★ TouchArcade needs your help. Click here to support us on Patreon.

Train Conductor - JUST ANNOUNCED!! Gameplay video

11-02-2009, 05:52 AM
#1
Joined: Oct 2009
Location: Melbourne
Posts: 103
Send a message via AIM to AgentSimon Send a message via Skype™ to AgentSimon
Train Conductor - JUST ANNOUNCED!! Gameplay video

JUST ANNOUNCED!! Train Conductor - the next big hit!


Youtube link | Pop Up


The first level: Alice Springs


The second level: Cairns


The third level: Sydney


The fourth level: Melbourne
...to be unveiled soon!

The graveyard shift!
Keep an eye out... details coming soon!

‘Train Conductor’ places you as the greatest Station Master of the Golden Age of Steam, where, working your way from small outback train yards to the bustling industrial lines in Australia’s capital cities, you must connect tracks to ensure each train reaches it’s proper destination, and avoid disastrous collisions!

For more info check out our blog!

Last edited by AgentSimon; 11-02-2009 at 07:18 AM. Reason: Grammar.
11-02-2009, 05:59 AM
#2
Joined: Dec 2008
Location: SG
Posts: 3,549
That looks pretty neat. How is the difficulty implemented? Do the trains get faster as the level progresses? Or do you just have to handle more trains? more tracks?

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG

11-02-2009, 06:00 AM
#3
Joined: Jun 2009
Posts: 10,505
Quote:
Originally Posted by AgentSimon View Post
JUST ANNOUNCED!! Train Conductor - the next big hit!
Thats quite a prediction but I like your confidence though

Looks quite interesting. I assume by coming soon you mean it`s been already submitted
11-02-2009, 07:14 AM
#4
Joined: Oct 2009
Location: Melbourne
Posts: 103
Send a message via AIM to AgentSimon Send a message via Skype™ to AgentSimon
@Prab - We do all of the things you mention, and we add some interesting twists too. In the later levels (Cairns, Sydney and Melbourne) there are more tracks and trains, and the trains are faster and have more carriages, making them worth more points but also greater hazards to routing the trains. We have some great variations on the gameplay in Sydney and Melbourne (not to mention all of the graveyard shifts) that keep it fresh but also make it slightly more challenging for those that want it, but we need to hold onto those details just a touch longer. We will post them as soon as we can.

@ImNoSuperMan - we're polishing the game further this week, and adding minor features. We will submit shortly after that.
11-02-2009, 07:21 AM
#5
Joined: Aug 2009
Location: Philippines
Posts: 743
What about online leaderboards?

Nice video and laughs by the way.

OpenFeint/Agon: Waward
Plus+: Ward
Beta Tester for Minigore & Katchup!
11-02-2009, 10:49 AM
#6
Joined: Jun 2009
Posts: 10,963
Ooh this looks nice!

OpenFient please!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
11-02-2009, 10:59 AM
#7
This game looks really interesting. Hope it has leaderboards, an endless mode, and a mode with stages with increasing difficulty!
11-02-2009, 09:18 PM
#8
Joined: Oct 2009
Location: Melbourne
Posts: 103
Send a message via AIM to AgentSimon Send a message via Skype™ to AgentSimon
@sic, @drelbs - Yep, we're integrating Open Feint. We had previously integrated Agon into Dolphin Hero, but we feel Open Feint is now winning out on features. What do you think about Open Feint?

@Chemist20 - Train Conductor has numerous gameplay modes; day shift, graveyard shift and high score mode. In both of the day and night shifts, the levels get progressively harder and we have some variations on play that keep it fresh... we'll show these soon.
11-02-2009, 11:56 PM
#9
Joined: Aug 2009
Location: Philippines
Posts: 743
yeah openfent would be great! or plus+, its good too.

OpenFeint/Agon: Waward
Plus+: Ward
Beta Tester for Minigore & Katchup!

Last edited by sic; 11-03-2009 at 02:32 AM.
11-03-2009, 12:02 AM
#10
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,585
Forget OpenFeint, get Plus+:

http://plusplus.com/developers