racing game controls tend to be pretty simple, so I'm not sure if I'm just really spoiled, stupid, or if there's actually a problem.

I'm REALLY looking forward to progress on this!
Are you using an iPhone X by any chance? Im having the same problems as you are. There is something seriously wrong with the controls, at least on an iPhone X. Hope it gets fixed soon.
12-21-2017, 10:11 PM
#9
Joined: Feb 2009
Posts: 485
Quote:
Originally Posted by korossyl View Post
A fantastic concept -- Yu Suzuki's idea for Out Run was to have a "driving" game rather than a "racing" game. The procedural generation seems like so much fun, and moving from biome to biome in a way that makes sense is genius.

The controls, as mentioned, are my issue -- after about three minutes, I still couldn't figure out how to do anything except run backwards into a guard rail. It seems that I can only drag the speedometer and steering wheel around, rather than actually use them. Racing game controls tend to be pretty simple, so I'm not sure if I'm just really spoiled, stupid, or if there's actually a problem.

I'm REALLY looking forward to progress on this!
Great thanks for the feedback !
Guess there is a problem with controls clarity....
Here a fast explanation of current control scheme but will definitely work to provide more options or at least a tutorial.
Basically there are 2 classic virtual joysticks but "0" position is set where you first drop your finger, so if you want to accelerate just press on the right side of the screen and drag your finger up, original touch position will be used as "0" position below which you will start braking. Same goes with the steering but with lateral movements. We made this so that you never had to check where to press or have your finger drift out of control area and can focus on the road and scenario.
If moving the accelerator joystick doesn't cause any movement, the car might be turned off, in which case there should be a "Start" button to press to start your engine.
Hope this helps.

About E.D. being a reproductive disorder ... LOL ..... F#@k..... LOL ....... I'm laughing too much to consider it a problem for the moment, but might need to address the problem....

Last edited by FrozenPepper; 12-21-2017 at 10:20 PM.
12-21-2017, 10:52 PM
#10
Joined: Nov 2014
Location: Eos
Posts: 3,383
Quote:
Originally Posted by FrozenPepper View Post
Great thanks for the feedback !
Guess there is a problem with controls clarity....
Here a fast explanation of current control scheme but will definitely work to provide more options or at least a tutorial.
Basically there are 2 classic virtual joysticks but "0" position is set where you first drop your finger, so if you want to accelerate just press on the right side of the screen and drag your finger up, original touch position will be used as "0" position below which you will start braking. Same goes with the steering but with lateral movements. We made this so that you never had to check where to press or have your finger drift out of control area and can focus on the road and scenario.
If moving the accelerator joystick doesn't cause any movement, the car might be turned off, in which case there should be a "Start" button to press to start your engine.
Hope this helps.

About E.D. being a reproductive disorder ... LOL ..... F#@k..... LOL ....... I'm laughing too much to consider it a problem for the moment, but might need to address the problem....
Thanks for the tips
In car games allowing a player a few different control options is a good way to go if its doable just for comfort
What is here right now is an excellent experience
Its relaxing... its fun
I like the time display, the change of scenery, the traffic many things to like
I like the idea of a driving game as well... there are many racing games
Great job