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Arcane Quest Legends - Action RPG Hack&Slash - [TestFlight - ALPHA]

03-27-2018, 03:15 AM
#1
Joined: May 2014
Posts: 167
Arcane Quest Legends - Action RPG Hack&Slash - [TestFlight - ALPHA]

Hello to everybody,

I would like to introduce the upcoming successor in the Arcane Quest series. The game is a spin-off on the main series, taking away from the classing turn-based strategic combat and bringing the player a full Action-RPG Hack&Slash title.

Can I try it?
Sure! Any kind of feedback, good or bad, is highly appreciated. The game is available on TestFlight, so just drop me a message with your Apple account and you will be added to the beta testers group.

What's the gameplay?
With the risk of sounding blasphemous, the main idea was to bring a Diablo-like game to mobile. This is NOT an arena based action RPG, you will have to collect new quests and travel across the game world fighting hordes of enemies, with the freedom to go back to areas already visited or explore every area to find hidden quests.

What's the current status?
The gameplay itself is in an advanced status of development. However, only the first of the 6 acts is completed.
There are a few major features currently missing:
- Enemies AI (strategic positioning, retreats etc.) and enemies spell casting is still in progress
- The spells tree for the hero is still at approx. 30% of what it will be in the final release

Any specific requirements?
The game is extremely optimized, with options to lower the quality settings from the game menu. It has been tested on iPhone 6 at high quality, and on a 4-years old iPod touch with low quality. Both running at a minimum of 30 FPS per second.

And finally here are some screenshots for you, taken directly from the mobile version.












Last edited by lordnedox; 03-28-2018 at 07:17 AM. Reason: Added a couple of pictures
03-27-2018, 04:42 AM
#2
Joined: Mar 2018
Posts: 10
Wow this game looking great. I have many free times these days and I was boring, I can play and test this game for a long time if you invite me

icytealemon1@gmail.com

03-27-2018, 05:02 AM
#3
Joined: Jul 2013
Location: Europe, CET
Posts: 3,491
Look who's back! Great to see you are working on another Arcane Quest title, looking forward to it.
The screenshots look very promising, I particularly like the 3rd from top, with the big Stone Golem (?) drawing all the attention.

Do you have a rough estimate of a release date already? As in, still this year, or later?
03-27-2018, 05:22 AM
#4
Joined: May 2014
Posts: 167
Quote:
Originally Posted by Nullzone View Post
Look who's back! Great to see you are working on another Arcane Quest title, looking forward to it.
The screenshots look very promising, I particularly like the 3rd from top, with the big Stone Golem (?) drawing all the attention.

Do you have a rough estimate of a release date already? As in, still this year, or later?
Hi J., it's sure nice to be back!

This project started approx. one year and half ago, there was some talking in one of the Arcane Quest threads about the possibility of a Diablo-Like game, and here it is!
I would lie if I said I knew a probable release date. The thing is that the amount of work to create a game of this magnitude is way over the capabilities of a single person. However, most of the dirty job has been done, the story line has already been written, the numerous environments have been selected and now it's a matter of putting all together and design the levels of the remaining 5 acts.

I'm seriously considering to release the game with only the first 3 acts, and complete the rest in the following months. In this case, a 4 to 6 months release period would be plausible.

Cheers
03-27-2018, 06:02 AM
#5
Joined: Jul 2013
Location: Europe, CET
Posts: 3,491
Sounds good, thanks for the fast reply. And yes, I - vaguely - remember that idea floating around
Episodic releases are done sometimes, so I see no reason why you couldn't do it like this. I'd even go so far as to suggest having the current 3 acts as base game, and offer anything after that as episodic release IAPs.
03-27-2018, 06:32 AM
#6
Joined: Jun 2016
Location: Paris
Posts: 31
Wow, looks great!
I'd be curious to know how you organized your team behind this project! Funding ? Full time ? Lots of teammates ?

Wish you the best!
03-27-2018, 06:42 AM
#7
Joined: May 2014
Posts: 167
Quote:
Originally Posted by Zuke View Post
Wow, looks great!
I'd be curious to know how you organized your team behind this project! Funding ? Full time ? Lots of teammates ?

Wish you the best!
Hi Zuke,
I do everything on my own on my spare time, except for the 2D graphics art you can see on the menus, the buttons etc. And also for the story line I hire someone because I have no imagination nor skills whatsoever.

Doesn't mean it's easy though, I worked in IT for 18 years :P

Cheers
03-27-2018, 07:05 AM
#8
I am interested in Alpha Testing

My email : techzamazingyt@gmail.com


GAME CENTER ID: TECHZAMAZING
03-27-2018, 08:02 AM
#9
Joined: May 2014
Posts: 167
I'm adding all the requests to the beta testers group.

Please allow for 1 or 2 days for the beta to become available, as I forgot to submit for review ahead. You will be notified by e-mail once the beta becomes available on TestFlight.

Thank you all,
Cheers
03-28-2018, 04:57 AM
#10
wooooooooow!!!!
dreamboyn81@outlook.com

Last edited by dreamboyn81; 03-28-2018 at 05:00 AM.