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App description: You're Ultra, a little violet square lost in all the colors.
Your goal is to reach the UltraViolet color by passing through 70 unique levels, in one go.

Be careful of the nine dangerous enemy types along the way, each offering a unique challenge!


- 70 levels

- 9 kinds of enemies

- throw bombs
----- you can throw 2 bombs simultaneously
----- you can throw a bomb by pressing on the B button
----- you can shoot in the bomb by pressing on the B button when you're close to the bomb
----- you can shoot the bomb upward if you're close to the bomb and press UP button

- multiple mechanisms to jump :
----- normal jump
----- long jump (just keep on jump button)
----- double jump
----- micro jump when launching bomb

- Bonus objects
----- Fire from top
----- Fire in 4 directions
----- Lives
----- Mega bomb
----- Colors : you need to collect 7 different colors to get a life and all ennemies will be killed. You have an indicator on the upper right of the screen
----- Permanent lives : You will start the game with 3 lives. You will find multiple lives on your way !

- Map
----- Spades
----- Teleporters

_BrYaN_'s comments:
Hello everyone !

Today I would like to show you my new game, To The UltraViolet. It's a really unique 2d platformer with an arcade style, a mix between Mario, Bomberman and Super Meat Boy, available on iPhone and iPad.

The game is based on all colors of the rainbow, the entire map gradually changes color, from red to violet. You're a little violet guy, who wants to reach the violet color, and for that, you need to go through 70 unique levels, with pretty challenging parts. It's not like the other 2d platformer, with an horizontal scroll, but instead you have one level after an other vertically, you have to kill every enemies, and then go to the next level by descending.

To kill enemies, you have to throw bombs. On your way, you will find nine kinds of monsters, some spades, teleporters... Multiple objects like mega bomb, shooting objects will help you on your way... You can find colors too, and if you have the 7 colors of the rainbow, it kills every monster of the map and gives you a life.

It's totally free, it has some in-app purchases but absolutly not necessary, pretty much only to support me.

I think it is a pretty unique game, not like other game that demands you to connect every day. With this game, you can play 5 minutes when you want, and if you want to finish the 70 levels, it will take you multiple hours of fun, for free. I do not send push notifications, I do not show invasive ads (I only show ads if the player wants to continue after a game over). I do not intend to make money with this game, I just wanted to learn how to make a game and my biggest reward is to see players enjoying the game.

I really hope you will like this game, I put all my heart in it, and I would love to hear from you what you think about it.

03-14-2018, 11:54 AM
Joined: Mar 2018
Posts: 5
I will add some stats :

- over 300 players
- almost 15000 levels have been done! that's pretty huge.

not that bad for an indie game without any marketing budget! If you liked this game, please share it, it's my only way to reach new players... If you want new features, please ask!

03-14-2018, 04:03 PM
Joined: Aug 2015
Posts: 552
UltraViolet is growing on me now Ive got the hang of the bomb throwing and jumping. The simple appearance may deter some from trying it which would be a pity. The uncomplicated graphics are a bonus; and I like that removing the ads has given me free continues.
03-15-2018, 03:49 AM
Joined: Mar 2018
Posts: 5
Thank you very much Stronsay, you're the first buyer actually! Thank you for your support and I'm really happy you liked the game! Your comment is really appreciated

I like to keep it free, with really optional ads (only if the player wants to continue after a game over), so everyone can enjoy the game how they want, freely and without ads if they want. If you don't want optional ads but want to be able to continue after a game over, it's a fun game at $2, I hope it's fair.

Yes the simple appearance may demotivate some to test the game, but it hides all the mechanisms I put on this game. You need some time to control perfectly the player, but when you do, it's really powerful.
03-15-2018, 04:23 AM
Joined: Jan 2011
Location: England
Posts: 11,346
I tried this out. Love the graphic style, think it would have worked better landscape.

Need to give this another go
03-15-2018, 05:36 AM
Joined: Aug 2015
Posts: 552
It is important to give this another go because you dont see how everything works straight away or how well designed the levels are, and you got to learn the controls.
Landscape would be good but then I use iPad on which I find landscape easier for everything.
03-15-2018, 11:40 AM
Joined: Mar 2018
Posts: 5
I designed the game (and the levels) to fit a portrait mode, in landscape it not renders well (ignore the size of the top bar, it was really quickly made) :

I'm thinking about doing a port on PC, with the keyboard you can control the player a lot more precisely. Maybe one day if the game finds its audience.
03-15-2018, 11:55 AM
Joined: Jan 2011
Location: England
Posts: 11,346
Would love a landscape version !!

That picture really reminds me of Bubble Bobble. Even if it was stretched I would love to play this landscape. Very few portrait platformers on iOS
03-15-2018, 05:18 PM
Joined: Mar 2018
Posts: 5
It's a recurring demand so I will see if I can do it. I don't know how I can arrange the menu in landscape though, maybe only the game?
03-16-2018, 10:55 AM
Joined: Aug 2015
Posts: 552
Yes, I can cope with sideways menus!