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  • Publisher: MindOpener
  • Genre: Family
  • Device: iPhone
  • Size: 5.0 MB
  • Version: 1.0
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Play a day in the life of a meter maid! Manage your time carefully and hand out as many tickets as possible before time runs out. Show them who's the best meter maid in town!

Touch parked cars to tag them. Tag a bunch in a row to set up a multiplier and score big points when you finish ticketing them all.

Master each level to earn a gold star!

Save your scores after each level and let your friends try and beat you.

Features:

- Fun addictive gameplay

- High Quality 2D graphics

- Automatically saves level progress

- Sound effects and original Theme Song
11-15-2009, 03:07 PM
#2
Joined: Nov 2009
Posts: 4
Thanks.

Hey, thanks for posting that, I'm the developer of Ticket Time. Hope people enjoy it!

11-15-2009, 03:13 PM
#3
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
11-15-2009, 10:53 PM
#4
Joined: Oct 2009
Location: Katy, Texas USA
Posts: 830
Anyone tried this?
12-03-2009, 05:43 PM
#5
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,774
Quote:
Originally Posted by matty f View Post
Hey, thanks for posting that, I'm the developer of Ticket Time. Hope people enjoy it!
Whao! I didn't even know about this one until I saw your post in Meter Maid Madness, and to be honest this looks a lot more interesting!

-Tactical elements!
-Combo scoring!

1) So was that video sped up or is that how quick it plays?
2) Collisions aren't a problem?
3) How do you lose a level?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
12-03-2009, 06:24 PM
#6
Joined: Nov 2009
Posts: 4
The video is just a screen cap of the simulator and should convey the speed accurately. In terms of "losing" the level, I wanted the game to be more casual, so even people that don't get high scores can advance. Personally I feel like i've lost if I don't get onto the high score board and/or can't obtain at least a Bronze star rating. Collisions are essentially ignored to facilitate gameplay.

That being said you bring up good points and I was thinking of incorporating a better traffic simulation in future versions.

Oh and the combo is the key to success once you get the hang of it!
12-03-2009, 06:33 PM
#7
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,774
Whao, what is this new "Game Impressions" aspect of TA, looks cool!

How many levels are there?

Are vehicles randomly spawned each go or are their movements pre-scripted for each level?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
12-03-2009, 06:41 PM
#8
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,774
An idea for an update!

Have two primary modes of play, your level based play as it exists now and then a Survival Mode in which you can choose any of the game's levels and just try to hold out as long as possible with the level starting with a fairly tight time limit, getting more and more frantic and the only way to gain more time is by making combos.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
12-03-2009, 07:41 PM
#9
Joined: Nov 2009
Posts: 4
Cars are randomly spawned each level. Cool idea about the survival level too. Thanks for all the interest!
12-04-2009, 01:19 AM
#10
Joined: May 2009
Posts: 274
yup, agree, marvelously cool