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App description: Play one of the fastest paced games on the app store. Experience the adventure of your life: From fighting epic bosses after surviving a space war to a near surface flight on an icy planet and the infiltration of a secret space station.

- No Ads
- 20 Levels in 7 Locations
- Earn achievements and battle it out against friends
- Optimized for iPhone X
- Game Center Support
- HD Graphics
- Captivating story (fully narrated by a professional voice actor)
- Fast reloading times
- 60FPS
- Very fast paced
- Unique Music Tracks

A game that tests your skill and reaction time. A level can be retried instantly. Also there are no ads in this game!

Find out what happend to humanity. You control the last machine-ship that has not turned against humanity but wants to take revenge.
The whole story is completly voice acted by a professional voice actor!

Each of the 20 levels in the game is unique and offers a specific music track that was handcrafted by our sound artist.

Explore foreign star systems: Make decisions clever like a fox.

This game was designed to run at 60FPS on any iOS Device

Boardumb's comments:


04-20-2018, 11:39 AM
#2
Joined: Apr 2009
Location: Sacramento, CA
Posts: 4,611
Holy crap, where the heck did this come from? A fully premium on-rails space shooter inspired by Star Fox and the old iOS classic Arc Squadron. Looks awesome.

Fondle me on Twitter:@JaredTA

04-20-2018, 12:04 PM
#3
Joined: Sep 2012
Location: New York, NY
Posts: 1,572
WOAH! I want!

Says IAP....is that right?
04-20-2018, 12:07 PM
#4
Joined: Apr 2009
Location: Sacramento, CA
Posts: 4,611
Quote:
Originally Posted by jpgold View Post
WOAH! I want!

Says IAP....is that right?
Oh weird, it definitely didn't have that when I first posted the thread, I made sure to check! I'll investigate what it's about.

Fondle me on Twitter:@JaredTA
04-20-2018, 12:22 PM
#5
Joined: Apr 2009
Location: Sacramento, CA
Posts: 4,611
Ok, spent a few minutes with it. Interesting game.

It's definitely less of a shooter than Starfox or Arc Squadron. It feels more like an auto-runner mixed with gallery shooting sequences. You'll fly through the terrain on a guided path and swipe up/down/left/right to avoid running into stuff and to collect orbs.

Occasionally you'll stop to fight a boss or blast your way past a barrier. This is done by way of targets popping on the screen and you having to tap them before a short timer runs out. There are targets you're supposed to hit, and targets you aren't, and if you hit one of the ones you aren't supposed to you'll die and go back to the last checkpoint (the checkpoints seem pretty frequent so this is fine). That's why it reminds me of a tap-to-shoot gallery shooter, when you're frantically trying to shoot enemies and out of nowhere a civilian pops up and you have to NOT shoot them. That's what the shooting sequences feel like here.

Seems a little rough around the edges overall, with a few weird graphical pop-ins when a level loads and kind of amateurish UI design. Doesn't seem like a BAD game at all, but if you're expecting a space shooter where you're doing the aiming and shooting yourself, this isn't it. Definitely only like Arc Squadron at a very basic level. For what it is though it's pretty fun? I'm definitely compelled to keep going.

The IAP: When you die you have an option of continuing by spending a gem, which you start with ten of but can buy more in pretty typical IAP packs. Since checkpoints seem plentiful I can't imagine ever really needing to use the continue gems, or ever needing to buy more unless you wanted to. Kind of a shame they're included at all then, but this definitely isn't a paid game with hidden free to play stuff. Those gems are the only IAP.

Fondle me on Twitter:@JaredTA
04-20-2018, 03:35 PM
#6
@jpgold In app purchases where added just very shortly before release, but the game wasn't designed around them, so it's possible (and was done many times by the devs) to complete the game without spending anything on in app purchases
04-20-2018, 03:38 PM
#7
Joined: Sep 2012
Location: New York, NY
Posts: 1,572
Quote:
Originally Posted by RaventurnPatrick View Post
@jpgold In app purchases where added just very shortly before release, but the game wasn't designed around them, so it's possible (and was done many times by the devs) to complete the game without spending anything on in app purchases
Thanks for the explanation....appreciate
04-20-2018, 03:42 PM
#8
@JaredTA The reason why we included IAP in the first place, is because we wanted an incentive for people to share the game (yeah you get revival gems for this). But as mentioned in the post above, we designed the game without iap in mind in the first place. But if we generally get the feedback that people don't like IAP, we will consider removing it (or at least tone it down significantly) in the first update

And yes we definitely tried to mix elements of endless-runner games with elements from rail shooters like Arc Squadron. We did'nt want to clone Arc Squadron/Star Fox but rather create a new experience
04-20-2018, 03:50 PM
#9
Joined: Apr 2009
Location: Sacramento, CA
Posts: 4,611
Quote:
Originally Posted by RaventurnPatrick View Post
@JaredTA The reason why we included IAP in the first place, is because we wanted an incentive for people to share the game (yeah you get revival gems for this). But as mentioned in the post above, we designed the game without iap in mind in the first place. But if we generally get the feedback that people don't like IAP, we will consider removing it (or at least tone it down significantly) in the first update

And yes we definitely tried to mix elements of endless-runner games with elements from rail shooters like Arc Squadron. We did'nt want to clone Arc Squadron/Star Fox but rather create a new experience
Oh yeah, I definitely think the IAP is more than reasonable. Probably TOO reasonable if you're hoping to make much money from it. My concern is just for the people who see IAP of any kind and instantly run the other way.

Cool game though. I was definitely thinking it was going to be a more freeform shooter where you're on-rails but still able to aim and stuff, but I think knowing now that it's closer to a runner mixed with a gallery shooter it's actually really well done. It's one of those things where if you're expecting one thing and then get another there's an initial feeling of disappointment, but continuing to play and appreciating this game for what it actually is I find I rather like it.

Fondle me on Twitter:@JaredTA
04-20-2018, 04:01 PM
#10
Glad to hear that you like the game for what it is
I think with these types of games people generally have a very clear picture of what they should play/feel like. But we nevertheless wanted to try something different. We really hope that this type of game will be interesting to a bigger audience while still being appreciated by the core audience.
I think once you get to the later levels (or ultra hard mode) you will see the benefits of using such seemingly "toned down" game mechanics that feel a little more restricted