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App description: "Macabre and strange, it's not like anything else you've played before." -148apps.com
"This is a game that defies convention to deliver a philosophical thriller that is arranged a bit like a dream. There's a detective storyline that is easy to grasp on to, and then mixed with elements of nihilism, existentialism, surrealism, solipsism and absurdism mixed with pure horror." - AppAdvice.com
"Seul.(Alone) ticks all those boxes & is up there as one of the finer choose your own adventure style games." 7/10 - GBHBL.

Seul.(Alone) is a philosophical thriller, containing horror elements. A subsistence where characters dwell. It is a choose your own adventure type of game but there are mysteries to solve and connections to unfold. Journey through here but remember you may not stay.

Looking deeper at Seul.(Alone) it is a philosophical thriller, meaning it is a thriller based on thrilling philosophical ideas and contains horror elements. From nihilism, existentialism, surrealism, solipsism and absurdism. A narrative told with these ideas kept in mind. I wanted to play on these thoughts but also present some Lynchian kind of world where nothing makes much sense at first glance but as one adapts to it, when it manages to invade itself into you. You begin to see that mostly everything is staged within the game for a reason, a motivation sits behind every image and sentence.

Seul.(Alone) is aimed to be a detective styled game where every choice has weight and you can feel that but I also wanted it to be about nothing. Like how dreams can feel at times. It seems so heavy and important to the dreamer while the dream is happening but when one wakes it seems to lose all its importance or even its sensibility. The weight of it has dissipated and you are left with this odd out of place feeling while you lay there replaying the memory of the dream you just had.
But at times those dreams can still affect you if you lay there and really begin to pull them apart and ask why, what was the reason for that? Where did those thoughts come from? What is my subconscious communicating, where are the links to my life? Now you are studying the dream and theres a whole ocean of stuff behind that now, connections, motivations and meanings. This is what I want to achieve in Seul.(Alone) and you mostly ever find yourself studying those areas of your life when you are truly Seul.(Alone).

ParanormalGames's comments:
Hi Toucharcadians,

Steve from Paranormal Games here, just kicking off this thread in this bad ass forum, to let you know we have released Seul. (Alone): The entree, as the title suggests on iPhone and iPad for your enjoyment.

We have been working away on this for a good part of 6 months, mostly on the writing part by my team mate Nick Stavrou and we are super happy to get it out to the distinguished peeps on iOS platforms.

Heres a trailer to wet your whistles and hope you lads/lass's will embark on the adventure and check out the game and dive into the darkness that is Seul. (Alone): The entree.





Thanks a lot and look forward to chatting about the game. Happy gaming!
Steve.
02-18-2018, 07:11 PM
#2
You got me at... everything. Must. Purchase. Now.

And just did.

Looking forward to it, even if it probably going to take a while for me to be able to experience the game.

02-19-2018, 06:20 AM
#3
Joined: Jan 2014
Location: Adelaide, Australia
Posts: 28
Awesome! Hope you dont have to wait to long, enjoy!
02-19-2018, 08:00 PM
#4
Quote:
Originally Posted by ParanormalGames View Post
Awesome! Hope you dont have to wait to long, enjoy!
So do I. Looking forward to it.
02-20-2018, 02:10 AM
#5
Joined: Mar 2016
Posts: 252
Any gameplay video?
02-20-2018, 10:22 AM
#6
Joined: Jan 2014
Location: Adelaide, Australia
Posts: 28
Quote:
Any gameplay video?
Yes! Sorry for late reply Im not getting notifications.

02-20-2018, 10:24 AM
#7
Joined: Jan 2014
Location: Adelaide, Australia
Posts: 28
You can play in Light or Dark modes. So white background with black text as well.
02-20-2018, 11:27 AM
#8
Had just read that:

"I’ve always been a writer and story creator since I was a kid, part of the reason why I founded Paranormal Games was because I loved to create worlds and the stories that lived within them. Then being able to invite others into them.

The Video Game medium has this great potential to tell riveting stories and connect with the player quickly on a deeper level of interaction. The other great thing about a video game is the challenges that come with having to make that story fit in seamlessly with everything else that the player is having to focus on. When one reads a story or watches a movie the main senses at play are visual and audible. However a video game can press deeper throwing at the player movement around environments, skill, hand eye coordination, reaction, puzzle solving, investigation and various others but these are the main other elements being asked from the viewer while the audio and visual process are also telling the story. Which brings me to the point that in video games, the story can seep into all of these cracks and crevices. It can move, shift and fill whichever areas the designer wishes it too, creating a far more immersive storytelling than other mediums allow."

I wholeheartledy agree with that about video game medium. I find a lot easier to invest in the story if you can interact (even on a small degree).

Wish you success and am even more eager to try the game.
02-21-2018, 06:18 PM
#9
Joined: Jan 2014
Location: Adelaide, Australia
Posts: 28
Quote:
Originally Posted by Dankrio View Post
Had just read that:

"I’ve always been a writer and story creator since I was a kid, part of the reason why I founded Paranormal Games was because I loved to create worlds and the stories that lived within them. Then being able to invite others into them.

The Video Game medium has this great potential to tell riveting stories and connect with the player quickly on a deeper level of interaction. The other great thing about a video game is the challenges that come with having to make that story fit in seamlessly with everything else that the player is having to focus on. When one reads a story or watches a movie the main senses at play are visual and audible. However a video game can press deeper throwing at the player movement around environments, skill, hand eye coordination, reaction, puzzle solving, investigation and various others but these are the main other elements being asked from the viewer while the audio and visual process are also telling the story. Which brings me to the point that in video games, the story can seep into all of these cracks and crevices. It can move, shift and fill whichever areas the designer wishes it too, creating a far more immersive storytelling than other mediums allow."

I wholeheartledy agree with that about video game medium. I find a lot easier to invest in the story if you can interact (even on a small degree).

Wish you success and am even more eager to try the game.
Get around to trying the game yet?
02-22-2018, 04:15 AM
#10
Joined: Jan 2014
Location: Adelaide, Australia
Posts: 28
Awesome to see we made it in hot games yay!
Shame the image is totally black lol, Bad cropping job.... dam.