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Eliminate Grouping System

View Poll Results: Is The Grouping System Too Unbalanced?
Yes 30 36.59%
No 19 23.17%
Kind of, needs a few tweaks 33 40.24%
Voters: 82. You may not vote on this poll
11-03-2009, 09:29 PM
#1
Senior Member [Original Poster]
Joined: Sep 2009
Posts: 5,678
Eliminate Grouping System

I'm sorry guys, *another* Eliminate thread. I didnt wanna do it, but i gotta know. Does any1 else feel that the grouping system is unbalanced?
11-04-2009, 11:30 AM
#2
Senior Member [Original Poster]
Joined: Sep 2009
Posts: 5,678
comeon ppl vote this poll, if we show enough proof then maybe NgMoco will make some changes

11-04-2009, 11:40 AM
#3
Joined: Aug 2009
Location: UK
Posts: 1,096
it needs a few tweaks imo, ive been matched with lots of high level players, only lvl 5

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11-04-2009, 08:19 PM
#4
Senior Member [Original Poster]
Joined: Sep 2009
Posts: 5,678
Quote:
Originally Posted by Fudgeboy View Post
it needs a few tweaks imo, ive been matched with lots of high level players, only lvl 5
yea i had that happen to me a lot before
11-04-2009, 08:24 PM
#5
Joined: Nov 2008
Location: Kansas City, MO
Posts: 1,612
Quote:
Originally Posted by Fudgeboy View Post
it needs a few tweaks imo, ive been matched with lots of high level players, only lvl 5
Quote:
Originally Posted by derek420 View Post
yea i had that happen to me a lot before
But its a lot of fun being on the opposite end of that

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11-04-2009, 08:34 PM
#6
Joined: Jul 2009
Location: At that place... with those... people...
Posts: 1,195
I just played a match against a level 14 player. (I am level 8.)

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11-04-2009, 09:23 PM
#7
Three of my last four alloted matches were against level 20 people.

I'm level 9, and I only got a combined 8 kills in all those games. Hurray for one-hit-you-die guns!

And now I have to wait another freaking 240 minutes to be able to earn credits again.

Huzzah for this ingenious gameplay!

NGmoco made the grouping system terrible. That way, when you get overpowered you feel the need to buy more credits to enact revenge!

Genius!

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11-04-2009, 10:10 PM
#8
Joined: Apr 2009
Posts: 277
I think the world game auto match by skills but not level.
You can see two player have the same levels can have different skills value.

But how the game calculate the skills I don't know.
11-04-2009, 10:34 PM
#9
Hey guys, I just want to repost my post from the main thread:

Quote:
Originally Posted by Allen at ngmoco View Post
We are paying attention to this issue.

Please bare with us. The game has only been out for 3 days global, and the sample set from canada was too small to really glean too much info from.

The matchmaking system is not even a week old yet. It's too early for us to say definitively if it's optimizing as we desired or if we need to look at it.

As always, everyone's feedback is being taken into consideration.
http://forums.toucharcade.com/showpo...postcount=6375
11-05-2009, 01:27 AM
#10
Senior Member [Original Poster]
Joined: Sep 2009
Posts: 5,678
Quote:
Originally Posted by Allen at ngmoco View Post
Hey guys, I just want to repost my post from the main thread:



http://forums.toucharcade.com/showpo...postcount=6375
yes i read that post, but i PMed mj, i guess i must've deleted her msg..but anyways from the sounds of it, it didnt seem like any major changes were g2b made, like most of us would like, i.e. the grouping according to skill level [fail]. it just doesnt make sense in all aspects. just because u have a high skill lvl, doesnt mean u can take on higher lvled ppl with better gear + weps. yes, it is possible, but when ur put in those odds, playing seems like more of a chore. when u have to deliver 4-6 shots to someone's head before they die, while they can give u a quick 1-2 shots, it kinda defeats a lot of the fun of the game, and personally, its put me off it quite a bit. i find myself choosing not to play simply because i know im g2b paired with higher ppl [yes im lvl 26, i guess thats kinda high, not really tho] but still itd be nice to play other ppl my level. it just seems more balanced that way. if u look at it this way, if you've managed to reach x lvl, and so have others, then obviously u have skill to have reached that lvl, and so have the others, so why not just base it off that? makes sooo much more sense to me..