★ TouchArcade needs your help. Click here to support us on Patreon.

Frootrees Halloween - Halloween weekend sales figures

11-02-2009, 08:17 AM
#1
Joined: Jun 2009
Location: Melbourne
Posts: 427
Frootrees Halloween - Halloween weekend sales figures

I know some of you out there like to know sales figures so I thought I'd let you all know how sales of our Halloween version of Frootrees went over the Halloween weekend.

Well we sold a grand total of 11. That means we earned roughly $7.70.

It's unlikely now that Halloween is over that we will sell much more. We could double that over the coming weeks. I think it's quite obvious we're not going to be blown away by these numbers and there are a number of reasons for these low sales that I won't go into here. Let's just say we've learned a lot.

To those that bought it, hope you enjoyed it - a lot of time and love went into it - so thank you for your support.

The Tin Man

Follow us on the Tin Man Games blog and check out our latest Gamebook Adventures and Fighting Fantasy sites for links to our GA and FF apps!
11-02-2009, 05:19 PM
#2
Joined: Mar 2009
Posts: 1,090
What a disappointment, sorry for that. Frootrees (original) is a fun game. Whatever is next for you guys, I hope it's 100,000x more successful!

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby

11-02-2009, 05:29 PM
#3
Wow, that is unfortunate. I hope the original version is selling better.

is Frootrees Halloween exactly the same as Frootrees, just a reskin? You might be able to release the Halloween version for free or roll it into the full version somehow.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-02-2009, 07:08 PM
#4
Joined: Jun 2009
Location: Melbourne
Posts: 427
@ PhagoCychotic

Thanks for your kind comments - glad you enjoyed the original

@ Flickitty

I don't have the total sales of Frootrees to hand but we'd be lucky to hit 150 since it was originally released which again is pretty poor.

The Halloween version has the same gameplay of the original although we did tweak various aspects. The art and sound were a complete overhaul, and we had a spooky piece of music scored especially for the game. Most people that play the game really enjoy it and we've had some great reviews - its just hard to get people to buy it in the first place it seems.

Follow us on the Tin Man Games blog and check out our latest Gamebook Adventures and Fighting Fantasy sites for links to our GA and FF apps!

Last edited by TheTinMan; 11-02-2009 at 07:11 PM.
11-02-2009, 07:23 PM
#5
Joined: Apr 2009
Posts: 1,023
thats a shame to hear in all honesty, i loved frootrees a lot and was in ma sig for quite a while. im not a fan of halloween so wouldnt have purchased it but im suprised to hear the original hasnt broken a 1000 sales at least, especially when i see the callibre of tat that is in the top 50 sometimes

wish ya luck in future ventures tinman, dont lose heart bud!

Currently playing: Joe Dever's Lone Wolf and FM2014
11-02-2009, 09:50 PM
#6
I haven't tried Frootrees, but I really like the artwork.

What categories are you in? We do pretty well in Adventure and appear in the Top 100 Worldwide (even in USA). We never saw much happening in the Action category, so we moved to Puzzle and immediately saw a jump worldwide and even appear in the Top 100 Puzzle Category.

I would think you would be Family/Puzzle or Family/Kids or some other variation.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-02-2009, 10:17 PM
#7
Joined: Mar 2009
Posts: 1,090
About 150!!??!! That's really shocking...I had no idea that sales would be so low for such a great casual game. Seems like a need for exposure (non-TA exposure) would boost sales. But I have no idea what kind of outlet would work best.

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby
11-03-2009, 06:32 AM
#8
Joined: Jun 2009
Location: Melbourne
Posts: 427
@ Acidbottle

Thanks a lot for your support and kind words. You've been one our biggest promoters on TA and we really appreciate it. We've been surprised too with the low sales, but it seems to be a common theme with a lot of iphone devs that I talk too.

@ Flickitty

Thanks for the category advice. I've just changed ours to see what happens. I'll keep ya posted.

@ PhagoCychotic

Yeah not good numbers for what we believe is a great gaming experience for a dollar. Regarding exposure we've done as much as we can do without a big marketing spend. We have a website, facebook page, twitter feed, and have been reviewed across a range of sites, most of which have been highly positive of Frootrees. Most iPhone or iPod Touch owners though still don't know it exists as most owners don't look around on review websites and won't be bothered to trawl through the app store to randomly happen on it. It's a real shame.

Follow us on the Tin Man Games blog and check out our latest Gamebook Adventures and Fighting Fantasy sites for links to our GA and FF apps!
11-03-2009, 10:00 AM
#9
Joined: Jul 2009
Location: New Jersey
Posts: 2,988
Try making it free for a while. If you give a way 100,000 copies, and 5% convince their friends, you'll at least make some money. The potential for it to catch fire is there to. I'm not saying your game would have the same success, but this is how Fling! rose to the top.

There are other games that went free for a while where this didnt work, obviously, so there are a bunch of factors at play. One major one being how many hardcore fans you get by the free give away.

Still, what do you have to lose?

Currently addicted to Clash Royale
11-03-2009, 01:32 PM
#10
Quote:
Originally Posted by ArtNJ View Post
Still, what do you have to lose?
I think this may be true at this point. Drastic changes require drastic measures.

How many Promo codes did you give out? Who did these codes go to? When was your last update (Halloween version doesn't count)? Have you ever appeared under New Apps?

Yeah, I know, I have a lot of questions.

Make it free for a couple days to gain some ground. I know I'll download it and talk about it.

edit: Shouldn't this be under the Developer section, or is the average person actually interested in stuff like this? I personally find it disturbing, realistic and heartbreaking. I've always told myself that if we made it big, we would help other developers get off the ground.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone

Last edited by Flickitty; 11-03-2009 at 01:55 PM.