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Deputy Dog Games is looking for new applicants!

11-14-2009, 10:45 PM
#1
Joined: Sep 2009
Location: touchArcade
Posts: 749
Deputy Dog Games is looking for new applicants!

I'm the CEO of Deputy Dog Games, and I'm making my own iPhone game. I need some help with it, and that's why I came here. I was just wondering if anyone would like to help. Here's the current description: Santa's Smackdown, an awesome new Christmas sidescroller exclusively for iPhone! Play as Santa, travel the North Pole, shooting down naughty elves, picking up powerups, and more! To be priced at $0.99-$1.99! It's a work in progress, and I'd love it if anyone could help out. I have lots of ideas and some drawings all ready for viewing if anyone is interested. This would not be a paid job, but all staff would get promo codes for the game, and be listed in the credits! Really think about it guys, I REALLY hope you'll help! Thanks!!!

Last edited by hardcoregamer; 11-20-2009 at 09:21 PM.
11-15-2009, 09:04 PM
#2
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
I do vector and pixel. I only work for pay. PM me if interested.

Artist | Designer
@PixelDogmeat

11-15-2009, 09:56 PM
#3
Joined: Oct 2009
Location: lol
Posts: 2,715
i work for pay tooooooo
11-17-2009, 05:57 AM
#4
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Quote:
Originally Posted by Spotlight View Post
At least I PAY all the people who work for me.

Ah, well, but the job is not as FUN as yours.

That's true. I have to admit that.
Yeah hardcoregamer. I doubt many people would want to work with you, since it's not paid. You said some of them would be paid. This means you'll be keeping all the money? Seems a little unfair to be. I also don't see any part you'll be playing in building the app besides ideas.
11-17-2009, 06:29 AM
#5
I understand some people don't have money to invest and they want to keep it as cheap as possible.

I also understand some other people work for free because this is their passion and they just love to do it/it's their hobby.

In the past I worked for free to build my own CV, and I have to admit that have been helpful, but...

there are many ways to offer this kind of job.

Telling "it's for fun!" is not exactly the best way to explain.
They could kindly explain that they're a small company and they're looking for helpers in order to grow their business and in the future, if everything is going to be fine, these people might be involved in other projects and be paid.

I think THIS would be fair and kind.

The way the offered this job make the message sound like "hey...we need a helper, but we don't want to pay for him because the work is so fun. Either we make money or not, the helper won't be paid".

Sounds like they want to use a person, but maybe I misunderstood.

Sorry for my bad English,
I'm not a native speaker.
11-17-2009, 03:36 PM
#6
Joined: Sep 2009
Location: touchArcade
Posts: 749
Well I have 16 people who agreed to work for free already so I guess this worked after all.
11-17-2009, 04:19 PM
#7
Joined: Apr 2009
Location: San Francisco, CA
Posts: 1,680
Send a message via AIM to dogmeat
Quote:
Originally Posted by hardcoregamer View Post
Well I have 16 people who agreed to work for free already so I guess this worked after all.
16 random people != 16 pro's

but then again, you're not asking for pros.

but then again, pro's get games done.

Artist | Designer
@PixelDogmeat
11-17-2009, 05:15 PM
#8
There might be a lot of things wrong with Hardcoregamers original post, but I will just chalk that up to inexperience. Everybody has to start somewhere. If the project succeeds, then great, you all learned something.

If it fails, you STILL learned something (hopefully).

Everyone has pointed out the errors in the OP. However, I think my biggest problem with the whole thing is the lack of schedule, lack of deadline, and lack of focus. Giving an unlimited and lenient deadline does not, in any way, increase productivity.

Developers need to see a steady improvement in the game over time- THAT is where the fun is. Stagnation leads to disinterest. Those 16 people can very quickly decline just as fast as they signed on.

A ragdoll physics platformer:Flickitty
The artist: randall schleufer
Twitter: @FlickittyiPhone
11-17-2009, 05:18 PM
#9
Quote:
Originally Posted by hardcoregamer View Post
Well I have 16 people who agreed to work for free already so I guess this worked after all.
Oh, wow! Congratulations!
Now your team can be compared to the ngmoco's team.

Good luck with your great titles, guys.
11-17-2009, 05:59 PM
#10
Joined: Sep 2009
Location: touchArcade
Posts: 749
I'm only 14 and this is my first game. I'm not saying it'll be perfect or sell more than 100 copies, but I'm just hoping that it'll come out as cool as I'm envisioning it. If I was ten years older, I'd be able to pay people, hire a coder, etc. But for now, this is what I have, and it's pretty great.