★ TouchArcade needs your help. Click here to support us on Patreon.

iPhone: Cogitate available on AppStore

11-10-2009, 09:25 AM
#1
Joined: Sep 2009
Location: Melbourne, Australia
Posts: 6
Cogitate available on AppStore

Hey all,

I'm a bit late getting around to this, but here goes:

Cogitate, my hardcore puzzle game was released on the AppStore last Friday. I designed it to be challenging, but have also provided four different difficulty levels to suit different players. I hope it will grow to become the next must-have hardcore puzzle game!

It features online leaderboards and over 800 achievements points using the OpenFeint social gaming service.

Check it out at: AppStore link

Momocat Studios - Independent developer of iPhone/iPod Touch games.
follow on twitter
11-10-2009, 09:42 AM
#2
Joined: Mar 2009
Location: USA
Posts: 1,944
11-10-2009, 09:59 AM
#3
Joined: Mar 2009
Posts: 4,443
Beautiful graphic design.



Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
11-10-2009, 10:00 AM
#4
Joined: Sep 2009
Location: Melbourne, Australia
Posts: 6
@theone1007 Thanks for posting up the video!
@djflippy Thanks for the compliment and posting up the AppStore details!

Momocat Studios - Independent developer of iPhone/iPod Touch games.
follow on twitter

Last edited by momocat; 11-10-2009 at 10:03 AM. Reason: props to djflippy too :)
11-10-2009, 04:42 PM
#5
Whoah. I was about to pick this up and post some impressions, but it's 14 MB? I don't have wifi right now, so it'll have to wait.

I would point out that Outer Empires, the MMO just released today, clocks in at 12 MB.

You seem to have a slick, simple game here. I would really try to shave off those 4 MB, it really helps with impulse buys.
11-10-2009, 07:10 PM
#6
Joined: Sep 2009
Location: Melbourne, Australia
Posts: 6
@Droidaphone: Thanks for your feedback. It's my first app and unfortunately I made all the newb mistakes The music assets were improperly encoded which bloated the executable.

Wish I could change that right now, but sadly it will have to wait until Apple approves v1.1 which was submitted today. Woe is me

v1.1 also includes OpenFeint 2.3.1 and some minor graphics fixes.

At least I know not to make the same mistake again for my next app.

Momocat Studios - Independent developer of iPhone/iPod Touch games.
follow on twitter

Last edited by momocat; 11-10-2009 at 07:19 PM.