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Achievements for Flickitty

11-07-2009, 09:24 PM
#1
Joined: Oct 2009
Posts: 761
Achievements for Flickitty

An achievement system has always been in our plan for Flickitty, however it didn't make it into the initial release. I'm actually glad we waited, because now we have the opportunity to use a much more robust, stable and prolific system.

I am not up to speed on the terminology, so you will have to excuse me until I finish reading the documentation.

OpenFeint seems to be very popular system- are there other options out there that might work for us?

For those who have played Flickitty, are there any specific stats that you would like to see in your profile? I'm not sure if a per-task ladder would work, but the next update has a compilation of all tasks combined.

Are there things we should be aware of when implementing a system?

What are the downsides?

We would like some feedback from our players- we feel that this addition is a very natural thing for Flickitty and its current reward system.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-07-2009, 09:34 PM
#2
Joined: May 2009
Location: TA 09'
Posts: 2,006
What's Flickitty? lol! my bad for asking that

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11-07-2009, 09:37 PM
#3
Joined: Aug 2009
Posts: 2,610
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Quote:
Originally Posted by ShadowsFall View Post
What's Flickitty? lol! my bad for asking that
fail XD

as for acheivements maybe complete all tasks without getting a penalty, finish half the tasks without getting a penalty etc

ill edit when i think of more XD

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11-07-2009, 09:47 PM
#4
Joined: Oct 2009
Posts: 220
Agon

Please consider using AGON, look at how The Creeps! has implemented it seamlessly. It works flawlessly offline too, without requiring the player to connect to his online account.

Suggestions for AGON awards:

- completing each task for the first time (19 awards)
(could be changed to obtaining a gear since you get a gear for each task)

- completing any task without penalty for the first time (1 award)

- completing 3/5/7 tasks without penalty in a row (3 awards)

- completing all tasks in a location (5 awards)

- completing all tasks in every location (1 award)

- (secret) "fickle" aborting a task for the first time

- (secret) "deva ju" completing the same task twice in a row

- (secret) "clumsy" breaking X number of flasks (cumulative)

- (secret) burned for X number of times (cumulative)

- (secret) frozen for X number of times (cumulative)

- (secret) slime-ed (bubbled?) for X number of times (cumulative)

Last edited by ufogeek; 11-07-2009 at 10:30 PM.
11-07-2009, 11:46 PM
#5
Joined: Oct 2009
Posts: 761
Well the completion of all 4 tasks in a region will unlock the level editor for that level. The level editor actually exists in the current game; I used it to create the maps on the device itself. It is locked away and unattainable at this time.

Extra tasks will also be introduced that will allow the player to unlock new items to place into a map area (jet pack in the factory).

So Flickitty has real-life achievements and goals. Will these types of achievements be useful within an achievement system? Or are users looking for something purely title related?

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-07-2009, 11:56 PM
#6
Joined: Sep 2009
Posts: 5,678
Quote:
Originally Posted by ufogeek View Post
Please consider using AGON, look at how The Creeps! has implemented it seamlessly. It works flawlessly offline too, without requiring the player to connect to his online account.

Suggestions for AGON awards:

- completing each task for the first time (19 awards)
(could be changed to obtaining a gear since you get a gear for each task)

- completing any task without penalty for the first time (1 award)

- completing 3/5/7 tasks without penalty in a row (3 awards)

- completing all tasks in a location (5 awards)

- completing all tasks in every location (1 award)

- (secret) "fickle" aborting a task for the first time

- (secret) "deva ju" completing the same task twice in a row

- (secret) "clumsy" breaking X number of flasks (cumulative)

- (secret) burned for X number of times (cumulative)

- (secret) frozen for X number of times (cumulative)

- (secret) slime-ed (bubbled?) for X number of times (cumulative)

seriously? agon? Fail. stick with OF, much much larger user database.
11-08-2009, 01:06 AM
#7
Joined: Jan 2009
Location: World
Posts: 15
We're adding achievements to most of the PDAmill games using the OpenFeint system, which is really uber easy to implement (about as hard as filling out some fields in a spreadsheet) and has a pretty kick ass system way to set it up online.
11-08-2009, 01:15 AM
#8
Joined: Oct 2009
Posts: 761
I've never even heard of Agon- but then again, some person up there never heard of Flickitty.

I think Dan was leaning toward OpenFeint, and I know Jaybot has his head screwed on straight most of the time. PDAmill? I thought it was Nav-n-Go.

Those crazy Hungarians.

Is Peter still doing work at PDAmill?

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-08-2009, 01:38 AM
#9
Joined: Nov 2009
Location: State of Hysteria
Posts: 1,487
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never heard of Flickitty before this thread, looked it up, but im not exactly sure what kind of GAME it is? The description is kind of vague on that, all i really know is you flick the cat around and he likes his job..
11-08-2009, 01:43 AM
#10
Joined: Oct 2009
Posts: 761
Quote:
Originally Posted by RankoSao View Post
never heard of Flickitty before this thread, looked it up, but im not exactly sure what kind of GAME it is? The description is kind of vague on that, all i really know is you flick the cat around and he likes his job..
It is difficult to define, because it doesn't quite fit the standard definition of any particular genre. It is currently #9 in Top Paid Adventure (USA), #14 in Top Paid Puzzle (USA) and #70 in Top Paid Games (USA, all game categories combined).

You can try the free version: http://itunes.com/apps/flickittyfree. The game is so completely different than most, that we give players an opportunity to try before they buy.

I am currently submitting a new binary, so a new version should be available in a couple weeks.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone

Last edited by Flickitty; 11-08-2009 at 01:48 AM.