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Beta test for challenging strategy/action game – City Cops (Octane Technologies)

02-24-2018, 06:15 PM
Joined: Feb 2018
Posts: 7
Beta test for challenging strategy/action game – City Cops (Octane Technologies)

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Hi all!

We (Octane Technologies) are excited to announce our upcoming strategy game, City Cops.

Our game features two dedicated cops sworn to uphold the law, one clever robber determined to break it and a fast-paced chase across miles of tracks!

In this challenging strategy game, you control two cops whose mission is to keep the city safe by capturing the robber before the timer runs out. Use trains to travel between stations and strategize routes for both of your cops to team up to capture the robber.

You'll also have fun power-ups to help you outmaneuver and outsmart the robber but he has a few surprises for you too!

This game may look easy, but believe us when we say it is VERY challenging. It will test your ability to make quick strategic decisions under pressure.

Game Features:

• Master your strategic skills on multiple subway maps and levels with a variety of challenges
• Defeat the cunning robber who is driven by AI that gets smarter and smarter
• Use tactical power-ups to skillfully maneuver the robber right where you want him
• Focus on your strategy with an intuitive routing system
• Set the scene for your ingenious strategic plans to unfold on sleek and colourful maps
• Try to conquer the frenetic boss level to put your skills to the ultimate test

We are currently looking for enthusiastic iOS gamers who would like to participate in our beta test and help us to improve various aspects of the game. If interested, please fill out the sign-up form linked below:


Once you register with your e-mail, you’ll get an invitation link at that address to test the game through TestFlight.

Thanks in advance for your help and we'll see you on the tracks!

Last edited by Octane Technologies; 05-04-2018 at 03:30 AM. Reason: Updating video link
03-10-2018, 10:57 AM
Joined: Aug 2017
Posts: 127
VERY challenging is right! So much so I have yet to complete level 2.

First of all, some time is needed to study the map and work out a strategy. Then there can be a long wait before trains arrive to take the cops to their chosen stations. Before I get anywhere near catching the robber the 2 minute time limit has usually expired.
Sometimes I get close to catching him but he then uses his cloaking ability to escape.
The cops have limited cloaking ability, but it doesn't help much as the robber seems to have unlimited cloaking.
After numerous failed attempts at level 2 I gave up in disgruntlement.

03-12-2018, 05:43 AM
Joined: Feb 2018
Posts: 7
Thank you for sharing your thoughts. We agree that for newer players, the Cloak power-up is hard to learn to use effectively. We're going to move it to later in the game, rebalance it a little, and introduce another power-up that's easier to learn earlier in the game.

Did you use the Cloak power-up and then reach the lose/win screen or did you quit the game before the timer ran out?

Did you find that you became more familiar the maps as you played the levels repeatedly (3-4 times) or were you still hoping for time to study the maps?

We're trying to maintain City Cops as a strategy game with action elements so we intentionally limited the frequency of the trains. We want players to anticipate and strategize around the arrival of trains at their stations and the robber's station. We can consider extending the time limit, though we also think that some players prefer to just start a new match after a couple of minutes in the hopes of achieving a higher star rating (which is based on the total match time).

Please let us know your answers to the questions above and we'll also hope to hear from more players soon. We'll also post an update on this forum when we've improved the game.
03-12-2018, 03:02 PM
Joined: Aug 2017
Posts: 127
Thanks for your reply. I did just write a further long report but it got lost. Will write it again tomorrow.
03-13-2018, 05:26 AM
Joined: Feb 2018
Posts: 7
Thanks - we'll look forward to seeing the latest report!
03-14-2018, 01:14 PM
Joined: Aug 2017
Posts: 127
I finally completed level 2, but that was more by being lucky with the trains than by using a planned strategy. It does seem sometimes that it is impossible to catch the robber at some stations as the trains appear to be timed to his advantage.

I wouldn’t say I become more familiar with the maps through replays as so far they are not that complex. It is more a matter of trying to become familiar with the train timings. That is not so easy due to each restart being from different locations.

I was playing on level 3 today and sent a cloaked cop to a the robber’s station. He still escaped though, suggesting the cloak was not effective.

Another time a robber used cloak to escape even though I couldn’t see a train for him to escape on.

Overall, I like the design and intended strategy of the game, but the initial learning curve is extremely steep. Having to keep restarting becomes tiresome, and I can rarely use what I learned from the previous run as the starting position always changes.

It may well be I’m just no good at the game and others could be finding it easier to progress. I’ll have another go when the next update is live.
03-15-2018, 08:25 AM
Joined: Feb 2018
Posts: 7
Thank you for sharing your thoughts.

The train timings should be completely randomized so we were trying to figure out why it appeared to you that the trains were timed to the robber’s advantage. Unless there is a bug that we’re not aware of, our best guess is that you are experiencing the following: in many levels, a lot of trains pass through the busier stations where the robber likes to hide. As a result, he often has a train to escape on just before you arrive so perhaps that is making it feel that they are timed to his advantage (though we swear they’re not!). We’ll try to provide information in the game to help players understand that the train timing is random. However, you’re correct that monitoring the random train timing as you’re about to execute a capture attempt is a key to success.

We want to keep the constantly changing starting positions so that players can have new and different experiences every time they play the same level. We may try to slow down the level start sequence, though, to give players a little more time to get comfortable with the level layout and starting positions. We’re also going to consider extending the match times a little.

The game is designed such that a cloaked robber has to have a train to escape on but we’ll keep an eye out in our testing to make sure that there’s no bug that we’ve missed.

We’re really happy to hear that you liked the game overall. We agree that the initial learning curve is a little steep for some players though we’ve also seen some other players advance as far as level 5 very quickly. We have a number of ideas on how to both make the game a little easier as well as provide players with more tips on strategy to help them enjoy the game more.

We’re going to close this first beta test now and ask users to fill out a survey. Next, we’re going to take that feedback, make a number of changes, and then provide an updated and hopefully improved build soon.
03-15-2018, 01:17 PM
Joined: Aug 2017
Posts: 127
Thanks for the detailed info. Will be interested to see the next build.
04-27-2018, 07:19 AM
Joined: Feb 2018
Posts: 7
New Beta Test Build!

Hi everyone,

We’ve been improving the game build for past few weeks based on the feedback received from some of you. The new features and changes include:

1. Four new Police Academy levels to allow players to practice with unlimited power-ups
2. Over 25 tips to help players improve their strategies
3. Reduced difficulty for the early levels
4. A new sequence for power-ups
5. An easier-to-navigate level selection screen
6. A display of the robber’s power-ups in the HUD
7. Bug fixes

We plan to release the new build by the beginning of next week and hope that all of our testers from Beta Test 1 will join us to see all of the improvements. You should be receiving a TestFlight invitation when the new build is released.

We also want to encourage new players reading this post to sign-up for the next round of our Beta Test:


Thank you in advance for your help!

The Octane Team
04-28-2018, 10:16 PM
Joined: Sep 2011
Posts: 22
Is it just me or does it seem like the robber is always able to catch a tain that usually leaves slower than the other trains. Also it seems to know what my next moves are.

I do find the controls to be a bit condusing at times - a lot of tomes I end up sending the wrong cop - perhaps change the colors of the steps between the two cops so I know which one will take which step. Also, I can't find a quick way to abort the moves. By the time I've x'ed out the additional steps, it's already on the move.