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App description: In Sunbirds you smoothly glide through wind and clouds. On your way you collect fellow birds that you can launch forward to clear away the spheres blocking your way. Once you soaked up the calm feeling of a weightless flight you will soon realise that there is also a competitive side of the game that requires precise aiming and masterful coordination. Here is where the fun with your friends comes into play. Compete with them in dramatic fights where you steal each other's place on the sky podium.

Included features:

13 breathtaking sceneries
More than 90 levels
All levels can be unlocked without in-app purchases
Many colorful birds
Multiplayer Mode
Relaxing Endless Flow Mode for dreamers
Easy to learn, steady improvement
Refined attention to detail

DanielKM's comments:
Trailer:


Youtube link | Pop Up


02-23-2018, 12:40 PM
#2
Joined: Jul 2013
Location: Europe, CET
Posts: 3,495
Nice, another of those trippy-looking ones, downloading
Will be back with impressions sometime later.

02-23-2018, 03:34 PM
#3
Joined: Oct 2017
Posts: 149
Quote:
Originally Posted by Nullzone View Post
Nice, another of those trippy-looking ones, downloading
Will be back with impressions sometime later.
What are your impressions?
02-23-2018, 03:53 PM
#4
Joined: Jul 2013
Location: Europe, CET
Posts: 3,495
Quote:
Originally Posted by Maslan266 View Post
What are your impressions?
Not good, unfortunately. Stopped playing after less than 5 minutes, 2 of which I spent figuring out the controls. Deleting it again.
I expected something as trippy as Flower or Duet, but alas it was not to be.
For one, I don't get any music on my Pro, which might be a bug, so I'm not judging much by that (I liked the music in the trailer).

Gameplay is just really not what I expected:
You fly horizontally and steer your bird up and down to avoid obstacles (didn't get to the part where you have more birds and can launch them to destroy obstacles). Now, nothing wrong with simple gameplay (see Duet and Flower above), but this just doesn't do it for me. Sidenote: Yeahyeah, you can see the actual gameplay in the trailer. But I just expected it to be, I don't know, somewhat different from what it actually is. Can't pinpoint it, only that it doesn't give me that "weird acid trip" feeling games like the two above invoke.
Note that it might be quite different with music. So if that is indeed a bug and gets fixed, I'll give it another shot.

Then I tried Endless Flow mode for a minute or two:
Having a huge swarm of birds is visually really nice, I liked that. But unfortunately, that was all there was to see. No obstacles to avoid or anything to make the flight interesting; e.g. no landscape, I saw only clouds.
02-24-2018, 06:39 AM
#5
Joined: Jul 2017
Location: Munich Germany
Posts: 7
Quote:
Originally Posted by Nullzone View Post
Not good, unfortunately...
Hi Nullzone, sorry to hear that it's not your thing. Yeah, it's not intended to be acid trippy as you describe it. It's actually a casual game with some different visuals.

It's not a bug that you didn't hear music. The game gets quite competitive in the other levels and you need good concentration there. I had the impression that music gets in the way with that. There is music in the Endless Flow Mode, though. I put that mode in because some test players liked the fly feeling and wanted to enjoy it without having to mind dodging obstacles.

Anyway, thanks for giving it a try.

Symphony Games - heading for a smooth and refined gaming experience
02-24-2018, 09:45 AM
#6
Joined: Jul 2013
Location: Europe, CET
Posts: 3,495
@DanielKM: Hi from a fellow German (albeit expat these days) !
No worries, can't have every game to fit my taste.

Some remarks:
I got that "acid trip" idea mostly from the trailer. As you describe it as casual game, you might want to bring that across in the trailer.
That there's no music in the normal game mode I would mention at startup. Otherwise I wouldn't be surprised if more people report a "no music" bug
Last, the explanation for the controls needs to be better. Normally I don't take that long, and two minutes to figure out the controls was a bit much. I got distracted (for lack of a better word) by the very prominent tapping animation in the bottom right corner. What I'd do: Display text on the screen that describes what you need to do to fly up/down, and in addition highlight the corresponding area of the screen.
02-24-2018, 02:01 PM
#7
Joined: Aug 2015
Posts: 552
Spent some time with the Sunbirds today. Its sort of an upmarket, thinking persons Flappy Bird. Not a gamimg style I usually play but theres some unique stuff happening under the hood which is keeping me interested.

Firstly, its great that the normal mode has no music; something I usually have to switch off in games needing concentration.

Next is the shooting aspect which has numerous elements to take into consideration. Difficult to explain in writing but these are clarified as the levels progress.

Then there is a slightly complicated scoring system which links to a comprehensive statistics display. This took me a few runs to fully understand but now I think its my favourite part of the game, allowing detailed analysis of each completed level. I can go back and study a level to see where points were gained and lost, resulting in more productive replays. Additionally these stats can be compared with real or AI players.

So far Ive reached Orange 7 but since returned to the Blue to try and improve scores and earn more coins.
02-24-2018, 06:49 PM
#8
Joined: Jul 2017
Location: Munich Germany
Posts: 7
Quote:
Originally Posted by Nullzone View Post
Last, the explanation for the controls needs to be better...
Yeah, the explanation for the controls are a tricky thing. I could't believe during development and play testing, that so many people drop out because they didn't even understand the simple controls. Admitedly that's more a problem of the game design than of the people's ability to understand, so I already implemented many measures to improve that: One thing was giving the player an instant response to his tapping. That's why in the first level the bird doesn't fly curves, but zigzag, and then rounding his fly line more and more. After the improvements most test players understood it. Some struggled a little but finally got it, and when they lost interest it was more because it's not their type of game, rather than their initial hazzle with learning the controls.

But still your advice is a good point. I guess I'll add explanation text there in the next version, that is one step more towards clarification. A few words doesn't cost much. I initially aimed for as little text as possible, because I don't like reading explanations in games, and to keep it international.

Symphony Games - heading for a smooth and refined gaming experience
02-24-2018, 06:50 PM
#9
Joined: Jul 2017
Location: Munich Germany
Posts: 7
@Stronsay: That's great to hear that people see the deepness of the game that lies beneath the easy casual surface. And it's great to hear that the subtle gameplay aspects and the scoring mechanism turn out as intended.

Symphony Games - heading for a smooth and refined gaming experience
02-24-2018, 11:34 PM
#10
Joined: Oct 2017
Posts: 149
Havent played that but visually the game looks great. I thought it was a game like Flower or Gathering Sky, but I think I will still give it a try.

The game is featured on Apples new games we love, so congrats on that!